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authorpepe <pepe@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-11-28 07:54:10 +0000
committerpepe <pepe@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-11-28 07:54:10 +0000
commit320323faa8e5f592bc00457e5a7c98d4787f5f0d (patch)
tree5e0eef3727f1c1566312d84910767444e6fc312f /src/classes/org
parentb1e9202d36cb9998be404edcd64a0758415b7792 (diff)
bug id 383: JCanvas3D's offscreen Canvas3D is inverted.
Updated the demo to show a Text3D instead of a ColorCube so that inversion was visible.
Diffstat (limited to 'src/classes/org')
-rw-r--r--src/classes/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorld.java55
1 files changed, 50 insertions, 5 deletions
diff --git a/src/classes/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorld.java b/src/classes/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorld.java
index 84d0361..c0d7659 100644
--- a/src/classes/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorld.java
+++ b/src/classes/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorld.java
@@ -45,27 +45,36 @@ package org.jdesktop.j3d.examples.jcanvas3d;
import com.sun.j3d.exp.swing.JCanvas3D;
import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
-import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;
import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.Dimension;
-import java.awt.Rectangle;
-import java.awt.geom.Rectangle2D;
+import java.awt.Font;
import javax.media.j3d.Alpha;
+import javax.media.j3d.AmbientLight;
+import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
+import javax.media.j3d.DirectionalLight;
+import javax.media.j3d.Font3D;
+import javax.media.j3d.FontExtrusion;
import javax.media.j3d.GraphicsConfigTemplate3D;
+import javax.media.j3d.Material;
import javax.media.j3d.RotationInterpolator;
+import javax.media.j3d.Shape3D;
+import javax.media.j3d.Text3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.swing.JInternalFrame;
+import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
+import javax.vecmath.Point3f;
import javax.vecmath.Vector3d;
+import javax.vecmath.Vector3f;
/**
@@ -145,11 +154,47 @@ public class JInternalWorld extends JInternalFrame {
objTrans.addChild(objRot);
// Create a simple Shape3D node; add it to the scene graph.
- ColorCube cube = new ColorCube(0.75);
- objRot.addChild(cube);
+ // issue 383: changed the cube to a text, so that any graphical problem related to Yup can be seen.
+ Font3D f3d = new Font3D(new Font("dialog", Font.PLAIN, 1),
+ new FontExtrusion());
+ Text3D text = new Text3D(f3d, "JCanvas3D",
+ new Point3f( -2.3f, -0.5f, 0.f));
+
+ Shape3D sh = new Shape3D();
+ Appearance app = new Appearance();
+ Material mm = new Material();
+ mm.setLightingEnable(true);
+ app.setMaterial(mm);
+ sh.setGeometry(text);
+ sh.setAppearance(app);
+
+ objRot.addChild( sh );
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
100.0);
+
+ // Set up the ambient light
+ Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f);
+ AmbientLight ambientLightNode = new AmbientLight(ambientColor);
+ ambientLightNode.setInfluencingBounds(bounds);
+ objRoot.addChild(ambientLightNode);
+
+ // Set up the directional lights
+ Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
+ Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
+ Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
+ Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
+
+ DirectionalLight light1
+ = new DirectionalLight(light1Color, light1Direction);
+ light1.setInfluencingBounds(bounds);
+ objRoot.addChild(light1);
+
+ DirectionalLight light2
+ = new DirectionalLight(light2Color, light2Direction);
+ light2.setInfluencingBounds(bounds);
+ objRoot.addChild(light2);
+
if (true == isInteractive) {
MouseRotate mr = new MouseRotate(comp, objRot);