diff options
author | jada <jada@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2005-10-25 23:17:51 +0000 |
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committer | jada <jada@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2005-10-25 23:17:51 +0000 |
commit | 514fe3f6240041c178ff9262d0b91e838fad1d3b (patch) | |
tree | ae8d882295043676419b6430f70b4641215a7d4f /src/GLSLShaderTest/dimple.vert | |
parent | 4325f75ac43540221ba95d7ac925a1c9dc566152 (diff) |
1) GLSLShaderTest :
Added new GLSL shader example program.
No exit when exception is encountered.
2) PickTest :
Update PickTest.java to use the new pickfast utility.
Diffstat (limited to 'src/GLSLShaderTest/dimple.vert')
-rw-r--r-- | src/GLSLShaderTest/dimple.vert | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/GLSLShaderTest/dimple.vert b/src/GLSLShaderTest/dimple.vert index 0707d71..e45796b 100644 --- a/src/GLSLShaderTest/dimple.vert +++ b/src/GLSLShaderTest/dimple.vert @@ -11,9 +11,9 @@ varying vec3 LightDir; varying vec3 EyeDir; varying vec3 Normal; -//uniform vec3 LightPosition; -//uniform float Scale; -vec3 LightPosition = vec3(0.0, 0.0, 5.0); +uniform vec3 LightPosition; +// uniform float Scale; +// vec3 LightPosition = vec3(0.0, 0.0, 5.0); float Scale = 1.0; void main(void) @@ -23,7 +23,8 @@ void main(void) vec3 eyeDir = vec3(pos); // gl_TexCoord[0] = gl_MultiTexCoord0; gl_TexCoord[0] = gl_Vertex; - + gl_FrontColor = gl_Color; + vec3 n = normalize(gl_NormalMatrix * gl_Normal); vec3 t = normalize(cross(vec3(1.141, 2.78, 3.14), n)); vec3 b = cross(n, t); |