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authorkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-01 01:33:24 +0000
committerkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-01 01:33:24 +0000
commit39283191507259cb4dccba3441cdf16025179829 (patch)
tree29ad229325ab151a056d06fbe4c6f1fcd7b292d7 /src/GLSLShaderTest/toon.vert
parent3d596b24b72677fbf264a22f3c0ff44aa9bb2baf (diff)
Issue 206 : Example program cleanup
Item 4) Reorganized directory structure to make the examples a single project rather than a collection of independent apps. . All example programs moved under src/classes, and all are now in a subpackage of org.jdesktop.j3d.examples. . All resource files (geometry, images, audio) moved under src/resources . ant script now exists only at top level . Created netbeans project file for NetBeans IDE
Diffstat (limited to 'src/GLSLShaderTest/toon.vert')
-rw-r--r--src/GLSLShaderTest/toon.vert19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/GLSLShaderTest/toon.vert b/src/GLSLShaderTest/toon.vert
deleted file mode 100644
index d044af7..0000000
--- a/src/GLSLShaderTest/toon.vert
+++ /dev/null
@@ -1,19 +0,0 @@
-//
-// Vertex shader for cartoon-style shading
-//
-// Author: Philip Rideout
-//
-// Copyright (c) 2004 3Dlabs Inc. Ltd.
-//
-// See 3Dlabs-License.txt for license information
-//
-
-varying vec3 Normal;
-varying vec3 LightDir;
-
-void main(void)
-{
- Normal = normalize(gl_NormalMatrix * gl_Normal);
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- LightDir = vec3(normalize(gl_LightSource[0].position));
-}