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author | nobody <nobody@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2005-10-17 21:17:15 +0000 |
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committer | nobody <nobody@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2005-10-17 21:17:15 +0000 |
commit | 96a50f0092524c823a31d2e6b2882d9b9f098292 (patch) | |
tree | facc740ba800f3a3f68e0fb585965b22f78b653c /src/GLSLShaderTest/wood.vert | |
parent | d73245421b294f50b9d4728bcbc717876f83d250 (diff) |
This commit was manufactured by cvs2svn to create tagpostmerge-1_4-1_3_3-A
'postmerge-1_4-1_3_3-A'.
Diffstat (limited to 'src/GLSLShaderTest/wood.vert')
-rw-r--r-- | src/GLSLShaderTest/wood.vert | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/GLSLShaderTest/wood.vert b/src/GLSLShaderTest/wood.vert new file mode 100644 index 0000000..84651aa --- /dev/null +++ b/src/GLSLShaderTest/wood.vert @@ -0,0 +1,25 @@ +// +// Simple vertex shader for wood +// +// Author: John Kessenich +// +// Copyright (c) 2002-2004 3Dlabs Inc. Ltd. +// +// See 3Dlabs-License.txt for license information +// + +varying float lightIntensity; +varying vec3 Position; +//uniform vec3 LightPosition; +//uniform float Scale; +const vec3 LightPosition = vec3 (0.0,0.0,0.4); +const float Scale = 1.0; + +void main(void) +{ + vec4 pos = gl_ModelViewMatrix * gl_Vertex; + Position = vec3(gl_Vertex) * Scale; + vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal); + lightIntensity = max(dot(normalize(LightPosition - vec3(pos)), tnorm), 0.0) * 1.5; + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} |