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-rw-r--r--src/CgShaderTest/ObjLoadCg.java343
-rw-r--r--src/CgShaderTest/SphereCg.java346
-rw-r--r--src/CgShaderTest/build.xml69
-rw-r--r--src/CgShaderTest/simple_fp.cg68
-rw-r--r--src/CgShaderTest/simple_vp.cg167
5 files changed, 0 insertions, 993 deletions
diff --git a/src/CgShaderTest/ObjLoadCg.java b/src/CgShaderTest/ObjLoadCg.java
deleted file mode 100644
index 7711075..0000000
--- a/src/CgShaderTest/ObjLoadCg.java
+++ /dev/null
@@ -1,343 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import com.sun.j3d.loaders.objectfile.ObjectFile;
-import com.sun.j3d.loaders.ParsingErrorException;
-import com.sun.j3d.loaders.IncorrectFormatException;
-import com.sun.j3d.loaders.Scene;
-import com.sun.j3d.utils.shader.StringIO;
-import java.applet.Applet;
-import java.awt.*;
-import java.awt.event.*;
-import com.sun.j3d.utils.applet.MainFrame;
-import com.sun.j3d.utils.universe.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-import java.util.Enumeration;
-import java.io.*;
-import com.sun.j3d.utils.behaviors.vp.*;
-import java.net.URL;
-import java.net.MalformedURLException;
-
-public class ObjLoadCg extends Applet {
-
- private boolean spin = false;
- private boolean noTriangulate = false;
- private boolean noStripify = false;
- private double creaseAngle = 60.0;
- private URL filename = null;
- private SimpleUniverse u;
- private BoundingSphere bounds;
-
- public BranchGroup createSceneGraph() {
- // Create the root of the branch graph
- BranchGroup objRoot = new BranchGroup();
-
- // Create a Transformgroup to scale all objects so they
- // appear in the scene.
- TransformGroup objScale = new TransformGroup();
- Transform3D t3d = new Transform3D();
- t3d.setScale(0.7);
- objScale.setTransform(t3d);
- objRoot.addChild(objScale);
-
- // Create the transform group node and initialize it to the
- // identity. Enable the TRANSFORM_WRITE capability so that
- // our behavior code can modify it at runtime. Add it to the
- // root of the subgraph.
- TransformGroup objTrans = new TransformGroup();
- objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
- objScale.addChild(objTrans);
-
- int flags = ObjectFile.RESIZE;
- if (!noTriangulate) flags |= ObjectFile.TRIANGULATE;
- if (!noStripify) flags |= ObjectFile.STRIPIFY;
- ObjectFile f = new ObjectFile(flags,
- (float)(creaseAngle * Math.PI / 180.0));
- Scene s = null;
- try {
- s = f.load(filename);
- }
- catch (FileNotFoundException e) {
- e.printStackTrace();
- System.exit(1);
- }
- catch (ParsingErrorException e) {
- e.printStackTrace();
- System.exit(1);
- }
- catch (IncorrectFormatException e) {
- e.printStackTrace();
- System.exit(1);
- }
-
- // Set vertex and fragment shader program for all Shape3D nodes in scene
- String vertexProgram = null;
- String fragmentProgram = null;
- try {
- vertexProgram = StringIO.readFully("./simple_vp.cg");
- fragmentProgram = StringIO.readFully("./simple_fp.cg");
- }
- catch (IOException e) {
- e.printStackTrace();
- System.exit(1);
- }
- Shader[] shaders = new Shader[2];
- shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
- Shader.SHADER_TYPE_VERTEX,
- vertexProgram);
- shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
- Shader.SHADER_TYPE_FRAGMENT,
- fragmentProgram);
- ShaderProgram shaderProgram = new CgShaderProgram();
- shaderProgram.setShaders(shaders);
- setShaderProgram(s.getSceneGroup(), shaderProgram);
-
- objTrans.addChild(s.getSceneGroup());
-
- bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
-
- if (spin) {
- Transform3D yAxis = new Transform3D();
- Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
- 0, 0,
- 4000, 0, 0,
- 0, 0, 0);
-
- RotationInterpolator rotator =
- new RotationInterpolator(rotationAlpha, objTrans, yAxis,
- 0.0f, (float) Math.PI*2.0f);
- rotator.setSchedulingBounds(bounds);
- objTrans.addChild(rotator);
- }
-
- // Set up the background
- Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
- Background bgNode = new Background(bgColor);
- bgNode.setApplicationBounds(bounds);
- objRoot.addChild(bgNode);
-
- return objRoot;
- }
-
- private void usage()
- {
- System.out.println(
- "Usage: java ObjLoadCg [-s] [-n] [-t] [-c degrees] <.obj file>");
- System.out.println(" -s Spin (no user interaction)");
- System.out.println(" -n No triangulation");
- System.out.println(" -t No stripification");
- System.out.println(
- " -c Set crease angle for normal generation (default is 60 without");
- System.out.println(
- " smoothing group info, otherwise 180 within smoothing groups)");
- System.exit(0);
- } // End of usage
-
-
-
- public void init() {
- if (filename == null) {
- // Applet
- try {
- URL path = getCodeBase();
- filename = new URL(path.toString() + "./galleon.obj");
- }
- catch (MalformedURLException e) {
- System.err.println(e);
- System.exit(1);
- }
- }
-
- setLayout(new BorderLayout());
- GraphicsConfiguration config =
- SimpleUniverse.getPreferredConfiguration();
-
- Canvas3D c = new Canvas3D(config);
- add("Center", c);
-
- // Create a simple scene and attach it to the virtual universe
- BranchGroup scene = createSceneGraph();
- u = new SimpleUniverse(c);
-
- // add mouse behaviors to the ViewingPlatform
- ViewingPlatform viewingPlatform = u.getViewingPlatform();
-
- PlatformGeometry pg = new PlatformGeometry();
-
- // Set up the ambient light
- Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
- AmbientLight ambientLightNode = new AmbientLight(ambientColor);
- ambientLightNode.setInfluencingBounds(bounds);
- pg.addChild(ambientLightNode);
-
- // Set up the directional lights
- Color3f light1Color = new Color3f(1.0f, 0.2f, 0.4f);
- Vector3f light1Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
- Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
- Vector3f light2Direction = new Vector3f(1.0f, 1.0f, 1.0f);
-
- DirectionalLight light1
- = new DirectionalLight(light1Color, light1Direction);
- light1.setInfluencingBounds(bounds);
- pg.addChild(light1);
-
- DirectionalLight light2
- = new DirectionalLight(light2Color, light2Direction);
- light2.setInfluencingBounds(bounds);
- pg.addChild(light2);
-
- viewingPlatform.setPlatformGeometry( pg );
-
- // This will move the ViewPlatform back a bit so the
- // objects in the scene can be viewed.
- viewingPlatform.setNominalViewingTransform();
-
- if (!spin) {
- OrbitBehavior orbit = new OrbitBehavior(c,
- OrbitBehavior.REVERSE_ALL);
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
- orbit.setSchedulingBounds(bounds);
- viewingPlatform.setViewPlatformBehavior(orbit);
- }
-
- /*
- // Limit the frame rate to 100 Hz
- u.getViewer().getView().setMinimumFrameCycleTime(10);
- */
-
- u.addBranchGraph(scene);
- }
-
- // Set shader program for all nodes in specified branch graph
- private void setShaderProgram(BranchGroup g, ShaderProgram shaderProgram) {
- ShaderAppearance myApp = new ShaderAppearance();
- Material mat = new Material();
- Texture2D tex2d = new Texture2D();
- myApp.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
- myApp.setShaderProgram(shaderProgram);
- myApp.setMaterial(mat);
- myApp.setTexture(tex2d);
- setShaderProgram(g, myApp);
- }
-
- // Recursively set shader program for all children of specified group
- private void setShaderProgram(Group g,
- ShaderAppearance myApp) {
-
- Enumeration e = g.getAllChildren();
- while (e.hasMoreElements()) {
- Node n = (Node)(e.nextElement());
- if (n instanceof Group) {
- setShaderProgram((Group)n, myApp);
- }
- else if (n instanceof Shape3D) {
- Shape3D s = (Shape3D)n;
- s.setAppearance(myApp);
- }
- }
- }
-
- // Caled if running as a program
- public ObjLoadCg(String[] args) {
- if (args.length != 0) {
- for (int i = 0 ; i < args.length ; i++) {
- if (args[i].startsWith("-")) {
- if (args[i].equals("-s")) {
- spin = true;
- } else if (args[i].equals("-n")) {
- noTriangulate = true;
- } else if (args[i].equals("-t")) {
- noStripify = true;
- } else if (args[i].equals("-c")) {
- if (i < args.length - 1) {
- creaseAngle = (new Double(args[++i])).doubleValue();
- } else usage();
- } else {
- usage();
- }
- } else {
- try {
- if ((args[i].indexOf("file:") == 0) ||
- (args[i].indexOf("http") == 0)) {
- filename = new URL(args[i]);
- }
- else if (args[i].charAt(0) != '/') {
- filename = new URL("file:./" + args[i]);
- }
- else {
- filename = new URL("file:" + args[i]);
- }
- }
- catch (MalformedURLException e) {
- System.err.println(e);
- System.exit(1);
- }
- }
- }
- }
- }
-
-
-
- // Running as an applet
- public ObjLoadCg() {
- }
-
- public void destroy() {
- u.cleanup();
- }
-
-
-
- //
- // The following allows ObjLoadCg to be run as an application
- // as well as an applet
- //
- public static void main(String[] args) {
- new MainFrame(new ObjLoadCg(args), 700, 700);
- }
-}
diff --git a/src/CgShaderTest/SphereCg.java b/src/CgShaderTest/SphereCg.java
deleted file mode 100644
index 495036e..0000000
--- a/src/CgShaderTest/SphereCg.java
+++ /dev/null
@@ -1,346 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.*;
-import java.io.*;
-import com.sun.j3d.utils.applet.MainFrame;
-import com.sun.j3d.utils.geometry.Sphere;
-import com.sun.j3d.utils.shader.StringIO;
-import com.sun.j3d.utils.universe.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-import java.util.Enumeration;
-import java.net.URL;
-import java.net.MalformedURLException;
-
-/**
- * Simple CG Shader test program
- */
-public class SphereCg extends Applet {
-
- // Constants for type of light to use
- private static final int DIRECTIONAL_LIGHT = 0;
- private static final int POINT_LIGHT = 1;
- private static final int SPOT_LIGHT = 2;
-
- // Flag indicates type of lights: directional, point, or spot
- // lights. This flag is set based on command line argument
- private static int lightType = DIRECTIONAL_LIGHT;
-
- private SimpleUniverse u = null;
-
- public BranchGroup createSceneGraph(SimpleUniverse u) {
- Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
- Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
- Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
- Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
- Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
- Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
- Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
-
- Transform3D t;
-
- // Create the root of the branch graph
- BranchGroup objRoot = new BranchGroup();
-
- // Create a Transformgroup to scale all objects so they
- // appear in the scene.
- TransformGroup objScale = new TransformGroup();
- Transform3D t3d = new Transform3D();
- t3d.setScale(0.4);
- objScale.setTransform(t3d);
- objRoot.addChild(objScale);
-
- // Create a bounds for the background and lights
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
-
- // Set up the background
- Background bg = new Background(bgColor);
- bg.setApplicationBounds(bounds);
- objScale.addChild(bg);
-
- // Create a Sphere object, generate one copy of the sphere,
- // and add it into the scene graph.
- ShaderAppearance a = new ShaderAppearance();
- Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);
- m.setLightingEnable(true);
- Texture t2d = new Texture2D();
- a.setTexture(t2d);
- a.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
-
- String vertexProgram = null;
- String fragmentProgram = null;
- try {
- vertexProgram = StringIO.readFully("./simple_vp.cg");
- fragmentProgram = StringIO.readFully("./simple_fp.cg");
- }
- catch (IOException e) {
- e.printStackTrace();
- System.exit(1);
- }
- Shader[] shaders = new Shader[2];
- shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
- Shader.SHADER_TYPE_VERTEX,
- vertexProgram);
- shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
- Shader.SHADER_TYPE_FRAGMENT,
- fragmentProgram);
- ShaderProgram shaderProgram = new CgShaderProgram();
- shaderProgram.setShaders(shaders);
-
- a.setShaderProgram(shaderProgram);
- a.setMaterial(m);
- Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 200, a);
- objScale.addChild(sph);
-
- // Create the transform group node for the each light and initialize
- // it to the identity. Enable the TRANSFORM_WRITE capability so that
- // our behavior code can modify it at runtime. Add them to the root
- // of the subgraph.
- TransformGroup l1RotTrans = new TransformGroup();
- l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objScale.addChild(l1RotTrans);
-
- TransformGroup l2RotTrans = new TransformGroup();
- l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objScale.addChild(l2RotTrans);
-
- // Create transformations for the positional lights
- t = new Transform3D();
- Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
- t.set(lPos1);
- TransformGroup l1Trans = new TransformGroup(t);
- l1RotTrans.addChild(l1Trans);
-
- t = new Transform3D();
- Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);
- t.set(lPos2);
- TransformGroup l2Trans = new TransformGroup(t);
- l2RotTrans.addChild(l2Trans);
-
- /*
- // Create Geometry for point lights
- ColoringAttributes caL1 = new ColoringAttributes();
- ColoringAttributes caL2 = new ColoringAttributes();
- caL1.setColor(lColor1);
- caL2.setColor(lColor2);
- Appearance appL1 = new Appearance();
- Appearance appL2 = new Appearance();
- appL1.setColoringAttributes(caL1);
- appL2.setColoringAttributes(caL2);
- l1Trans.addChild(new Sphere(0.05f, appL1));
- l2Trans.addChild(new Sphere(0.05f, appL2));
- */
-
- // Create lights
- AmbientLight aLgt = new AmbientLight(alColor);
-
- Light lgt1 = null;
- Light lgt2 = null;
-
- Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
- Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
- Vector3f lDirect1 = new Vector3f(lPos1);
- Vector3f lDirect2 = new Vector3f(lPos2);
- lDirect1.negate();
- lDirect2.negate();
-
- switch (lightType) {
- case DIRECTIONAL_LIGHT:
- lgt1 = new DirectionalLight(lColor1, lDirect1);
- lgt2 = new DirectionalLight(lColor2, lDirect2);
- break;
- case POINT_LIGHT:
- lgt1 = new PointLight(lColor1, lPoint, atten);
- lgt2 = new PointLight(lColor2, lPoint, atten);
- break;
- case SPOT_LIGHT:
- lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1,
- 25.0f * (float)Math.PI / 180.0f, 10.0f);
- lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2,
- 25.0f * (float)Math.PI / 180.0f, 10.0f);
- break;
- }
-
- // Set the influencing bounds
- aLgt.setInfluencingBounds(bounds);
- lgt1.setInfluencingBounds(bounds);
- lgt2.setInfluencingBounds(bounds);
-
- // Add the lights into the scene graph
- objScale.addChild(aLgt);
- l1Trans.addChild(lgt1);
- l2Trans.addChild(lgt2);
-
- // Create a new Behavior object that will perform the desired
- // operation on the specified transform object and add it into the
- // scene graph.
- Transform3D yAxis = new Transform3D();
- Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
- 0, 0,
- 4000, 0, 0,
- 0, 0, 0);
- RotationInterpolator rotator1 =
- new RotationInterpolator(rotor1Alpha,
- l1RotTrans,
- yAxis,
- 0.0f, (float) Math.PI*2.0f);
- rotator1.setSchedulingBounds(bounds);
- l1RotTrans.addChild(rotator1);
-
- // Create a new Behavior object that will perform the desired
- // operation on the specified transform object and add it into the
- // scene graph.
- Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
- 0, 0,
- 1000, 0, 0,
- 0, 0, 0);
- RotationInterpolator rotator2 =
- new RotationInterpolator(rotor2Alpha,
- l2RotTrans,
- yAxis,
- 0.0f, 0.0f);
- bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
- rotator2.setSchedulingBounds(bounds);
- l2RotTrans.addChild(rotator2);
-
- // Create a position interpolator and attach it to the view
- // platform
- TransformGroup vpTrans =
- u.getViewingPlatform().getViewPlatformTransform();
- Transform3D axisOfTranslation = new Transform3D();
- Alpha transAlpha = new Alpha(-1,
- Alpha.INCREASING_ENABLE |
- Alpha.DECREASING_ENABLE,
- 0, 0,
- 5000, 0, 0,
- 5000, 0, 0);
- axisOfTranslation.rotY(-Math.PI/2.0);
- PositionInterpolator translator =
- new PositionInterpolator(transAlpha,
- vpTrans,
- axisOfTranslation,
- 2.0f, 3.5f);
- translator.setSchedulingBounds(bounds);
- objScale.addChild(translator);
-
- // Let Java 3D perform optimizations on this scene graph.
- objRoot.compile();
-
- return objRoot;
- }
-
- public SphereCg() {
- }
-
- public void init() {
- setLayout(new BorderLayout());
- GraphicsConfiguration config =
- SimpleUniverse.getPreferredConfiguration();
-
- Canvas3D c = new Canvas3D(config);
- add("Center", c);
-
- u = new SimpleUniverse(c);
- BranchGroup scene = createSceneGraph(u);
-
- // This will move the ViewPlatform back a bit so the
- // objects in the scene can be viewed.
- u.getViewingPlatform().setNominalViewingTransform();
-
- /*
- // Limit the frame rate to 100 Hz
- u.getViewer().getView().setMinimumFrameCycleTime(10);
- */
-
- u.addBranchGraph(scene);
- }
-
- public void destroy() {
- u.cleanup();
- }
-
- //
- // The following allows SphereCg to be run as an application
- // as well as an applet
- //
- public static void main(String[] args) {
- // Parse the Input Arguments
- String usage = "Usage: java SphereCg [-point | -spot | -dir]";
- for (int i = 0; i < args.length; i++) {
- if (args[i].startsWith("-")) {
- if (args[i].equals("-point")) {
- /*
- System.out.println("Using point lights");
- lightType = POINT_LIGHT;
- */
- System.out.println("Point lights not yet implemented, option ignored");
- }
- else if (args[i].equals("-spot")) {
- /*
- System.out.println("Using spot lights");
- lightType = SPOT_LIGHT;
- */
- System.out.println("Spot lights not yet implemented, option ignored");
- }
- else if (args[i].equals("-dir")) {
- System.out.println("Using directional lights");
- lightType = DIRECTIONAL_LIGHT;
- }
- else {
- System.out.println(usage);
- System.exit(0);
- }
- }
- else {
- System.out.println(usage);
- System.exit(0);
- }
- }
-
- new MainFrame(new SphereCg(), 700, 700);
- }
-}
diff --git a/src/CgShaderTest/build.xml b/src/CgShaderTest/build.xml
deleted file mode 100644
index 4e57328..0000000
--- a/src/CgShaderTest/build.xml
+++ /dev/null
@@ -1,69 +0,0 @@
-<?xml version="1.0"?>
-
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<project basedir="." default="compile">
- <target name="compile">
- <javac
- destdir="." srcdir="."
- source="1.4" target="1.4"
- debug="true" deprecation="true">
- </javac>
- </target>
-
- <target name="all" depends="compile">
- </target>
-
- <target description="Clean all build products." name="clean">
- <delete>
- <fileset dir=".">
- <include name="**/*.class"/>
- </fileset>
- </delete>
- </target>
-
-</project>
diff --git a/src/CgShaderTest/simple_fp.cg b/src/CgShaderTest/simple_fp.cg
deleted file mode 100644
index e9cd44b..0000000
--- a/src/CgShaderTest/simple_fp.cg
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-// Simple fragment program to attenuate the input fragment color as a
-// function of the distance of the fragment position from the center
-// of the window
-
-// define inputs from vertex shader to fragment shader
-struct vertin
-{
- float4 HPosition : POSITION;
- float4 FragPos : TEXCOORD0;
- float4 Color0 : COLOR0;
-};
-
-float4 main(vertin IN) : COLOR
-{
- // Compute distance from center in range [0.0, 1.0]
- float2 dist = min(abs(IN.FragPos.xy), 1.0f);
- float2 invDist = 1.0f - dist;
-
- // Compute attenuation
- float atten = invDist.x * invDist.y;
- float4 outcolor = float4(IN.Color0 * atten);
-
- return outcolor;
-}
diff --git a/src/CgShaderTest/simple_vp.cg b/src/CgShaderTest/simple_vp.cg
deleted file mode 100644
index d030818..0000000
--- a/src/CgShaderTest/simple_vp.cg
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-/*********************************************************************NVMH3****
-Path: NVSDK\Common\media\programs
-File: simple.cg
-
-Copyright NVIDIA Corporation 2002
-TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
-*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
-OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY
-AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS
-BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
-WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
-BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
-ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS
-BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
-
-
-Comments:
-
-******************************************************************************/
-
-// Simple vertex shader, derived from NVIDIA's simple.cg sample
-// shader, that modulates the lit color with a noise pattern based on
-// vertex position.
-
-// define inputs from application
-struct appin
-{
- float4 Position : POSITION;
- float4 Normal : NORMAL;
-};
-
-// define outputs from vertex shader
-struct vertout
-{
- float4 HPosition : POSITION;
- float4 FragPos : TEXCOORD0;
- float4 Color0 : COLOR0;
-};
-
-vertout main(appin IN,
- uniform float4x4 ModelViewProj,
- uniform float4x4 ModelViewIT,
- uniform float4 LightVec,
- uniform float4 LightColor,
- uniform float4 DiffuseMaterial,
- uniform float4 SpecularMaterial)
-{
- vertout OUT;
-
-// Assume that the profile is PROFILE_ARBVP1...
-// #ifdef PROFILE_ARBVP1
- ModelViewProj = glstate.matrix.mvp;
- ModelViewIT = glstate.matrix.invtrans.modelview[0];
- LightVec = glstate.light[0].position;
- LightColor = glstate.light[0].diffuse;
- DiffuseMaterial = glstate.material.front.diffuse;
- SpecularMaterial = glstate.material.front.specular;
-// #endif
-
- // transform vertex position into homogenous clip-space
- OUT.HPosition = mul(ModelViewProj, IN.Position);
-
- // Output the post-perspective-divide position as FragPos
- float invW = 1.0f / OUT.HPosition.w;
- OUT.FragPos = OUT.HPosition * invW;
-
- // transform normal from model-space to view-space
- float3 normalVec = normalize(mul(ModelViewIT, IN.Normal).xyz);
-
- // store normalized light vector
- float3 lightVec = normalize(LightVec.xyz);
-
- // calculate half angle vector
- float3 eyeVec = float3(0.0, 0.0, 1.0);
- float3 halfVec = normalize(lightVec + eyeVec);
-
- // calculate diffuse component
- float diffuse = dot(normalVec, lightVec);
-
- // calculate specular component
- float specular = dot(normalVec, halfVec);
-
- // The lit() function is a handy function in the standard library that
- // can be used to accelerate your lighting calculations.
- //
- // This function return a vector containing these values:
- // result.x = 1.0;
- // result.y = max(diffuse, 0);
- // result.z = if (result.y > 0.0) then pow(specular, 32) else 0.0
- // result.w = 1.0;
-
- // Use the lit function to compute lighting vector from diffuse and
- // specular values
- float4 lighting = lit(diffuse, specular, 32);
-
- // combine diffuse and specular contributions
- float3 color0 = (lighting.y * DiffuseMaterial.xyz * LightColor.xyz) +
- (lighting.z * SpecularMaterial.xyz);
-
- // Generate a pseudo-random noise pattern
-// float3 xyz = clamp((normalVec.xyz + 1.0) * 0.5, 0.0, 1.0);
- float3 xyz = clamp((OUT.HPosition.xyz + 1.0) * 0.5, 0.0, 1.0);
-
- xyz = frac(xyz * 262144.0);
- float randSeed = frac(3.0 * xyz.x + 5.0 * xyz.y + 7.0 * xyz.z);
-
- float3 altColor;
-
- randSeed = frac(37.0 * randSeed);
- altColor.x = randSeed * 0.5 + 0.5;
- randSeed = frac(37.0 * randSeed);
- altColor.y = randSeed * 0.5 + 0.5;
- randSeed = frac(37.0 * randSeed);
- altColor.z = randSeed * 0.5 + 0.5;
- randSeed = frac(37.0 * randSeed);
- float altAlpha = randSeed * 0.5;
-
- // Apply noise and output final vertex color
- OUT.Color0.rgb = lerp(color0, altColor, altAlpha);
- OUT.Color0.a = 1.0;
-
- return OUT;
-}