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authorphil <[email protected]>2016-11-13 13:26:38 +1300
committerphil <[email protected]>2016-11-13 13:26:38 +1300
commit490d885a0b35251872ed0d74efa5f921307e21d5 (patch)
tree2ce65ffeedfaa39c1ea985fbc7c226d02d1dff15 /src
parentf3738c4c808b02f3cb1b5fc0d272047de6eddfe2 (diff)
SimpleShaderAppearance moved to java3d-utils
Diffstat (limited to 'src')
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/alternate_appearance/AlternateAppearanceBoundsTestGL2ES2.java2
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java3
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/background/BackgroundGeometryGL2ES2.java2
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java3
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/depth_func/RenderFrameGL2ES2.java2
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/Cube.java1
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/SimpleShaderAppearance.java473
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/SphereGLSL.java1
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/fixed_function_shader.frag108
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/fixed_function_shader.vert141
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorldGL2ES2.java2
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/sphere_motion/SphereMotionGL2ES2.java2
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/sphere_motion/SphereMotionGL2ES2_Texture.java2
13 files changed, 10 insertions, 732 deletions
diff --git a/src/main/java/org/jdesktop/j3d/examples/alternate_appearance/AlternateAppearanceBoundsTestGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/alternate_appearance/AlternateAppearanceBoundsTestGL2ES2.java
index c24b79a..eea86ed 100644
--- a/src/main/java/org/jdesktop/j3d/examples/alternate_appearance/AlternateAppearanceBoundsTestGL2ES2.java
+++ b/src/main/java/org/jdesktop/j3d/examples/alternate_appearance/AlternateAppearanceBoundsTestGL2ES2.java
@@ -34,7 +34,6 @@ import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
-import org.jdesktop.j3d.examples.gl2es2pipeline.SimpleShaderAppearance;
import org.jogamp.java3d.AlternateAppearance;
import org.jogamp.java3d.AmbientLight;
import org.jogamp.java3d.Appearance;
@@ -48,6 +47,7 @@ import org.jogamp.java3d.Group;
import org.jogamp.java3d.Material;
import org.jogamp.java3d.Shape3D;
import org.jogamp.java3d.utils.applet.MainFrame;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
diff --git a/src/main/java/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java
index 74d583e..75f671a 100644
--- a/src/main/java/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java
+++ b/src/main/java/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java
@@ -25,11 +25,9 @@ package org.jdesktop.j3d.examples.appearance;
import java.awt.GraphicsConfiguration;
import org.jdesktop.j3d.examples.Resources;
-import org.jdesktop.j3d.examples.gl2es2pipeline.SimpleShaderAppearance;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.AmbientLight;
import org.jogamp.java3d.Appearance;
-import org.jogamp.java3d.Background;
import org.jogamp.java3d.BoundingSphere;
import org.jogamp.java3d.BranchGroup;
import org.jogamp.java3d.Canvas3D;
@@ -48,6 +46,7 @@ import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.TransparencyAttributes;
import org.jogamp.java3d.utils.image.TextureLoader;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
diff --git a/src/main/java/org/jdesktop/j3d/examples/background/BackgroundGeometryGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/background/BackgroundGeometryGL2ES2.java
index e760b66..a02e9f3 100644
--- a/src/main/java/org/jdesktop/j3d/examples/background/BackgroundGeometryGL2ES2.java
+++ b/src/main/java/org/jdesktop/j3d/examples/background/BackgroundGeometryGL2ES2.java
@@ -25,7 +25,6 @@ package org.jdesktop.j3d.examples.background;
import java.awt.GraphicsConfiguration;
import org.jdesktop.j3d.examples.Resources;
-import org.jdesktop.j3d.examples.gl2es2pipeline.SimpleShaderAppearance;
import org.jogamp.java3d.Appearance;
import org.jogamp.java3d.Background;
import org.jogamp.java3d.BoundingSphere;
@@ -41,6 +40,7 @@ import org.jogamp.java3d.utils.behaviors.mouse.MouseZoom;
import org.jogamp.java3d.utils.geometry.Box;
import org.jogamp.java3d.utils.geometry.Sphere;
import org.jogamp.java3d.utils.image.TextureLoader;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
diff --git a/src/main/java/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java
index 44db453..d7f1232 100644
--- a/src/main/java/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java
+++ b/src/main/java/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java
@@ -24,7 +24,6 @@ package org.jdesktop.j3d.examples.collision;
import java.awt.GraphicsConfiguration;
import org.jdesktop.j3d.examples.gl2es2pipeline.Cube;
-import org.jdesktop.j3d.examples.gl2es2pipeline.SimpleShaderAppearance;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.Appearance;
import org.jogamp.java3d.Background;
@@ -38,7 +37,7 @@ import org.jogamp.java3d.RotationInterpolator;
import org.jogamp.java3d.Shape3D;
import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
-
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
diff --git a/src/main/java/org/jdesktop/j3d/examples/depth_func/RenderFrameGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/depth_func/RenderFrameGL2ES2.java
index 7eaed6e..6440655 100644
--- a/src/main/java/org/jdesktop/j3d/examples/depth_func/RenderFrameGL2ES2.java
+++ b/src/main/java/org/jdesktop/j3d/examples/depth_func/RenderFrameGL2ES2.java
@@ -25,7 +25,6 @@ package org.jdesktop.j3d.examples.depth_func;
import java.awt.GraphicsConfiguration;
import org.jdesktop.j3d.examples.gl2es2pipeline.Cube;
-import org.jdesktop.j3d.examples.gl2es2pipeline.SimpleShaderAppearance;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.Appearance;
import org.jogamp.java3d.BoundingSphere;
@@ -42,6 +41,7 @@ import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.utils.behaviors.mouse.MouseRotate;
import org.jogamp.java3d.utils.geometry.Sphere;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
diff --git a/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/Cube.java b/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/Cube.java
index 86f02ea..3bfbcae 100644
--- a/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/Cube.java
+++ b/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/Cube.java
@@ -29,6 +29,7 @@ import org.jogamp.java3d.GeometryArray;
import org.jogamp.java3d.J3DBuffer;
import org.jogamp.java3d.Shape3D;
import org.jogamp.java3d.TriangleArray;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
/**
* @author Administrator
diff --git a/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/SimpleShaderAppearance.java b/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/SimpleShaderAppearance.java
deleted file mode 100644
index 513c939..0000000
--- a/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/SimpleShaderAppearance.java
+++ /dev/null
@@ -1,473 +0,0 @@
-/*
- * Copyright (c) 2016 JogAmp Community. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-package org.jdesktop.j3d.examples.gl2es2pipeline;
-
-import org.jogamp.java3d.ColoringAttributes;
-import org.jogamp.java3d.GLSLShaderProgram;
-import org.jogamp.java3d.LineAttributes;
-import org.jogamp.java3d.Material;
-import org.jogamp.java3d.PolygonAttributes;
-import org.jogamp.java3d.RenderingAttributes;
-import org.jogamp.java3d.Shader;
-import org.jogamp.java3d.ShaderAppearance;
-import org.jogamp.java3d.ShaderAttributeSet;
-import org.jogamp.java3d.ShaderAttributeValue;
-import org.jogamp.java3d.SourceCodeShader;
-import org.jogamp.vecmath.Color3f;
-
-/**
- * @author phil
- *
- */
-public class SimpleShaderAppearance extends ShaderAppearance
-{
- private static GLSLShaderProgram flatShaderProgram;
- private static GLSLShaderProgram textureShaderProgram;
- private static GLSLShaderProgram colorLineShaderProgram;
- private static GLSLShaderProgram litFlatShaderProgram;
- private static GLSLShaderProgram litTextureShaderProgram;
-
- public static String alphaTestUniforms = "uniform int alphaTestEnabled;\n" + //
- "uniform int alphaTestFunction;\n" + //
- "uniform float alphaTestValue;\n";
-
- public static String alphaTestMethod = "if(alphaTestEnabled != 0)\n" + //
- "{ \n" + //
- " if(alphaTestFunction==516)//>\n" + //
- " if(baseMap.a<=alphaTestValue)discard;\n" + //
- " else if(alphaTestFunction==518)//>=\n" + //
- " if(baseMap.a<alphaTestValue)discard;\n" + //
- " else if(alphaTestFunction==514)//==\n" + //
- " if(baseMap.a!=alphaTestValue)discard;\n" + //
- " else if(alphaTestFunction==517)//!=\n" + //
- " if(baseMap.a==alphaTestValue)discard;\n" + //
- " else if(alphaTestFunction==513)//<\n" + //
- " if(baseMap.a>=alphaTestValue)discard;\n" + //
- " else if(alphaTestFunction==515)//<=\n" + //
- " if(baseMap.a>alphaTestValue)discard;\n" + //
- " else if(alphaTestFunction==512)//never \n" + //
- " discard; \n" + //
- "}\n";
-
- /**
- * Polygons no texture, no single color, must have color vertex attribute
- */
- public SimpleShaderAppearance()
- {
- this(null, false, false);
- }
-
- /**
- * Lines with a single color no texture, ignores vertex attribute of color
- * @param color
- */
- public SimpleShaderAppearance(Color3f color)
- {
- this(color, false, false);
- }
-
- /**
- * Polygons if hasTexture is true a texture otherwise vertex attribute colors for face color
- */
- public SimpleShaderAppearance(boolean hasTexture)
- {
- this(null, false, hasTexture);
- }
-
- public SimpleShaderAppearance(boolean lit, boolean hasTexture)
- {
- this(null, lit, hasTexture);
- }
-
- /** if color is not null then a line appearance
- * otherwise simple poly appearance
- * @param color
- */
- private SimpleShaderAppearance(Color3f color, boolean lit, boolean hasTexture)
- {
- if (lit)
- {
- String vertexProgram = "#version 120\n";
- vertexProgram += "attribute vec4 glVertex;\n";
- vertexProgram += "attribute vec4 glColor;\n";
- vertexProgram += "attribute vec3 glNormal; \n";
- if (hasTexture)
- {
- vertexProgram += "attribute vec2 glMultiTexCoord0;\n";
- }
- vertexProgram += "uniform mat4 glModelViewProjectionMatrix;\n";
- vertexProgram += "uniform mat4 glModelViewMatrix;\n";
- vertexProgram += "uniform mat3 glNormalMatrix;\n";
- vertexProgram += "uniform int ignoreVertexColors;\n";
- vertexProgram += "uniform vec4 glLightModelambient;\n";
- vertexProgram += "struct material\n";
- vertexProgram += "{\n";
- vertexProgram += " int lightEnabled;\n";
- vertexProgram += " vec4 ambient;\n";
- vertexProgram += " vec4 diffuse;\n";
- vertexProgram += " vec4 emission; \n";
- vertexProgram += " vec3 specular;\n";
- vertexProgram += " float shininess;\n";
- vertexProgram += "};\n";
- vertexProgram += "uniform material glFrontMaterial;\n";
- vertexProgram += "struct lightSource\n";
- vertexProgram += " {\n";
- vertexProgram += " vec4 position;\n";
- vertexProgram += " vec4 diffuse;\n";
- vertexProgram += " vec4 specular;\n";
- vertexProgram += " float constantAttenuation, linearAttenuation, quadraticAttenuation;\n";
- vertexProgram += " float spotCutoff, spotExponent;\n";
- vertexProgram += " vec3 spotDirection;\n";
- vertexProgram += " };\n";
- vertexProgram += "\n";
- vertexProgram += " uniform int numberOfLights;\n";
- vertexProgram += " const int maxLights = 1;\n";
- vertexProgram += " uniform lightSource glLightSource[maxLights];\n";
- if (hasTexture)
- {
- vertexProgram += "varying vec2 glTexCoord0;\n";
- }
- vertexProgram += "varying vec3 LightDir;\n";
- vertexProgram += "varying vec3 ViewDir;\n";
- vertexProgram += "varying vec3 N;\n";
- vertexProgram += "varying vec4 A;\n";
- vertexProgram += "varying vec4 C;\n";
- vertexProgram += "varying vec4 D;\n";
- vertexProgram += "varying vec3 emissive;\n";
- vertexProgram += "varying vec3 specular;\n";
- vertexProgram += "varying float shininess;\n";
- vertexProgram += "void main( void ){\n";
- vertexProgram += "gl_Position = glModelViewProjectionMatrix * glVertex;\n";
- if (hasTexture)
- {
- vertexProgram += "glTexCoord0 = glMultiTexCoord0.st;\n";
- }
-
- vertexProgram += "N = normalize(glNormalMatrix * glNormal);\n";
-
- vertexProgram += "vec3 v = vec3(glModelViewMatrix * glVertex);\n";
-
- vertexProgram += "ViewDir = -v.xyz;\n";
- vertexProgram += "LightDir = glLightSource[0].position.xyz;\n";
-
- vertexProgram += "A = glLightModelambient * glFrontMaterial.ambient;\n";
- vertexProgram += "if( ignoreVertexColors != 0) \n";
- // objectColor should be used if it is no lighting, and reusing material diffuse appears wrong
- vertexProgram += " C = vec4(1,1,1,1);//glFrontMaterial.diffuse; \n";
- vertexProgram += "else \n";
- vertexProgram += " C = glColor; \n";
-
- vertexProgram += "D = glLightSource[0].diffuse * glFrontMaterial.diffuse;\n";
-
- vertexProgram += "emissive = glFrontMaterial.emission.rgb;\n";
- vertexProgram += "specular = glFrontMaterial.specular;\n";
- vertexProgram += "shininess = glFrontMaterial.shininess;\n";
- vertexProgram += "}";
-
- String fragmentProgram = "#version 120\n";
- fragmentProgram += "precision mediump float;\n";
- if (hasTexture)
- {
- fragmentProgram += alphaTestUniforms;
-
- fragmentProgram += "varying vec2 glTexCoord0;\n";
- fragmentProgram += "uniform sampler2D BaseMap;\n";
- }
-
- fragmentProgram += "in vec3 LightDir;\n";
- fragmentProgram += "in vec3 ViewDir;\n";
-
- fragmentProgram += "in vec3 N;\n";
-
- fragmentProgram += "in vec4 A;\n";
- fragmentProgram += "in vec4 C;\n";
- fragmentProgram += "in vec4 D;\n";
-
- fragmentProgram += "in vec3 emissive;\n";
- fragmentProgram += "in vec3 specular;\n";
- fragmentProgram += "in float shininess;\n";
- fragmentProgram += "void main( void ){\n ";
- if (hasTexture)
- {
- fragmentProgram += "vec4 baseMap = texture2D( BaseMap, glTexCoord0.st );\n";
- }
- if (hasTexture)
- {
- fragmentProgram += alphaTestMethod;
- }
- fragmentProgram += "vec3 normal = N;\n";
-
- fragmentProgram += "vec3 L = normalize(LightDir);\n";
- fragmentProgram += "vec3 E = normalize(ViewDir);\n";
- fragmentProgram += "vec3 R = reflect(-L, normal);\n";
- fragmentProgram += "vec3 H = normalize( L + E );\n";
-
- fragmentProgram += "float NdotL = max( dot(normal, L), 0.0 );\n";
- fragmentProgram += "float NdotH = max( dot(normal, H), 0.0 );\n";
- fragmentProgram += "float EdotN = max( dot(normal, E), 0.0 );\n";
- fragmentProgram += "float NdotNegL = max( dot(normal, -L), 0.0 );\n";
-
- fragmentProgram += "vec4 color;\n";
- if (hasTexture)
- {
- fragmentProgram += "vec3 albedo = baseMap.rgb * C.rgb;\n";
- }
- else
- {
- fragmentProgram += "vec3 albedo = C.rgb;\n";
- }
- fragmentProgram += "vec3 diffuse = A.rgb + (D.rgb * NdotL);\n";
-
- // 0.3 is just what the calc is
- fragmentProgram += "vec3 spec = specular * pow(NdotH, 0.3*shininess);\n";
- // D is not right it should be the light source spec color, probably just 1,1,1 but java3d has no spec on lights
- //fragmentProgram += "spec *= D.rgb;\n";
-
- fragmentProgram += "color.rgb = albedo * (diffuse + emissive) + spec;\n";
- if (hasTexture)
- {
- fragmentProgram += "color.a = C.a * baseMap.a;\n";
- }
- else
- {
- fragmentProgram += "color.a = C.a;\n";
- }
-
- fragmentProgram += "gl_FragColor = color;\n";
-
- fragmentProgram += "}";
- if (hasTexture)
- {
- if (litTextureShaderProgram == null)
- {
- litTextureShaderProgram = new GLSLShaderProgram() {
- @Override
- public String toString()
- {
- return "SimpleShaderAppearance litTextureShaderProgram";
- }
- };
- litTextureShaderProgram.setShaders(makeShaders(vertexProgram, fragmentProgram));
- litTextureShaderProgram.setShaderAttrNames(new String[] { "BaseMap" });
-
- }
-
- setShaderProgram(litTextureShaderProgram);
-
- ShaderAttributeSet shaderAttributeSet = new ShaderAttributeSet();
- shaderAttributeSet.put(new ShaderAttributeValue("BaseMap", new Integer(0)));
- setShaderAttributeSet(shaderAttributeSet);
- }
- else
- {
- if (litFlatShaderProgram == null)
- {
- litFlatShaderProgram = new GLSLShaderProgram() {
- @Override
- public String toString()
- {
- return "SimpleShaderAppearance litFlatShaderProgram";
- }
- };
- litFlatShaderProgram.setShaders(makeShaders(vertexProgram, fragmentProgram));
-
- //System.out.println("vertexProgram " + vertexProgram);
- //System.out.println("fragmentProgram " + fragmentProgram);
-
- }
-
- setShaderProgram(litFlatShaderProgram);
-
- }
- }
- else
- {
- if (hasTexture)
- {
- if (textureShaderProgram == null)
- {
- textureShaderProgram = new GLSLShaderProgram() {
- @Override
- public String toString()
- {
- return "SimpleShaderAppearance textureShaderProgram";
- }
- };
- String vertexProgram = "#version 120\n";
- vertexProgram += "attribute vec4 glVertex;\n";
- vertexProgram += "attribute vec2 glMultiTexCoord0;\n";
- vertexProgram += "uniform mat4 glModelViewProjectionMatrix;\n";
- vertexProgram += "varying vec2 glTexCoord0;\n";
- vertexProgram += "void main( void ){\n";
- vertexProgram += "gl_Position = glModelViewProjectionMatrix * glVertex;\n";
- vertexProgram += "glTexCoord0 = glMultiTexCoord0.st;\n";
- vertexProgram += "}";
-
- String fragmentProgram = "#version 120\n";
- fragmentProgram += "precision mediump float;\n";
- fragmentProgram += alphaTestUniforms;
- fragmentProgram += "varying vec2 glTexCoord0;\n";
- fragmentProgram += "uniform sampler2D BaseMap;\n";
- fragmentProgram += "void main( void ){\n ";
- fragmentProgram += "vec4 baseMap = texture2D( BaseMap, glTexCoord0.st );\n";
- fragmentProgram += alphaTestMethod;
- fragmentProgram += "gl_FragColor = baseMap;\n";
- fragmentProgram += "}";
-
- textureShaderProgram.setShaders(makeShaders(vertexProgram, fragmentProgram));
- textureShaderProgram.setShaderAttrNames(new String[] { "BaseMap" });
- }
-
- setShaderProgram(textureShaderProgram);
-
- ShaderAttributeSet shaderAttributeSet = new ShaderAttributeSet();
- shaderAttributeSet.put(new ShaderAttributeValue("BaseMap", new Integer(0)));
- setShaderAttributeSet(shaderAttributeSet);
-
- }
- else
-
- {
- if (color != null)
- {
- PolygonAttributes polyAtt = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_NONE, 0.0f);
- polyAtt.setPolygonOffset(0.1f);
- setPolygonAttributes(polyAtt);
- LineAttributes lineAtt = new LineAttributes(1, LineAttributes.PATTERN_SOLID, false);
- setLineAttributes(lineAtt);
-
- ColoringAttributes colorAtt = new ColoringAttributes(color, ColoringAttributes.FASTEST);
- setColoringAttributes(colorAtt);
-
- RenderingAttributes ra = new RenderingAttributes();
- ra.setIgnoreVertexColors(true);
- setRenderingAttributes(ra);
-
- Material mat = new Material();
- setMaterial(mat);
-
- if (colorLineShaderProgram == null)
- {
- colorLineShaderProgram = new GLSLShaderProgram() {
- @Override
- public String toString()
- {
- return "SimpleShaderAppearance colorLineShaderProgram";
- }
- };
- String vertexProgram = "#version 120\n";
- vertexProgram += "attribute vec4 glVertex;\n";
- vertexProgram += "attribute vec4 glColor;\n";
- vertexProgram += "uniform int ignoreVertexColors;\n";
- vertexProgram += "uniform vec4 objectColor;\n";
- vertexProgram += "uniform mat4 glModelViewProjectionMatrix;\n";
- vertexProgram += "varying vec4 glFrontColor;\n";
- vertexProgram += "void main( void ){\n";
- vertexProgram += "gl_Position = glModelViewProjectionMatrix * glVertex;\n";
- vertexProgram += "if( ignoreVertexColors != 0 )\n";
- vertexProgram += " glFrontColor = objectColor;\n";
- vertexProgram += "else\n";
- vertexProgram += " glFrontColor = glColor;\n";
- vertexProgram += "}";
-
- String fragmentProgram = "#version 120\n";
- fragmentProgram += "precision mediump float;\n";
- fragmentProgram += "varying vec4 glFrontColor;\n";
- fragmentProgram += "void main( void ){\n";
- fragmentProgram += "gl_FragColor = glFrontColor;\n";
- fragmentProgram += "}";
-
- colorLineShaderProgram.setShaders(makeShaders(vertexProgram, fragmentProgram));
- }
-
- setShaderProgram(colorLineShaderProgram);
-
- }
- else
- {
- RenderingAttributes ra = new RenderingAttributes();
- setRenderingAttributes(ra);
-
- if (flatShaderProgram == null)
- {
- flatShaderProgram = new GLSLShaderProgram() {
- @Override
- public String toString()
- {
- return "SimpleShaderAppearance flatShaderProgram";
- }
- };
- String vertexProgram = "#version 120\n";
- vertexProgram += "attribute vec4 glVertex;\n";
- vertexProgram += "attribute vec4 glColor;\n";
- vertexProgram += "uniform int ignoreVertexColors;\n";
- vertexProgram += "uniform vec4 objectColor;\n";
- vertexProgram += "uniform mat4 glModelViewProjectionMatrix;\n";
- vertexProgram += "varying vec4 glFrontColor;\n";
- vertexProgram += "void main( void ){\n";
- vertexProgram += "gl_Position = glModelViewProjectionMatrix * glVertex;\n";
- vertexProgram += "if( ignoreVertexColors != 0 )\n";
- vertexProgram += " glFrontColor = objectColor;\n";
- vertexProgram += "else\n";
- vertexProgram += " glFrontColor = glColor;\n";
- vertexProgram += "}";
-
- String fragmentProgram = "#version 120\n";
- fragmentProgram += "precision mediump float;\n";
- fragmentProgram += "varying vec4 glFrontColor;\n";
- fragmentProgram += "void main( void ){\n";
- fragmentProgram += "gl_FragColor = glFrontColor;\n";
- fragmentProgram += "}";
-
- flatShaderProgram.setShaders(makeShaders(vertexProgram, fragmentProgram));
-
- }
-
- setShaderProgram(flatShaderProgram);
-
- }
- }
-
- }
-
- }
-
- private static Shader[] makeShaders(String vertexProgram, String fragmentProgram)
- {
- Shader[] shaders = new Shader[2];
- shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_VERTEX, vertexProgram) {
- @Override
- public String toString()
- {
- return "vertexProgram";
- }
- };
- shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_FRAGMENT, fragmentProgram) {
- @Override
- public String toString()
- {
- return "fragmentProgram";
- }
- };
- return shaders;
- }
-}
diff --git a/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/SphereGLSL.java b/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/SphereGLSL.java
index 936f8d5..9729212 100644
--- a/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/SphereGLSL.java
+++ b/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/SphereGLSL.java
@@ -59,6 +59,7 @@ import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.TriangleStripArray;
import org.jogamp.java3d.utils.geometry.Sphere;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
import org.jogamp.java3d.utils.shader.StringIO;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.vecmath.Color3f;
diff --git a/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/fixed_function_shader.frag b/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/fixed_function_shader.frag
deleted file mode 100644
index 3da3ef6..0000000
--- a/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/fixed_function_shader.frag
+++ /dev/null
@@ -1,108 +0,0 @@
-#version 140
-
-precision mediump float;
-
-
-uniform int alphaTestEnabled;
-uniform int alphaTestFunction;
-uniform float alphaTestValue;
-
-struct fogData
-{
- int fogEnabled;
- vec4 expColor;
- float expDensity;
- vec4 linearColor;
- float linearStart;
- float linearEnd;
-};
-uniform fogData fogData;
-
-in vec2 glTexCoord0;
-
-uniform sampler2D BaseMap;
-
-in vec3 LightDir;
-in vec3 ViewDir;
-
-in vec3 N;
-
-in vec4 A;
-in vec4 C;
-in vec4 D;
-in vec3 S;
-in vec3 emissive;
-
-in float shininess;
-
-out vec4 glFragColor;
-
-void main( void )
-{
- vec4 baseMap = texture( BaseMap, glTexCoord0.st );
-
- //web says the keyword discard in a shader is bad
- //I could just gl_FragColor=vec(0,0,0,0); return;
- if(alphaTestEnabled != 0)
- {
- if(alphaTestFunction==516)//>
- if(baseMap.a<=alphaTestValue)discard;
- else if(alphaTestFunction==518)//>=
- if(baseMap.a<alphaTestValue)discard;
- else if(alphaTestFunction==514)//==
- if(baseMap.a!=alphaTestValue)discard;
- else if(alphaTestFunction==517)//!=
- if(baseMap.a==alphaTestValue)discard;
- else if(alphaTestFunction==513)//<
- if(baseMap.a>=alphaTestValue)discard;
- else if(alphaTestFunction==515)//<=
- if(baseMap.a>alphaTestValue)discard;
- else if(alphaTestFunction==512)//never
- discard;
- }
-
- vec3 normal = N;
-
- vec3 L = normalize(LightDir);
- vec3 E = normalize(ViewDir);
- vec3 R = reflect(-L, normal);
- vec3 H = normalize( L + E );
-
- float NdotL = max( dot(normal, L), 0.0 );
- float NdotH = max( dot(normal, H), 0.0 );
- float EdotN = max( dot(normal, E), 0.0 );
- float NdotNegL = max( dot(normal, -L), 0.0 );
-
- vec4 color;
- vec3 albedo = baseMap.rgb * C.rgb;
- vec3 diffuse = A.rgb + (D.rgb * NdotL);
-
- // Specular
- vec3 spec = S * pow(NdotH, 0.3*shininess);
-
- color.rgb = albedo * (diffuse + emissive) + spec;
- color.a = C.a * baseMap.a;
-
- if(fogData.fogEnabled == 1)
- {
- //compute distance used in fog equations
- float dist = length(ViewVec);
- float fogFactor = 0.0;
-
- if(fogData.linearEnd > 0.0)//linear fog
- {
- fogFactor = 1.0-((fogData.linearEnd - dist)/(fogData.linearEnd - fogData.linearStart));
- fogFactor = clamp( fogFactor, 0.0, 1.0 );
- color = mix(color, fogData.linearColor, fogFactor);
- }
- else if( fogData.expDensity > 0.0)// exponential fog
- {
- fogFactor = 1.0-(1.0 /exp(dist * fogData.expDensity));
- fogFactor = clamp( fogFactor, 0.0, 1.0 );
- color = mix(color, fogData.expColor, fogFactor);
- }
- color.a = color.a + fogFactor;
- }
-
- glFragColor = color;
-}
diff --git a/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/fixed_function_shader.vert b/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/fixed_function_shader.vert
deleted file mode 100644
index e07965b..0000000
--- a/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/fixed_function_shader.vert
+++ /dev/null
@@ -1,141 +0,0 @@
-#version 150
-
-in vec4 glVertex;
-in vec4 glColor;
-in vec3 glNormal;
-in vec2 glMultiTexCoord0;
-
-uniform mat4 glProjectionMatrix;
-//uniform mat4 glProjectionMatrixInverse;
-uniform mat4 glViewMatrix;
-uniform mat4 glModelMatrix;
-//uniform mat4 glModelViewMatrix;
-//uniform mat4 glModelViewMatrixInverse;
-//uniform mat4 glModelViewProjectionMatrix;
-
-//uniform mat3 glNormalMatrix;
-
-uniform int ignoreVertexColors;
-
-uniform vec4 glLightModelambient;
-
-struct material
-{
- int lightEnabled;
- vec4 ambient;
- vec4 diffuse;
- vec4 emission;
- vec3 specular;
- float shininess;
-};
-uniform material glFrontMaterial;
-
-struct lightSource
-{
- vec4 position;
- vec4 diffuse;
- vec4 specular;
- float constantAttenuation, linearAttenuation, quadraticAttenuation;
- float spotCutoff, spotExponent;
- vec3 spotDirection;
-};
-
-uniform int numberOfLights;// numberOfLights will be set to how many the pipeline can send
-const int maxLights = 1;// this is for the shader, it will process no more than this, must be a const
-uniform lightSource glLightSource[maxLights];
-
-uniform mat4 textureTransform;
-
-// alpha testing is normally done in frag versus the texture alpha
-//uniform int alphaTestEnabled;
-//uniform int alphaTestFunction;
-//uniform float alphaTestValue;
-
-
-// struct fogData
-// {
-// int fogEnabled = -1;
-// vec4 expColor;
-// float expDensity;
-// vec4 linearColor;
-// float linearStart;
-// float linearEnd;
-// };
-// uniform fogData fogData;
-
-
-// Fixed function pipeline pre-calculated values not available:
-// Note:
-// A,D,S = Ambient,Diffuse,Specular
-// cm, cli = glFrontMaterial, glLightSource
-
-
-// gl_LightSource[i].halfVector
-// http://stackoverflow.com/questions/3744038/what-is-half-vector-in-modern-glsl
-// vec3 ecPos = vec3(glModelViewMatrix * glVertex);
-// vec3 ecL;
-// if( glLightSource[i].position.w == 0.0)
-// ecL = vec3(glLightSource0position.xyz);// no -ecPos in case of dir lights?
-// else
-// ecL = vec3(glLightSource0position.xyz - ecPos);
-// vec3 L = normalize(ecL.xyz);
-// vec3 V = -ecPos.xyz;
-// vec3 halfVector = normalize(L + V);
-
-//gl_LightSource[i].ambient
-//use glLightModelambient
-
-// gl_FrontLightModelProduct.sceneColor
-// Derived. Ecm + Acm * Acs (Acs is normal glLightModelambient)
-// use vec4 sceneColor = glFrontMaterial.emission + glFrontMaterial.ambient * glLightModelambient;
-
-
-//gl_FrontLightProduct[i]
-//vec4 ambient; // Acm * Acli (Acli does not exist use glLightModelambient)
-//vec4 diffuse; // Dcm * Dcli
-//vec4 specular; // Scm * Scli
-// calculate yourself
-
-
-out vec2 glTexCoord0;
-
-out vec3 LightDir;
-out vec3 ViewVec;
-
-out vec3 N;
-
-out vec4 A;
-out vec4 C;
-out vec4 D;
-out vec3 S;
-out vec3 E;
-
-out float shininess;
-
-void main( void )
-{
- mat4 glModelViewMatrix = glViewMatrix * glModelMatrix;
- gl_Position = glProjectionMatrix * glModelViewMatrix * glVertex;//glModelViewProjectionMatrix * glVertex;
-
- glTexCoord0 = (textureTransform * vec4(glMultiTexCoord0,0,1)).st;
-
- mat3 glNormalMatrix = mat3(transpose(inverse(glModelViewMatrix)));
- N = normalize(glNormalMatrix * glNormal);
-
- vec3 v = vec3(glModelViewMatrix * glVertex);
-
- ViewVec = -v.xyz;
- LightDir = glLightSource[0].position.xyz;
-
- A = glLightModelambient;
- if( ignoreVertexColors != 0)
- C = vec4(1,1,1,1);//glFrontMaterialdiffuse; // objectColor should be used if it is no lighting
- else
- C = glColor;
- D = glLightSource[0].diffuse * glFrontMaterial.diffuse;
- S = glLightSource[0].specular.rgb * glFrontMaterial.specular;
- E = glFrontMaterial.emission.rgb;
-
- shininess = glFrontMaterial.shininess;
-
-}
diff --git a/src/main/java/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorldGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorldGL2ES2.java
index d38dc6e..3f5fdc2 100644
--- a/src/main/java/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorldGL2ES2.java
+++ b/src/main/java/org/jdesktop/j3d/examples/jcanvas3d/JInternalWorldGL2ES2.java
@@ -29,7 +29,6 @@ import java.awt.Font;
import javax.swing.JInternalFrame;
-import org.jdesktop.j3d.examples.gl2es2pipeline.SimpleShaderAppearance;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.AmbientLight;
import org.jogamp.java3d.Appearance;
@@ -47,6 +46,7 @@ import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.exp.swing.JCanvas3D;
import org.jogamp.java3d.utils.behaviors.mouse.MouseRotate;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
diff --git a/src/main/java/org/jdesktop/j3d/examples/sphere_motion/SphereMotionGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/sphere_motion/SphereMotionGL2ES2.java
index f01e255..193b612 100644
--- a/src/main/java/org/jdesktop/j3d/examples/sphere_motion/SphereMotionGL2ES2.java
+++ b/src/main/java/org/jdesktop/j3d/examples/sphere_motion/SphereMotionGL2ES2.java
@@ -26,7 +26,6 @@ import java.awt.GraphicsConfiguration;
import java.io.File;
import java.io.IOException;
-import org.jdesktop.j3d.examples.gl2es2pipeline.SimpleShaderAppearance;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.AmbientLight;
import org.jogamp.java3d.Appearance;
@@ -50,6 +49,7 @@ import org.jogamp.java3d.SpotLight;
import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.utils.geometry.Sphere;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
import org.jogamp.java3d.utils.shader.StringIO;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.vecmath.Color3f;
diff --git a/src/main/java/org/jdesktop/j3d/examples/sphere_motion/SphereMotionGL2ES2_Texture.java b/src/main/java/org/jdesktop/j3d/examples/sphere_motion/SphereMotionGL2ES2_Texture.java
index 088e22a..8a8bbe9 100644
--- a/src/main/java/org/jdesktop/j3d/examples/sphere_motion/SphereMotionGL2ES2_Texture.java
+++ b/src/main/java/org/jdesktop/j3d/examples/sphere_motion/SphereMotionGL2ES2_Texture.java
@@ -26,7 +26,6 @@ import java.io.File;
import java.io.IOException;
import org.jdesktop.j3d.examples.Resources;
-import org.jdesktop.j3d.examples.gl2es2pipeline.SimpleShaderAppearance;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.AmbientLight;
import org.jogamp.java3d.Appearance;
@@ -54,6 +53,7 @@ import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.utils.geometry.Sphere;
import org.jogamp.java3d.utils.image.TextureLoader;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
import org.jogamp.java3d.utils.shader.StringIO;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.vecmath.Color3f;