diff options
author | pepe <pepe@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2006-11-28 07:54:10 +0000 |
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committer | pepe <pepe@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2006-11-28 07:54:10 +0000 |
commit | 320323faa8e5f592bc00457e5a7c98d4787f5f0d (patch) | |
tree | 5e0eef3727f1c1566312d84910767444e6fc312f /src/classes/org | |
parent | b1e9202d36cb9998be404edcd64a0758415b7792 (diff) |
bug id 383: JCanvas3D's offscreen Canvas3D is inverted.
Updated the demo to show a Text3D instead of a ColorCube so that inversion was visible.
Diffstat (limited to 'src/classes/org')
-rw-r--r-- | src/classes/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorld.java | 55 |
1 files changed, 50 insertions, 5 deletions
diff --git a/src/classes/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorld.java b/src/classes/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorld.java index 84d0361..c0d7659 100644 --- a/src/classes/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorld.java +++ b/src/classes/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorld.java @@ -45,27 +45,36 @@ package org.jdesktop.j3d.examples.jcanvas3d; import com.sun.j3d.exp.swing.JCanvas3D; import com.sun.j3d.utils.behaviors.mouse.MouseRotate; -import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.SimpleUniverse; import java.awt.BorderLayout; import java.awt.Component; import java.awt.Dimension; -import java.awt.Rectangle; -import java.awt.geom.Rectangle2D; +import java.awt.Font; import javax.media.j3d.Alpha; +import javax.media.j3d.AmbientLight; +import javax.media.j3d.Appearance; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; +import javax.media.j3d.DirectionalLight; +import javax.media.j3d.Font3D; +import javax.media.j3d.FontExtrusion; import javax.media.j3d.GraphicsConfigTemplate3D; +import javax.media.j3d.Material; import javax.media.j3d.RotationInterpolator; +import javax.media.j3d.Shape3D; +import javax.media.j3d.Text3D; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.swing.JInternalFrame; +import javax.vecmath.Color3f; import javax.vecmath.Point3d; +import javax.vecmath.Point3f; import javax.vecmath.Vector3d; +import javax.vecmath.Vector3f; /** @@ -145,11 +154,47 @@ public class JInternalWorld extends JInternalFrame { objTrans.addChild(objRot); // Create a simple Shape3D node; add it to the scene graph. - ColorCube cube = new ColorCube(0.75); - objRot.addChild(cube); + // issue 383: changed the cube to a text, so that any graphical problem related to Yup can be seen. + Font3D f3d = new Font3D(new Font("dialog", Font.PLAIN, 1), + new FontExtrusion()); + Text3D text = new Text3D(f3d, "JCanvas3D", + new Point3f( -2.3f, -0.5f, 0.f)); + + Shape3D sh = new Shape3D(); + Appearance app = new Appearance(); + Material mm = new Material(); + mm.setLightingEnable(true); + app.setMaterial(mm); + sh.setGeometry(text); + sh.setAppearance(app); + + objRot.addChild( sh ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); + + // Set up the ambient light + Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f); + AmbientLight ambientLightNode = new AmbientLight(ambientColor); + ambientLightNode.setInfluencingBounds(bounds); + objRoot.addChild(ambientLightNode); + + // Set up the directional lights + Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); + Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); + Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); + Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); + + DirectionalLight light1 + = new DirectionalLight(light1Color, light1Direction); + light1.setInfluencingBounds(bounds); + objRoot.addChild(light1); + + DirectionalLight light2 + = new DirectionalLight(light2Color, light2Direction); + light2.setInfluencingBounds(bounds); + objRoot.addChild(light2); + if (true == isInteractive) { MouseRotate mr = new MouseRotate(comp, objRot); |