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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import com.sun.j3d.utils.geometry.*;
+
+public class SphereGroup
+ extends Group
+{
+ Shape3D[] shapes;
+ int numShapes = 0;
+ // Constructors
+ public SphereGroup( )
+ {
+ // radius x,y spacing x,y count appearance
+ this( 0.25f, 0.75f, 0.75f, 5, 5, null, false );
+ }
+
+ public SphereGroup( Appearance app )
+ {
+ // radius x,y spacing x,y count appearance
+ this( 0.25f, 0.75f, 0.75f, 5, 5, app, false );
+ }
+
+ public SphereGroup( float radius, float xSpacing, float ySpacing,
+ int xCount, int yCount, boolean overrideflag )
+ {
+ this( radius, xSpacing, ySpacing, xCount, yCount, null, overrideflag );
+ }
+
+ public SphereGroup( float radius, float xSpacing, float ySpacing,
+ int xCount, int yCount, Appearance app, boolean overrideflag )
+ {
+ if ( app == null )
+ {
+ app = new Appearance( );
+ Material material = new Material( );
+ material.setDiffuseColor( new Color3f( 0.8f, 0.8f, 0.8f ) );
+ material.setSpecularColor( new Color3f( 0.0f, 0.0f, 0.0f ) );
+ material.setShininess( 0.0f );
+ app.setMaterial( material );
+ }
+
+ double xStart = -xSpacing * (double)(xCount-1) / 2.0;
+ double yStart = -ySpacing * (double)(yCount-1) / 2.0;
+
+ Sphere sphere = null;
+ TransformGroup trans = null;
+ Transform3D t3d = new Transform3D( );
+ Vector3d vec = new Vector3d( );
+ double x, y = yStart, z = 0.0;
+ shapes = new Shape3D[xCount * yCount];
+ for ( int i = 0; i < yCount; i++ )
+ {
+ x = xStart;
+ for ( int j = 0; j < xCount; j++ ) {
+ vec.set( x, y, z );
+ t3d.setTranslation( vec );
+ trans = new TransformGroup( t3d );
+ addChild( trans );
+
+ sphere = new Sphere(
+ radius, // sphere radius
+ Primitive.GENERATE_NORMALS, // generate normals
+ 16, // 16 divisions radially
+ app ); // it's appearance
+ trans.addChild( sphere );
+ x += xSpacing;
+ shapes[numShapes] = sphere.getShape();
+ if (overrideflag)
+ shapes[numShapes].setCapability(Shape3D.ALLOW_APPEARANCE_OVERRIDE_WRITE);
+ numShapes++;
+ }
+ y += ySpacing;
+ }
+ }
+ Shape3D[] getShapes() {
+ return shapes;
+ }
+
+}