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Diffstat (limited to 'src/Applet3D/HelloUniverse.java')
-rw-r--r-- | src/Applet3D/HelloUniverse.java | 127 |
1 files changed, 0 insertions, 127 deletions
diff --git a/src/Applet3D/HelloUniverse.java b/src/Applet3D/HelloUniverse.java deleted file mode 100644 index 3ecd922..0000000 --- a/src/Applet3D/HelloUniverse.java +++ /dev/null @@ -1,127 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - -import java.applet.Applet; -import java.awt.BorderLayout; -import java.awt.event.*; -import java.awt.GraphicsConfiguration; -import com.sun.j3d.utils.applet.MainFrame; -import com.sun.j3d.utils.geometry.ColorCube; -import com.sun.j3d.utils.universe.*; -import javax.media.j3d.*; -import javax.vecmath.*; - -public class HelloUniverse extends Applet { - - private SimpleUniverse u = null; - - public BranchGroup createSceneGraph() { - // Create the root of the branch graph - BranchGroup objRoot = new BranchGroup(); - - // Create the TransformGroup node and initialize it to the - // identity. Enable the TRANSFORM_WRITE capability so that - // our behavior code can modify it at run time. Add it to - // the root of the subgraph. - TransformGroup objTrans = new TransformGroup(); - objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - objRoot.addChild(objTrans); - - // Create a simple Shape3D node; add it to the scene graph. - objTrans.addChild(new ColorCube(0.4)); - - // Create a new Behavior object that will perform the - // desired operation on the specified transform and add - // it into the scene graph. - Transform3D yAxis = new Transform3D(); - Alpha rotationAlpha = new Alpha(-1, 4000); - - RotationInterpolator rotator = - new RotationInterpolator(rotationAlpha, objTrans, yAxis, - 0.0f, (float) Math.PI*2.0f); - BoundingSphere bounds = - new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - rotator.setSchedulingBounds(bounds); - objRoot.addChild(rotator); - - // Have Java 3D perform optimizations on this scene graph. - objRoot.compile(); - - return objRoot; - } - - public HelloUniverse() { - } - - public void init() { - setLayout(new BorderLayout()); - GraphicsConfiguration config = - SimpleUniverse.getPreferredConfiguration(); - - Canvas3D c = new Canvas3D(config); - add("Center", c); - - // Create a simple scene and attach it to the virtual universe - BranchGroup scene = createSceneGraph(); - u = new SimpleUniverse(c); - - // This will move the ViewPlatform back a bit so the - // objects in the scene can be viewed. - u.getViewingPlatform().setNominalViewingTransform(); - - u.addBranchGraph(scene); - } - - public void destroy() { - u.cleanup(); - } - - // - // The following allows HelloUniverse to be run as an application - // as well as an applet - // - public static void main(String[] args) { - new MainFrame(new HelloUniverse(), 256, 256); - } -} |