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-rw-r--r--src/main/java/org/jdesktop/j3d/examples/background/BackgroundTexture.java248
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/background/BackgroundTextureGL2ES2.java248
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/raster/RasterTest.java203
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/raster/RasterTestGL2ES2.java205
4 files changed, 904 insertions, 0 deletions
diff --git a/src/main/java/org/jdesktop/j3d/examples/background/BackgroundTexture.java b/src/main/java/org/jdesktop/j3d/examples/background/BackgroundTexture.java
new file mode 100644
index 0000000..1c4af94
--- /dev/null
+++ b/src/main/java/org/jdesktop/j3d/examples/background/BackgroundTexture.java
@@ -0,0 +1,248 @@
+/*
+ * Copyright (c) 2016 JogAmp Community. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+package org.jdesktop.j3d.examples.background;
+
+import java.awt.GraphicsConfiguration;
+
+import org.jdesktop.j3d.examples.Resources;
+import org.jogamp.java3d.Appearance;
+import org.jogamp.java3d.Background;
+import org.jogamp.java3d.BoundingSphere;
+import org.jogamp.java3d.BranchGroup;
+import org.jogamp.java3d.Canvas3D;
+import org.jogamp.java3d.DirectionalLight;
+import org.jogamp.java3d.ImageComponent2D;
+import org.jogamp.java3d.Material;
+import org.jogamp.java3d.Transform3D;
+import org.jogamp.java3d.TransformGroup;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseRotate;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseTranslate;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseZoom;
+import org.jogamp.java3d.utils.geometry.Box;
+import org.jogamp.java3d.utils.image.TextureLoader;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
+import org.jogamp.java3d.utils.universe.SimpleUniverse;
+import org.jogamp.vecmath.Color3f;
+import org.jogamp.vecmath.Point3d;
+import org.jogamp.vecmath.Vector3f;
+
+public class BackgroundTexture extends javax.swing.JFrame
+{
+
+ private SimpleUniverse univ = null;
+ private BranchGroup scene = null;
+ private java.net.URL bgImage = null;
+ private BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
+
+ public BranchGroup createSceneGraph()
+ {
+
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create the transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime.
+ TransformGroup objTrans = new TransformGroup();
+ objScale.addChild(objTrans);
+
+ TextureLoader tex = new TextureLoader(bgImage, new String("RGB"), TextureLoader.BY_REFERENCE | TextureLoader.Y_UP, this);
+
+
+
+ Background bg = new Background((ImageComponent2D) tex.getTexture().getImage(0));
+ bg.setApplicationBounds(bounds);
+ objTrans.addChild(bg);
+
+ Vector3f tranlation = new Vector3f(2.0f, 0.0f, 0.0f);
+ Transform3D modelTransform = new Transform3D();
+ Transform3D tmpTransform = new Transform3D();
+ double angleInc = Math.PI / 8.0;
+ double angle = 0.0;
+ int numBoxes = 16;
+
+ float scaleX[] = { 0.1f, 0.2f, 0.2f, 0.3f, 0.2f, 0.1f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f, 0.3f };
+
+ float scaleY[] = { 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.4f };
+
+ float scaleZ[] = { 0.3f, 0.2f, 0.1f, 0.1f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f, 0.2f };
+
+ Appearance a1 = new SimpleShaderAppearance(true, false);
+
+ Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
+ Color3f sColor = new Color3f(0.5f, 0.5f, 1.0f);
+ Color3f oColor = new Color3f(0.5f, 0.5f, 0.3f);
+
+ Material m = new Material(oColor, eColor, oColor, sColor, 100.0f);
+ m.setLightingEnable(true);
+ a1.setMaterial(m);
+
+ for (int i = 0; i < numBoxes; i++, angle += angleInc)
+ {
+ modelTransform.rotY(angle);
+ tmpTransform.set(tranlation);
+ modelTransform.mul(tmpTransform);
+
+ TransformGroup tgroup = new TransformGroup(modelTransform);
+ objTrans.addChild(tgroup);
+
+ tgroup.addChild(new Box(scaleX[i], scaleY[i], scaleZ[i], Box.GENERATE_NORMALS, a1));
+ }
+
+ // Shine it with two lights.
+ Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
+ Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f);
+ Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
+ Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f);
+ DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
+ DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);
+ lgt1.setInfluencingBounds(bounds);
+ lgt2.setInfluencingBounds(bounds);
+ objScale.addChild(lgt1);
+ objScale.addChild(lgt2);
+
+ return objRoot;
+ }
+
+ private Canvas3D createUniverse()
+ {
+ // Get the preferred graphics configuration for the default screen
+ GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
+
+ // Create a Canvas3D using the preferred configuration
+ Canvas3D c = new Canvas3D(config);
+
+ // Create simple universe with view branch
+ univ = new SimpleUniverse(c);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ univ.getViewingPlatform().setNominalViewingTransform();
+
+ // Ensure at least 5 msec per frame (i.e., < 200Hz)
+ univ.getViewer().getView().setMinimumFrameCycleTime(5);
+
+ TransformGroup viewTrans = univ.getViewingPlatform().getViewPlatformTransform();
+
+ // Create the rotate behavior node
+ MouseRotate behavior1 = new MouseRotate(viewTrans);
+ scene.addChild(behavior1);
+ behavior1.setSchedulingBounds(bounds);
+
+ // Create the zoom behavior node
+ MouseZoom behavior2 = new MouseZoom(viewTrans);
+ scene.addChild(behavior2);
+ behavior2.setSchedulingBounds(bounds);
+
+ // Create the translate behavior node
+ MouseTranslate behavior3 = new MouseTranslate(viewTrans);
+ scene.addChild(behavior3);
+ behavior3.setSchedulingBounds(bounds);
+
+ return c;
+ }
+
+ /**
+ * Creates new form BackgroundGeometry
+ */
+ public BackgroundTexture()
+ {
+
+ if (bgImage == null)
+ {
+ // the path to the image for an applet
+ bgImage = Resources.getResource("main/resources/images/bg.jpg");
+ if (bgImage == null)
+ {
+ System.err.println("main/resources/images/bg.jpg not found");
+ System.exit(1);
+ }
+ }
+
+ // Initialize the GUI components
+ initComponents();
+
+ // Create the content branch and add it to the universe
+ scene = createSceneGraph();
+
+ // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
+ Canvas3D c = createUniverse();
+ drawingPanel.add(c, java.awt.BorderLayout.CENTER);
+
+ // Let Java 3D perform optimizations on this scene graph.
+ scene.compile();
+
+ univ.addBranchGraph(scene);
+ }
+
+ // ----------------------------------------------------------------
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents()
+ {
+ drawingPanel = new javax.swing.JPanel();
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ setTitle("BackgroundGeometry");
+ drawingPanel.setLayout(new java.awt.BorderLayout());
+
+ drawingPanel.setOpaque(false);
+ drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
+ getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
+
+ pack();
+ }// </editor-fold>//GEN-END:initComponents
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[])
+ {
+ System.setProperty("sun.awt.noerasebackground", "true");
+ java.awt.EventQueue.invokeLater(new Runnable() {
+ @Override
+ public void run()
+ {
+ new BackgroundTexture().setVisible(true);
+ }
+ });
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JPanel drawingPanel;
+ // End of variables declaration//GEN-END:variables
+
+}
diff --git a/src/main/java/org/jdesktop/j3d/examples/background/BackgroundTextureGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/background/BackgroundTextureGL2ES2.java
new file mode 100644
index 0000000..c8d0287
--- /dev/null
+++ b/src/main/java/org/jdesktop/j3d/examples/background/BackgroundTextureGL2ES2.java
@@ -0,0 +1,248 @@
+/*
+ * Copyright (c) 2016 JogAmp Community. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+package org.jdesktop.j3d.examples.background;
+
+import java.awt.GraphicsConfiguration;
+
+import org.jdesktop.j3d.examples.Resources;
+import org.jogamp.java3d.Appearance;
+import org.jogamp.java3d.Background;
+import org.jogamp.java3d.BoundingSphere;
+import org.jogamp.java3d.BranchGroup;
+import org.jogamp.java3d.Canvas3D;
+import org.jogamp.java3d.DirectionalLight;
+import org.jogamp.java3d.ImageComponent2D;
+import org.jogamp.java3d.Material;
+import org.jogamp.java3d.Transform3D;
+import org.jogamp.java3d.TransformGroup;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseRotate;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseTranslate;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseZoom;
+import org.jogamp.java3d.utils.geometry.Box;
+import org.jogamp.java3d.utils.image.TextureLoader;
+import org.jogamp.java3d.utils.shader.SimpleShaderAppearance;
+import org.jogamp.java3d.utils.universe.SimpleUniverse;
+import org.jogamp.vecmath.Color3f;
+import org.jogamp.vecmath.Point3d;
+import org.jogamp.vecmath.Vector3f;
+
+public class BackgroundTextureGL2ES2 extends javax.swing.JFrame
+{
+
+ private SimpleUniverse univ = null;
+ private BranchGroup scene = null;
+ private java.net.URL bgImage = null;
+ private BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
+
+ public BranchGroup createSceneGraph()
+ {
+
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create the transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime.
+ TransformGroup objTrans = new TransformGroup();
+ objScale.addChild(objTrans);
+
+ TextureLoader tex = new TextureLoader(bgImage, new String("RGB"), TextureLoader.BY_REFERENCE | TextureLoader.Y_UP, this);
+
+ Background bg = new Background((ImageComponent2D) tex.getTexture().getImage(0));
+ bg.setApplicationBounds(bounds);
+ objTrans.addChild(bg);
+
+ Vector3f tranlation = new Vector3f(2.0f, 0.0f, 0.0f);
+ Transform3D modelTransform = new Transform3D();
+ Transform3D tmpTransform = new Transform3D();
+ double angleInc = Math.PI / 8.0;
+ double angle = 0.0;
+ int numBoxes = 16;
+
+ float scaleX[] = { 0.1f, 0.2f, 0.2f, 0.3f, 0.2f, 0.1f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f, 0.3f };
+
+ float scaleY[] = { 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.4f };
+
+ float scaleZ[] = { 0.3f, 0.2f, 0.1f, 0.1f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f, 0.2f };
+
+ Appearance a1 = new SimpleShaderAppearance(true, false);
+
+ Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
+ Color3f sColor = new Color3f(0.5f, 0.5f, 1.0f);
+ Color3f oColor = new Color3f(0.5f, 0.5f, 0.3f);
+
+ Material m = new Material(oColor, eColor, oColor, sColor, 100.0f);
+ m.setLightingEnable(true);
+ a1.setMaterial(m);
+
+ for (int i = 0; i < numBoxes; i++, angle += angleInc)
+ {
+ modelTransform.rotY(angle);
+ tmpTransform.set(tranlation);
+ modelTransform.mul(tmpTransform);
+
+ TransformGroup tgroup = new TransformGroup(modelTransform);
+ objTrans.addChild(tgroup);
+
+ tgroup.addChild(new Box(scaleX[i], scaleY[i], scaleZ[i], Box.GENERATE_NORMALS, a1));
+ }
+
+ // Shine it with two lights.
+ Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
+ Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f);
+ Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
+ Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f);
+ DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
+ DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);
+ lgt1.setInfluencingBounds(bounds);
+ lgt2.setInfluencingBounds(bounds);
+ objScale.addChild(lgt1);
+ objScale.addChild(lgt2);
+
+ return objRoot;
+ }
+
+ private Canvas3D createUniverse()
+ {
+ // Get the preferred graphics configuration for the default screen
+ GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
+
+ // Create a Canvas3D using the preferred configuration
+ Canvas3D c = new Canvas3D(config);
+
+ // Create simple universe with view branch
+ univ = new SimpleUniverse(c);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ univ.getViewingPlatform().setNominalViewingTransform();
+
+ // Ensure at least 5 msec per frame (i.e., < 200Hz)
+ univ.getViewer().getView().setMinimumFrameCycleTime(5);
+
+ TransformGroup viewTrans = univ.getViewingPlatform().getViewPlatformTransform();
+
+ // Create the rotate behavior node
+ MouseRotate behavior1 = new MouseRotate(viewTrans);
+ scene.addChild(behavior1);
+ behavior1.setSchedulingBounds(bounds);
+
+ // Create the zoom behavior node
+ MouseZoom behavior2 = new MouseZoom(viewTrans);
+ scene.addChild(behavior2);
+ behavior2.setSchedulingBounds(bounds);
+
+ // Create the translate behavior node
+ MouseTranslate behavior3 = new MouseTranslate(viewTrans);
+ scene.addChild(behavior3);
+ behavior3.setSchedulingBounds(bounds);
+
+ return c;
+ }
+
+ /**
+ * Creates new form BackgroundGeometry
+ */
+ public BackgroundTextureGL2ES2()
+ {
+
+ if (bgImage == null)
+ {
+ // the path to the image for an applet
+ bgImage = Resources.getResource("main/resources/images/bg.jpg");
+ if (bgImage == null)
+ {
+ System.err.println("main/resources/images/bg.jpg not found");
+ System.exit(1);
+ }
+ }
+
+ // Initialize the GUI components
+ initComponents();
+
+ // Create the content branch and add it to the universe
+ scene = createSceneGraph();
+
+ // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
+ Canvas3D c = createUniverse();
+ drawingPanel.add(c, java.awt.BorderLayout.CENTER);
+
+ // Let Java 3D perform optimizations on this scene graph.
+ scene.compile();
+
+ univ.addBranchGraph(scene);
+ }
+
+ // ----------------------------------------------------------------
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents()
+ {
+ drawingPanel = new javax.swing.JPanel();
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ setTitle("BackgroundGeometry");
+ drawingPanel.setLayout(new java.awt.BorderLayout());
+
+ drawingPanel.setOpaque(false);
+ drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
+ getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
+
+ pack();
+ }// </editor-fold>//GEN-END:initComponents
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[])
+ {
+ System.setProperty("sun.awt.noerasebackground", "true");
+ System.setProperty("j3d.rend", "jogl2es2");
+ System.setProperty("j3d.displaylist", "false");
+ java.awt.EventQueue.invokeLater(new Runnable() {
+ @Override
+ public void run()
+ {
+ new BackgroundTextureGL2ES2().setVisible(true);
+ }
+ });
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JPanel drawingPanel;
+ // End of variables declaration//GEN-END:variables
+
+}
diff --git a/src/main/java/org/jdesktop/j3d/examples/raster/RasterTest.java b/src/main/java/org/jdesktop/j3d/examples/raster/RasterTest.java
new file mode 100644
index 0000000..023b5cb
--- /dev/null
+++ b/src/main/java/org/jdesktop/j3d/examples/raster/RasterTest.java
@@ -0,0 +1,203 @@
+/*
+ * Copyright (c) 2016 JogAmp Community. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+package org.jdesktop.j3d.examples.raster;
+
+import java.awt.GraphicsConfiguration;
+import java.net.URL;
+
+import org.jdesktop.j3d.examples.Resources;
+import org.jogamp.java3d.BoundingSphere;
+import org.jogamp.java3d.BranchGroup;
+import org.jogamp.java3d.Canvas3D;
+import org.jogamp.java3d.ImageComponent2D;
+import org.jogamp.java3d.Raster;
+import org.jogamp.java3d.Shape3D;
+import org.jogamp.java3d.Transform3D;
+import org.jogamp.java3d.TransformGroup;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseRotate;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseTranslate;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseZoom;
+import org.jogamp.java3d.utils.geometry.ColorCube;
+import org.jogamp.java3d.utils.image.TextureLoader;
+import org.jogamp.java3d.utils.universe.SimpleUniverse;
+import org.jogamp.vecmath.Point3d;
+import org.jogamp.vecmath.Point3f;
+import org.jogamp.vecmath.Vector3d;
+
+/**
+ * OffScreenTest programs with no UI.
+ */
+public class RasterTest extends javax.swing.JFrame
+{
+
+ private SimpleUniverse univ = null;
+ private BranchGroup scene = null;
+ private Raster drawRaster = null;
+ private BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
+
+ private BranchGroup createSceneGraph()
+ {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // trans object has composited transformation matrix
+ Transform3D trans = new Transform3D();
+ Transform3D rot = new Transform3D();
+
+ trans.rotX(Math.PI / 4.0d);
+ rot.rotY(Math.PI / 5.0d);
+ trans.mul(rot);
+ trans.setScale(0.7);
+ trans.setTranslation(new Vector3d(-0.4, 0.3, 0.0));
+
+ TransformGroup objTrans = new TransformGroup(trans);
+ objRoot.addChild(objTrans);
+
+ // Create a simple shape leaf node, add it to the scene graph.
+ // ColorCube is a Convenience Utility class
+ objTrans.addChild(new ColorCube(0.4));
+
+ //Create a raster
+ URL bgImage = null;
+ if (bgImage == null)
+ {
+ // the path to the image for an applet
+ bgImage = Resources.getResource("main/resources/images/bg.jpg");
+ if (bgImage == null)
+ {
+ System.err.println("main/resources/images/bg.jpg not found");
+ System.exit(1);
+ }
+ }
+
+ TextureLoader tex = new TextureLoader(bgImage, new String("RGB"), TextureLoader.BY_REFERENCE | TextureLoader.Y_UP, this);
+
+ ImageComponent2D buffer2 = (ImageComponent2D) tex.getTexture().getImage(0);
+ buffer2.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);
+ drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, 200, 200, buffer2, null);
+
+ drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);
+ Shape3D shape = new Shape3D(drawRaster);
+ objRoot.addChild(shape);
+
+ return objRoot;
+ }
+
+ private Canvas3D createCanvas3DAndUniverse()
+ {
+ // Get the preferred graphics configuration for the default screen
+ GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
+
+ // Create a Canvas3D using the preferred configuration
+ Canvas3D canvas3D = new Canvas3D(config, false);
+
+ // Create simple universe with view branch
+ univ = new SimpleUniverse(canvas3D);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ univ.getViewingPlatform().setNominalViewingTransform();
+
+ // Ensure at least 5 msec per frame (i.e., < 200Hz)
+ univ.getViewer().getView().setMinimumFrameCycleTime(5);
+
+ TransformGroup viewTrans = univ.getViewingPlatform().getViewPlatformTransform();
+
+ // Create the rotate behavior node
+ MouseRotate behavior1 = new MouseRotate(viewTrans);
+ scene.addChild(behavior1);
+ behavior1.setSchedulingBounds(bounds);
+
+ // Create the zoom behavior node
+ MouseZoom behavior2 = new MouseZoom(viewTrans);
+ scene.addChild(behavior2);
+ behavior2.setSchedulingBounds(bounds);
+
+ // Create the translate behavior node
+ MouseTranslate behavior3 = new MouseTranslate(viewTrans);
+ scene.addChild(behavior3);
+ behavior3.setSchedulingBounds(bounds);
+
+ return canvas3D;
+ }
+
+ /**
+ * Creates new form OffScreenTest
+ */
+ public RasterTest()
+ {
+ // Initialize the GUI components
+ initComponents();
+
+ // Create the content branch and add it to the universe
+ scene = createSceneGraph();
+
+ // Create an canvas3D3D and SimpleUniverse; add canvas to drawing panel
+ Canvas3D canvas3D = createCanvas3DAndUniverse();
+ drawingPanel.add(canvas3D, java.awt.BorderLayout.CENTER);
+
+ univ.addBranchGraph(scene);
+ }
+
+ // ----------------------------------------------------------------
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents()
+ {
+ drawingPanel = new javax.swing.JPanel();
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ setTitle("Window Title");
+ drawingPanel.setLayout(new java.awt.BorderLayout());
+
+ drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
+ getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
+
+ pack();
+ }// </editor-fold>//GEN-END:initComponents
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[])
+ {
+ System.setProperty("sun.awt.noerasebackground", "true");
+ java.awt.EventQueue.invokeLater(new Runnable() {
+ @Override
+ public void run()
+ {
+ new RasterTest().setVisible(true);
+ }
+ });
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JPanel drawingPanel;
+ // End of variables declaration//GEN-END:variables
+
+}
diff --git a/src/main/java/org/jdesktop/j3d/examples/raster/RasterTestGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/raster/RasterTestGL2ES2.java
new file mode 100644
index 0000000..6a0b412
--- /dev/null
+++ b/src/main/java/org/jdesktop/j3d/examples/raster/RasterTestGL2ES2.java
@@ -0,0 +1,205 @@
+/*
+ * Copyright (c) 2016 JogAmp Community. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+package org.jdesktop.j3d.examples.raster;
+
+import java.awt.GraphicsConfiguration;
+import java.net.URL;
+
+import org.jdesktop.j3d.examples.Resources;
+import org.jogamp.java3d.BoundingSphere;
+import org.jogamp.java3d.BranchGroup;
+import org.jogamp.java3d.Canvas3D;
+import org.jogamp.java3d.ImageComponent2D;
+import org.jogamp.java3d.Raster;
+import org.jogamp.java3d.Shape3D;
+import org.jogamp.java3d.Transform3D;
+import org.jogamp.java3d.TransformGroup;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseRotate;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseTranslate;
+import org.jogamp.java3d.utils.behaviors.mouse.MouseZoom;
+import org.jogamp.java3d.utils.image.TextureLoader;
+import org.jogamp.java3d.utils.shader.Cube;
+import org.jogamp.java3d.utils.universe.SimpleUniverse;
+import org.jogamp.vecmath.Point3d;
+import org.jogamp.vecmath.Point3f;
+import org.jogamp.vecmath.Vector3d;
+
+/**
+ * OffScreenTest programs with no UI.
+ */
+public class RasterTestGL2ES2 extends javax.swing.JFrame
+{
+
+ private SimpleUniverse univ = null;
+ private BranchGroup scene = null;
+ private Raster drawRaster = null;
+ private BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
+
+ private BranchGroup createSceneGraph()
+ {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // trans object has composited transformation matrix
+ Transform3D trans = new Transform3D();
+ Transform3D rot = new Transform3D();
+
+ trans.rotX(Math.PI / 4.0d);
+ rot.rotY(Math.PI / 5.0d);
+ trans.mul(rot);
+ trans.setScale(0.7);
+ trans.setTranslation(new Vector3d(-0.4, 0.3, 0.0));
+
+ TransformGroup objTrans = new TransformGroup(trans);
+ objRoot.addChild(objTrans);
+
+ // Create a simple shape leaf node, add it to the scene graph.
+ // ColorCube is a Convenience Utility class
+ objTrans.addChild(new Cube(0.4));
+
+ //Create a raster
+ URL bgImage = null;
+ if (bgImage == null)
+ {
+ // the path to the image for an applet
+ bgImage = Resources.getResource("main/resources/images/bg.jpg");
+ if (bgImage == null)
+ {
+ System.err.println("main/resources/images/bg.jpg not found");
+ System.exit(1);
+ }
+ }
+
+ TextureLoader tex = new TextureLoader(bgImage, new String("RGB"), TextureLoader.BY_REFERENCE | TextureLoader.Y_UP, this);
+
+ ImageComponent2D buffer2 = (ImageComponent2D) tex.getTexture().getImage(0);
+ buffer2.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);
+ drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, 200, 200, buffer2, null);
+
+ drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);
+ Shape3D shape = new Shape3D(drawRaster);
+ objRoot.addChild(shape);
+
+ return objRoot;
+ }
+
+ private Canvas3D createCanvas3DAndUniverse()
+ {
+ // Get the preferred graphics configuration for the default screen
+ GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
+
+ // Create a Canvas3D using the preferred configuration
+ Canvas3D canvas3D = new Canvas3D(config, false);
+
+ // Create simple universe with view branch
+ univ = new SimpleUniverse(canvas3D);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ univ.getViewingPlatform().setNominalViewingTransform();
+
+ // Ensure at least 5 msec per frame (i.e., < 200Hz)
+ univ.getViewer().getView().setMinimumFrameCycleTime(5);
+
+ TransformGroup viewTrans = univ.getViewingPlatform().getViewPlatformTransform();
+
+ // Create the rotate behavior node
+ MouseRotate behavior1 = new MouseRotate(viewTrans);
+ scene.addChild(behavior1);
+ behavior1.setSchedulingBounds(bounds);
+
+ // Create the zoom behavior node
+ MouseZoom behavior2 = new MouseZoom(viewTrans);
+ scene.addChild(behavior2);
+ behavior2.setSchedulingBounds(bounds);
+
+ // Create the translate behavior node
+ MouseTranslate behavior3 = new MouseTranslate(viewTrans);
+ scene.addChild(behavior3);
+ behavior3.setSchedulingBounds(bounds);
+
+ return canvas3D;
+ }
+
+ /**
+ * Creates new form OffScreenTest
+ */
+ public RasterTestGL2ES2()
+ {
+ // Initialize the GUI components
+ initComponents();
+
+ // Create the content branch and add it to the universe
+ scene = createSceneGraph();
+
+ // Create an canvas3D3D and SimpleUniverse; add canvas to drawing panel
+ Canvas3D canvas3D = createCanvas3DAndUniverse();
+ drawingPanel.add(canvas3D, java.awt.BorderLayout.CENTER);
+
+ univ.addBranchGraph(scene);
+ }
+
+ // ----------------------------------------------------------------
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents()
+ {
+ drawingPanel = new javax.swing.JPanel();
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ setTitle("Window Title");
+ drawingPanel.setLayout(new java.awt.BorderLayout());
+
+ drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
+ getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
+
+ pack();
+ }// </editor-fold>//GEN-END:initComponents
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[])
+ {
+ System.setProperty("sun.awt.noerasebackground", "true");
+ System.setProperty("j3d.rend", "jogl2es2");
+ System.setProperty("j3d.displaylist", "false");
+ java.awt.EventQueue.invokeLater(new Runnable() {
+ @Override
+ public void run()
+ {
+ new RasterTestGL2ES2().setVisible(true);
+ }
+ });
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JPanel drawingPanel;
+ // End of variables declaration//GEN-END:variables
+
+}