diff options
Diffstat (limited to 'src/CgShaderTest')
-rw-r--r-- | src/CgShaderTest/ObjLoadCg.java | 343 | ||||
-rw-r--r-- | src/CgShaderTest/SphereCg.java | 346 | ||||
-rw-r--r-- | src/CgShaderTest/build.xml | 69 | ||||
-rw-r--r-- | src/CgShaderTest/simple_fp.cg | 68 | ||||
-rw-r--r-- | src/CgShaderTest/simple_vp.cg | 167 |
5 files changed, 0 insertions, 993 deletions
diff --git a/src/CgShaderTest/ObjLoadCg.java b/src/CgShaderTest/ObjLoadCg.java deleted file mode 100644 index 7711075..0000000 --- a/src/CgShaderTest/ObjLoadCg.java +++ /dev/null @@ -1,343 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - -import com.sun.j3d.loaders.objectfile.ObjectFile; -import com.sun.j3d.loaders.ParsingErrorException; -import com.sun.j3d.loaders.IncorrectFormatException; -import com.sun.j3d.loaders.Scene; -import com.sun.j3d.utils.shader.StringIO; -import java.applet.Applet; -import java.awt.*; -import java.awt.event.*; -import com.sun.j3d.utils.applet.MainFrame; -import com.sun.j3d.utils.universe.*; -import javax.media.j3d.*; -import javax.vecmath.*; -import java.util.Enumeration; -import java.io.*; -import com.sun.j3d.utils.behaviors.vp.*; -import java.net.URL; -import java.net.MalformedURLException; - -public class ObjLoadCg extends Applet { - - private boolean spin = false; - private boolean noTriangulate = false; - private boolean noStripify = false; - private double creaseAngle = 60.0; - private URL filename = null; - private SimpleUniverse u; - private BoundingSphere bounds; - - public BranchGroup createSceneGraph() { - // Create the root of the branch graph - BranchGroup objRoot = new BranchGroup(); - - // Create a Transformgroup to scale all objects so they - // appear in the scene. - TransformGroup objScale = new TransformGroup(); - Transform3D t3d = new Transform3D(); - t3d.setScale(0.7); - objScale.setTransform(t3d); - objRoot.addChild(objScale); - - // Create the transform group node and initialize it to the - // identity. Enable the TRANSFORM_WRITE capability so that - // our behavior code can modify it at runtime. Add it to the - // root of the subgraph. - TransformGroup objTrans = new TransformGroup(); - objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); - objScale.addChild(objTrans); - - int flags = ObjectFile.RESIZE; - if (!noTriangulate) flags |= ObjectFile.TRIANGULATE; - if (!noStripify) flags |= ObjectFile.STRIPIFY; - ObjectFile f = new ObjectFile(flags, - (float)(creaseAngle * Math.PI / 180.0)); - Scene s = null; - try { - s = f.load(filename); - } - catch (FileNotFoundException e) { - e.printStackTrace(); - System.exit(1); - } - catch (ParsingErrorException e) { - e.printStackTrace(); - System.exit(1); - } - catch (IncorrectFormatException e) { - e.printStackTrace(); - System.exit(1); - } - - // Set vertex and fragment shader program for all Shape3D nodes in scene - String vertexProgram = null; - String fragmentProgram = null; - try { - vertexProgram = StringIO.readFully("./simple_vp.cg"); - fragmentProgram = StringIO.readFully("./simple_fp.cg"); - } - catch (IOException e) { - e.printStackTrace(); - System.exit(1); - } - Shader[] shaders = new Shader[2]; - shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG, - Shader.SHADER_TYPE_VERTEX, - vertexProgram); - shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG, - Shader.SHADER_TYPE_FRAGMENT, - fragmentProgram); - ShaderProgram shaderProgram = new CgShaderProgram(); - shaderProgram.setShaders(shaders); - setShaderProgram(s.getSceneGroup(), shaderProgram); - - objTrans.addChild(s.getSceneGroup()); - - bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - - if (spin) { - Transform3D yAxis = new Transform3D(); - Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, - 0, 0, - 4000, 0, 0, - 0, 0, 0); - - RotationInterpolator rotator = - new RotationInterpolator(rotationAlpha, objTrans, yAxis, - 0.0f, (float) Math.PI*2.0f); - rotator.setSchedulingBounds(bounds); - objTrans.addChild(rotator); - } - - // Set up the background - Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); - Background bgNode = new Background(bgColor); - bgNode.setApplicationBounds(bounds); - objRoot.addChild(bgNode); - - return objRoot; - } - - private void usage() - { - System.out.println( - "Usage: java ObjLoadCg [-s] [-n] [-t] [-c degrees] <.obj file>"); - System.out.println(" -s Spin (no user interaction)"); - System.out.println(" -n No triangulation"); - System.out.println(" -t No stripification"); - System.out.println( - " -c Set crease angle for normal generation (default is 60 without"); - System.out.println( - " smoothing group info, otherwise 180 within smoothing groups)"); - System.exit(0); - } // End of usage - - - - public void init() { - if (filename == null) { - // Applet - try { - URL path = getCodeBase(); - filename = new URL(path.toString() + "./galleon.obj"); - } - catch (MalformedURLException e) { - System.err.println(e); - System.exit(1); - } - } - - setLayout(new BorderLayout()); - GraphicsConfiguration config = - SimpleUniverse.getPreferredConfiguration(); - - Canvas3D c = new Canvas3D(config); - add("Center", c); - - // Create a simple scene and attach it to the virtual universe - BranchGroup scene = createSceneGraph(); - u = new SimpleUniverse(c); - - // add mouse behaviors to the ViewingPlatform - ViewingPlatform viewingPlatform = u.getViewingPlatform(); - - PlatformGeometry pg = new PlatformGeometry(); - - // Set up the ambient light - Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); - AmbientLight ambientLightNode = new AmbientLight(ambientColor); - ambientLightNode.setInfluencingBounds(bounds); - pg.addChild(ambientLightNode); - - // Set up the directional lights - Color3f light1Color = new Color3f(1.0f, 0.2f, 0.4f); - Vector3f light1Direction = new Vector3f(-1.0f, -1.0f, -1.0f); - Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); - Vector3f light2Direction = new Vector3f(1.0f, 1.0f, 1.0f); - - DirectionalLight light1 - = new DirectionalLight(light1Color, light1Direction); - light1.setInfluencingBounds(bounds); - pg.addChild(light1); - - DirectionalLight light2 - = new DirectionalLight(light2Color, light2Direction); - light2.setInfluencingBounds(bounds); - pg.addChild(light2); - - viewingPlatform.setPlatformGeometry( pg ); - - // This will move the ViewPlatform back a bit so the - // objects in the scene can be viewed. - viewingPlatform.setNominalViewingTransform(); - - if (!spin) { - OrbitBehavior orbit = new OrbitBehavior(c, - OrbitBehavior.REVERSE_ALL); - BoundingSphere bounds = - new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); - orbit.setSchedulingBounds(bounds); - viewingPlatform.setViewPlatformBehavior(orbit); - } - - /* - // Limit the frame rate to 100 Hz - u.getViewer().getView().setMinimumFrameCycleTime(10); - */ - - u.addBranchGraph(scene); - } - - // Set shader program for all nodes in specified branch graph - private void setShaderProgram(BranchGroup g, ShaderProgram shaderProgram) { - ShaderAppearance myApp = new ShaderAppearance(); - Material mat = new Material(); - Texture2D tex2d = new Texture2D(); - myApp.setCapability(Appearance.ALLOW_TEXTURE_WRITE); - myApp.setShaderProgram(shaderProgram); - myApp.setMaterial(mat); - myApp.setTexture(tex2d); - setShaderProgram(g, myApp); - } - - // Recursively set shader program for all children of specified group - private void setShaderProgram(Group g, - ShaderAppearance myApp) { - - Enumeration e = g.getAllChildren(); - while (e.hasMoreElements()) { - Node n = (Node)(e.nextElement()); - if (n instanceof Group) { - setShaderProgram((Group)n, myApp); - } - else if (n instanceof Shape3D) { - Shape3D s = (Shape3D)n; - s.setAppearance(myApp); - } - } - } - - // Caled if running as a program - public ObjLoadCg(String[] args) { - if (args.length != 0) { - for (int i = 0 ; i < args.length ; i++) { - if (args[i].startsWith("-")) { - if (args[i].equals("-s")) { - spin = true; - } else if (args[i].equals("-n")) { - noTriangulate = true; - } else if (args[i].equals("-t")) { - noStripify = true; - } else if (args[i].equals("-c")) { - if (i < args.length - 1) { - creaseAngle = (new Double(args[++i])).doubleValue(); - } else usage(); - } else { - usage(); - } - } else { - try { - if ((args[i].indexOf("file:") == 0) || - (args[i].indexOf("http") == 0)) { - filename = new URL(args[i]); - } - else if (args[i].charAt(0) != '/') { - filename = new URL("file:./" + args[i]); - } - else { - filename = new URL("file:" + args[i]); - } - } - catch (MalformedURLException e) { - System.err.println(e); - System.exit(1); - } - } - } - } - } - - - - // Running as an applet - public ObjLoadCg() { - } - - public void destroy() { - u.cleanup(); - } - - - - // - // The following allows ObjLoadCg to be run as an application - // as well as an applet - // - public static void main(String[] args) { - new MainFrame(new ObjLoadCg(args), 700, 700); - } -} diff --git a/src/CgShaderTest/SphereCg.java b/src/CgShaderTest/SphereCg.java deleted file mode 100644 index 495036e..0000000 --- a/src/CgShaderTest/SphereCg.java +++ /dev/null @@ -1,346 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - -import java.applet.Applet; -import java.awt.*; -import java.io.*; -import com.sun.j3d.utils.applet.MainFrame; -import com.sun.j3d.utils.geometry.Sphere; -import com.sun.j3d.utils.shader.StringIO; -import com.sun.j3d.utils.universe.*; -import javax.media.j3d.*; -import javax.vecmath.*; -import java.util.Enumeration; -import java.net.URL; -import java.net.MalformedURLException; - -/** - * Simple CG Shader test program - */ -public class SphereCg extends Applet { - - // Constants for type of light to use - private static final int DIRECTIONAL_LIGHT = 0; - private static final int POINT_LIGHT = 1; - private static final int SPOT_LIGHT = 2; - - // Flag indicates type of lights: directional, point, or spot - // lights. This flag is set based on command line argument - private static int lightType = DIRECTIONAL_LIGHT; - - private SimpleUniverse u = null; - - public BranchGroup createSceneGraph(SimpleUniverse u) { - Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); - Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); - Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f); - Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f); - Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f); - Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); - Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); - - Transform3D t; - - // Create the root of the branch graph - BranchGroup objRoot = new BranchGroup(); - - // Create a Transformgroup to scale all objects so they - // appear in the scene. - TransformGroup objScale = new TransformGroup(); - Transform3D t3d = new Transform3D(); - t3d.setScale(0.4); - objScale.setTransform(t3d); - objRoot.addChild(objScale); - - // Create a bounds for the background and lights - BoundingSphere bounds = - new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - - // Set up the background - Background bg = new Background(bgColor); - bg.setApplicationBounds(bounds); - objScale.addChild(bg); - - // Create a Sphere object, generate one copy of the sphere, - // and add it into the scene graph. - ShaderAppearance a = new ShaderAppearance(); - Material m = new Material(objColor, eColor, objColor, sColor, 100.0f); - m.setLightingEnable(true); - Texture t2d = new Texture2D(); - a.setTexture(t2d); - a.setCapability(Appearance.ALLOW_TEXTURE_WRITE); - - String vertexProgram = null; - String fragmentProgram = null; - try { - vertexProgram = StringIO.readFully("./simple_vp.cg"); - fragmentProgram = StringIO.readFully("./simple_fp.cg"); - } - catch (IOException e) { - e.printStackTrace(); - System.exit(1); - } - Shader[] shaders = new Shader[2]; - shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG, - Shader.SHADER_TYPE_VERTEX, - vertexProgram); - shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG, - Shader.SHADER_TYPE_FRAGMENT, - fragmentProgram); - ShaderProgram shaderProgram = new CgShaderProgram(); - shaderProgram.setShaders(shaders); - - a.setShaderProgram(shaderProgram); - a.setMaterial(m); - Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 200, a); - objScale.addChild(sph); - - // Create the transform group node for the each light and initialize - // it to the identity. Enable the TRANSFORM_WRITE capability so that - // our behavior code can modify it at runtime. Add them to the root - // of the subgraph. - TransformGroup l1RotTrans = new TransformGroup(); - l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - objScale.addChild(l1RotTrans); - - TransformGroup l2RotTrans = new TransformGroup(); - l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - objScale.addChild(l2RotTrans); - - // Create transformations for the positional lights - t = new Transform3D(); - Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0); - t.set(lPos1); - TransformGroup l1Trans = new TransformGroup(t); - l1RotTrans.addChild(l1Trans); - - t = new Transform3D(); - Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0); - t.set(lPos2); - TransformGroup l2Trans = new TransformGroup(t); - l2RotTrans.addChild(l2Trans); - - /* - // Create Geometry for point lights - ColoringAttributes caL1 = new ColoringAttributes(); - ColoringAttributes caL2 = new ColoringAttributes(); - caL1.setColor(lColor1); - caL2.setColor(lColor2); - Appearance appL1 = new Appearance(); - Appearance appL2 = new Appearance(); - appL1.setColoringAttributes(caL1); - appL2.setColoringAttributes(caL2); - l1Trans.addChild(new Sphere(0.05f, appL1)); - l2Trans.addChild(new Sphere(0.05f, appL2)); - */ - - // Create lights - AmbientLight aLgt = new AmbientLight(alColor); - - Light lgt1 = null; - Light lgt2 = null; - - Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f); - Point3f atten = new Point3f(1.0f, 0.0f, 0.0f); - Vector3f lDirect1 = new Vector3f(lPos1); - Vector3f lDirect2 = new Vector3f(lPos2); - lDirect1.negate(); - lDirect2.negate(); - - switch (lightType) { - case DIRECTIONAL_LIGHT: - lgt1 = new DirectionalLight(lColor1, lDirect1); - lgt2 = new DirectionalLight(lColor2, lDirect2); - break; - case POINT_LIGHT: - lgt1 = new PointLight(lColor1, lPoint, atten); - lgt2 = new PointLight(lColor2, lPoint, atten); - break; - case SPOT_LIGHT: - lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1, - 25.0f * (float)Math.PI / 180.0f, 10.0f); - lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2, - 25.0f * (float)Math.PI / 180.0f, 10.0f); - break; - } - - // Set the influencing bounds - aLgt.setInfluencingBounds(bounds); - lgt1.setInfluencingBounds(bounds); - lgt2.setInfluencingBounds(bounds); - - // Add the lights into the scene graph - objScale.addChild(aLgt); - l1Trans.addChild(lgt1); - l2Trans.addChild(lgt2); - - // Create a new Behavior object that will perform the desired - // operation on the specified transform object and add it into the - // scene graph. - Transform3D yAxis = new Transform3D(); - Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, - 0, 0, - 4000, 0, 0, - 0, 0, 0); - RotationInterpolator rotator1 = - new RotationInterpolator(rotor1Alpha, - l1RotTrans, - yAxis, - 0.0f, (float) Math.PI*2.0f); - rotator1.setSchedulingBounds(bounds); - l1RotTrans.addChild(rotator1); - - // Create a new Behavior object that will perform the desired - // operation on the specified transform object and add it into the - // scene graph. - Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, - 0, 0, - 1000, 0, 0, - 0, 0, 0); - RotationInterpolator rotator2 = - new RotationInterpolator(rotor2Alpha, - l2RotTrans, - yAxis, - 0.0f, 0.0f); - bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - rotator2.setSchedulingBounds(bounds); - l2RotTrans.addChild(rotator2); - - // Create a position interpolator and attach it to the view - // platform - TransformGroup vpTrans = - u.getViewingPlatform().getViewPlatformTransform(); - Transform3D axisOfTranslation = new Transform3D(); - Alpha transAlpha = new Alpha(-1, - Alpha.INCREASING_ENABLE | - Alpha.DECREASING_ENABLE, - 0, 0, - 5000, 0, 0, - 5000, 0, 0); - axisOfTranslation.rotY(-Math.PI/2.0); - PositionInterpolator translator = - new PositionInterpolator(transAlpha, - vpTrans, - axisOfTranslation, - 2.0f, 3.5f); - translator.setSchedulingBounds(bounds); - objScale.addChild(translator); - - // Let Java 3D perform optimizations on this scene graph. - objRoot.compile(); - - return objRoot; - } - - public SphereCg() { - } - - public void init() { - setLayout(new BorderLayout()); - GraphicsConfiguration config = - SimpleUniverse.getPreferredConfiguration(); - - Canvas3D c = new Canvas3D(config); - add("Center", c); - - u = new SimpleUniverse(c); - BranchGroup scene = createSceneGraph(u); - - // This will move the ViewPlatform back a bit so the - // objects in the scene can be viewed. - u.getViewingPlatform().setNominalViewingTransform(); - - /* - // Limit the frame rate to 100 Hz - u.getViewer().getView().setMinimumFrameCycleTime(10); - */ - - u.addBranchGraph(scene); - } - - public void destroy() { - u.cleanup(); - } - - // - // The following allows SphereCg to be run as an application - // as well as an applet - // - public static void main(String[] args) { - // Parse the Input Arguments - String usage = "Usage: java SphereCg [-point | -spot | -dir]"; - for (int i = 0; i < args.length; i++) { - if (args[i].startsWith("-")) { - if (args[i].equals("-point")) { - /* - System.out.println("Using point lights"); - lightType = POINT_LIGHT; - */ - System.out.println("Point lights not yet implemented, option ignored"); - } - else if (args[i].equals("-spot")) { - /* - System.out.println("Using spot lights"); - lightType = SPOT_LIGHT; - */ - System.out.println("Spot lights not yet implemented, option ignored"); - } - else if (args[i].equals("-dir")) { - System.out.println("Using directional lights"); - lightType = DIRECTIONAL_LIGHT; - } - else { - System.out.println(usage); - System.exit(0); - } - } - else { - System.out.println(usage); - System.exit(0); - } - } - - new MainFrame(new SphereCg(), 700, 700); - } -} diff --git a/src/CgShaderTest/build.xml b/src/CgShaderTest/build.xml deleted file mode 100644 index 4e57328..0000000 --- a/src/CgShaderTest/build.xml +++ /dev/null @@ -1,69 +0,0 @@ -<?xml version="1.0"?> - -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - --> - -<project basedir="." default="compile"> - <target name="compile"> - <javac - destdir="." srcdir="." - source="1.4" target="1.4" - debug="true" deprecation="true"> - </javac> - </target> - - <target name="all" depends="compile"> - </target> - - <target description="Clean all build products." name="clean"> - <delete> - <fileset dir="."> - <include name="**/*.class"/> - </fileset> - </delete> - </target> - -</project> diff --git a/src/CgShaderTest/simple_fp.cg b/src/CgShaderTest/simple_fp.cg deleted file mode 100644 index e9cd44b..0000000 --- a/src/CgShaderTest/simple_fp.cg +++ /dev/null @@ -1,68 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - -// Simple fragment program to attenuate the input fragment color as a -// function of the distance of the fragment position from the center -// of the window - -// define inputs from vertex shader to fragment shader -struct vertin -{ - float4 HPosition : POSITION; - float4 FragPos : TEXCOORD0; - float4 Color0 : COLOR0; -}; - -float4 main(vertin IN) : COLOR -{ - // Compute distance from center in range [0.0, 1.0] - float2 dist = min(abs(IN.FragPos.xy), 1.0f); - float2 invDist = 1.0f - dist; - - // Compute attenuation - float atten = invDist.x * invDist.y; - float4 outcolor = float4(IN.Color0 * atten); - - return outcolor; -} diff --git a/src/CgShaderTest/simple_vp.cg b/src/CgShaderTest/simple_vp.cg deleted file mode 100644 index d030818..0000000 --- a/src/CgShaderTest/simple_vp.cg +++ /dev/null @@ -1,167 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - -/*********************************************************************NVMH3**** -Path: NVSDK\Common\media\programs -File: simple.cg - -Copyright NVIDIA Corporation 2002 -TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED -*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS -OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY -AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS -BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES -WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, -BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) -ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS -BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - - -Comments: - -******************************************************************************/ - -// Simple vertex shader, derived from NVIDIA's simple.cg sample -// shader, that modulates the lit color with a noise pattern based on -// vertex position. - -// define inputs from application -struct appin -{ - float4 Position : POSITION; - float4 Normal : NORMAL; -}; - -// define outputs from vertex shader -struct vertout -{ - float4 HPosition : POSITION; - float4 FragPos : TEXCOORD0; - float4 Color0 : COLOR0; -}; - -vertout main(appin IN, - uniform float4x4 ModelViewProj, - uniform float4x4 ModelViewIT, - uniform float4 LightVec, - uniform float4 LightColor, - uniform float4 DiffuseMaterial, - uniform float4 SpecularMaterial) -{ - vertout OUT; - -// Assume that the profile is PROFILE_ARBVP1... -// #ifdef PROFILE_ARBVP1 - ModelViewProj = glstate.matrix.mvp; - ModelViewIT = glstate.matrix.invtrans.modelview[0]; - LightVec = glstate.light[0].position; - LightColor = glstate.light[0].diffuse; - DiffuseMaterial = glstate.material.front.diffuse; - SpecularMaterial = glstate.material.front.specular; -// #endif - - // transform vertex position into homogenous clip-space - OUT.HPosition = mul(ModelViewProj, IN.Position); - - // Output the post-perspective-divide position as FragPos - float invW = 1.0f / OUT.HPosition.w; - OUT.FragPos = OUT.HPosition * invW; - - // transform normal from model-space to view-space - float3 normalVec = normalize(mul(ModelViewIT, IN.Normal).xyz); - - // store normalized light vector - float3 lightVec = normalize(LightVec.xyz); - - // calculate half angle vector - float3 eyeVec = float3(0.0, 0.0, 1.0); - float3 halfVec = normalize(lightVec + eyeVec); - - // calculate diffuse component - float diffuse = dot(normalVec, lightVec); - - // calculate specular component - float specular = dot(normalVec, halfVec); - - // The lit() function is a handy function in the standard library that - // can be used to accelerate your lighting calculations. - // - // This function return a vector containing these values: - // result.x = 1.0; - // result.y = max(diffuse, 0); - // result.z = if (result.y > 0.0) then pow(specular, 32) else 0.0 - // result.w = 1.0; - - // Use the lit function to compute lighting vector from diffuse and - // specular values - float4 lighting = lit(diffuse, specular, 32); - - // combine diffuse and specular contributions - float3 color0 = (lighting.y * DiffuseMaterial.xyz * LightColor.xyz) + - (lighting.z * SpecularMaterial.xyz); - - // Generate a pseudo-random noise pattern -// float3 xyz = clamp((normalVec.xyz + 1.0) * 0.5, 0.0, 1.0); - float3 xyz = clamp((OUT.HPosition.xyz + 1.0) * 0.5, 0.0, 1.0); - - xyz = frac(xyz * 262144.0); - float randSeed = frac(3.0 * xyz.x + 5.0 * xyz.y + 7.0 * xyz.z); - - float3 altColor; - - randSeed = frac(37.0 * randSeed); - altColor.x = randSeed * 0.5 + 0.5; - randSeed = frac(37.0 * randSeed); - altColor.y = randSeed * 0.5 + 0.5; - randSeed = frac(37.0 * randSeed); - altColor.z = randSeed * 0.5 + 0.5; - randSeed = frac(37.0 * randSeed); - float altAlpha = randSeed * 0.5; - - // Apply noise and output final vertex color - OUT.Color0.rgb = lerp(color0, altColor, altAlpha); - OUT.Color0.a = 1.0; - - return OUT; -} |