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Diffstat (limited to 'src/AWT_Interaction/AWTInteraction.java')
-rw-r--r-- | src/AWT_Interaction/AWTInteraction.java | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/src/AWT_Interaction/AWTInteraction.java b/src/AWT_Interaction/AWTInteraction.java new file mode 100644 index 0000000..7785eaf --- /dev/null +++ b/src/AWT_Interaction/AWTInteraction.java @@ -0,0 +1,131 @@ +/* + * $RCSfile$ + * + * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any + * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND + * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY + * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL + * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF + * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS + * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR + * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, + * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND + * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR + * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed, licensed or + * intended for use in the design, construction, operation or + * maintenance of any nuclear facility. + * + * $Revision$ + * $Date$ + * $State$ + */ + +import java.applet.Applet; +import java.awt.*; +import javax.swing.*; +import java.awt.event.*; +import java.awt.event.WindowAdapter; +import com.sun.j3d.utils.applet.MainFrame; +import com.sun.j3d.utils.geometry.ColorCube; +import com.sun.j3d.utils.universe.*; +import javax.media.j3d.*; +import javax.vecmath.*; + +public class AWTInteraction extends Applet { //implements ActionListener { + TransformGroup objTrans; + float angle = 0.0f; + Transform3D trans = new Transform3D(); + + JButton rotateB = new JButton("Rotate"); + + private SimpleUniverse u = null; + + public BranchGroup createSceneGraph() { + // Create the root of the branch graph + BranchGroup objRoot = new BranchGroup(); + + // Create the transform group node and initialize it to the + // identity. Enable the TRANSFORM_WRITE capability so that + // our behavior code can modify it at runtime. Add it to the + // root of the subgraph. + objTrans = new TransformGroup(); + objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); + objRoot.addChild(objTrans); + + // Create a simple shape leaf node, add it to the scene graph. + objTrans.addChild(new ColorCube(0.4)); + + // create the AWTInteractionBehavior + AWTInteractionBehavior awtBehavior = + new AWTInteractionBehavior(objTrans); + rotateB.addActionListener(awtBehavior); + BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), + 100.0); + awtBehavior.setSchedulingBounds(bounds); + objRoot.addChild(awtBehavior); + + return objRoot; + } + + public AWTInteraction() { + } + + public void init() { + setLayout(new BorderLayout()); + GraphicsConfiguration config = + SimpleUniverse.getPreferredConfiguration(); + + Canvas3D c = new Canvas3D(config); + add("Center", c); + + JPanel p = new JPanel(); + p.add(rotateB); + add("North", p); + + // Create a simple scene and attach it to the virtual universe + BranchGroup scene = createSceneGraph(); + scene.setCapability( BranchGroup.ALLOW_BOUNDS_READ ); + u = new SimpleUniverse(c); + + // This will move the ViewPlatform back a bit so the + // objects in the scene can be viewed. + u.getViewingPlatform().setNominalViewingTransform(); + + u.addBranchGraph(scene); + + } + + public void destroy() { + u.cleanup(); + } + + // + // The following allows HelloUniverse to be run as an application + // as well as an applet + // + public static void main(String[] args) { + new MainFrame(new AWTInteraction(), 256, 256); + } +} |