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+/*
+ * @(#)j3d1x2-flat 1.2 01/10/29 15:44:19
+ *
+ * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
+ * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
+ * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
+ * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
+ * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
+ * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
+ * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that Software is not designed,licensed or intended
+ * for use in the design, construction, operation or maintenance of
+ * any nuclear facility.
+ */
+
+/*
+ ************************************************************************
+ *
+ * Java 3D configuration file for dual-screen (flat) desktop configuration
+ * with no head tracking.
+ *
+ ************************************************************************
+ */
+
+// Create new screen objects and associate them with logical names and numbers.
+// These numbers are used as indices to retrieve the AWT GraphicsDevice from
+// the array that GraphicsEnvironment.getScreenDevices() returns.
+//
+// NOTE: The GraphicsDevice order in the array is specific to the local
+// site and display system.
+//
+(NewScreen left 0)
+(NewScreen right 1)
+
+// Set the screen dimensions.
+//
+(ScreenAttribute left PhysicalScreenWidth 0.360)
+(ScreenAttribute left PhysicalScreenHeight 0.288)
+
+(ScreenAttribute right PhysicalScreenWidth 0.360)
+(ScreenAttribute right PhysicalScreenHeight 0.288)
+
+// Specify full screen windows.
+//
+(ScreenAttribute left WindowSize NoBorderFullScreen)
+(ScreenAttribute right WindowSize NoBorderFullScreen)
+
+// Set the TrackerBaseToImagePlate transforms for these screens. This
+// transforms points in tracker base coordinates to each screen's image plate
+// coordinates, where the origin of the image plate is defined to be the lower
+// left corner of the screen with X increasing to the right, Y increasing to
+// the top, and Z increasing away from the screen.
+//
+// Without head or sensor tracking the tracker base is still needed as a fixed
+// frame of reference for describing the orientation and position of each
+// screen to the others. The coexistence to tracker base transform is set to
+// identity by default, so the tracker base origin and orientation will also
+// set the origin and orientation of coexistence coordinates in the physical
+// world.
+//
+// The tracker base and center of coexistence is set here to the middle of the
+// edge shared by the two screens.
+//
+(ScreenAttribute left TrackerBaseToImagePlate
+ (Translate 0.360 0.144 0.0))
+(ScreenAttribute right TrackerBaseToImagePlate
+ (Translate 0.000 0.144 0.0))
+
+// Sometimes it is desirable to include the bevels in between the monitors in
+// the TrackerBaseToImagePlate transforms, so that the abutting bevels obscure
+// the view of the virtual world instead of stretching it out between the
+// monitors. For a bevel width of 4.5 cm on each monitor, the above commands
+// would become the following:
+//
+// (ScreenAttribute left TrackerBaseToImagePlate
+// (Translate 0.405 0.144 0.0))
+// (ScreenAttribute right TrackerBaseToImagePlate
+// (Translate -0.045 0.144 0.0))
+//
+// Conversely, a similar technique may be used to include overlap between the
+// screens. This is useful for projection systems which use edge blending
+// to provide seamless integration between screens.
+
+
+// Create a view using the defined screens.
+//
+(NewView view0)
+(ViewAttribute view0 Screen left)
+(ViewAttribute view0 Screen right)
+
+// Set the eyepoint relative to coexistence coordinates. Here it is set 45cm
+// toward the user along Z, extending out from the midpoint of the edge shared
+// by the two screens. This will create the appropriate skewed projection
+// frustums for each image plate.
+//
+// If a planar display surface is all that is required, the same effect could
+// be achieved in a virtual screen enviroment such as Xinerama by simply
+// creating a canvas that spans both screens. In some display environments the
+// use of a canvas that spans multiple physical screens may cause significant
+// performance degradation, however.
+//
+// See j3d1x2-rot30 for an example of a non-planar configuration that cannot be
+// achieved through a single canvas spanning both screens.
+//
+(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))