diff options
author | phil <[email protected]> | 2016-10-26 19:39:41 +1300 |
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committer | phil <[email protected]> | 2016-10-26 19:39:41 +1300 |
commit | 9619c57f02833853ee7d908e43778dc2740561c0 (patch) | |
tree | dca863c25ff99813791488cac39a1750fe5e27b3 /src/classes/org/jdesktop | |
parent | fe4c2af5303d6d25a275e197c701e854dc3dfba7 (diff) |
StencilOutline gl2es2 pipeline support comments made clearer
Diffstat (limited to 'src/classes/org/jdesktop')
-rw-r--r-- | src/classes/org/jdesktop/j3d/examples/stencil/StencilOutline.java | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/classes/org/jdesktop/j3d/examples/stencil/StencilOutline.java b/src/classes/org/jdesktop/j3d/examples/stencil/StencilOutline.java index b339743..803d793 100644 --- a/src/classes/org/jdesktop/j3d/examples/stencil/StencilOutline.java +++ b/src/classes/org/jdesktop/j3d/examples/stencil/StencilOutline.java @@ -141,6 +141,7 @@ public class StencilOutline extends javax.swing.JFrame System.exit(1); } + //Uncomment to use the gl2es2 pipeline, also see other commented code // Set vertex and fragment shader program for all Shape3D nodes in scene /* String vertexProgram = null; String fragmentProgram = null; @@ -256,6 +257,13 @@ public class StencilOutline extends javax.swing.JFrame // Ensure at least 5 msec per frame (i.e., < 200Hz) univ.getViewer().getView().setMinimumFrameCycleTime(5); + + + + //add some other non rendering attribute transparent things in front of the boat + // and with the clear in reset taken out see it's bad and then good + + return canvas3d; } @@ -321,7 +329,6 @@ public class StencilOutline extends javax.swing.JFrame { // start by giving the current appearance a rendering attribute Shape3D s = (Shape3D) n; - System.out.println("outlining an shape "); Appearance sapp = s.getAppearance(); // get and ensure rend atts exist @@ -346,7 +353,11 @@ public class StencilOutline extends javax.swing.JFrame //////////////////////////////// //Outliner gear, note empty geom should be ignored + + //Uncomment to use the gl2es2 pipeline, also see other commented code //Appearance app = new SimpleShaderAppearance(c); + + //Comment to use the gl2es2 pipeline, also see other commented code Appearance app = new Appearance(); // lineAntialiasing MUST be true, to force this to be done during rendering pass (otherwise it's hidden) @@ -508,6 +519,7 @@ public class StencilOutline extends javax.swing.JFrame // DO I need this? does this default to true now? System.setProperty("j3d.stencilClear", "true"); + //Uncomment to use the gl2es2 pipeline, also see other commented code //System.setProperty("j3d.rend", "jogl2es2"); java.awt.EventQueue.invokeLater(new Runnable() { |