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+/*
+ * @(#)j3d1x3-rot45 1.1 01/10/19 20:24:38
+ *
+ * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
+ * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
+ * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
+ * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
+ * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
+ * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
+ * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that Software is not designed,licensed or intended
+ * for use in the design, construction, operation or maintenance of
+ * any nuclear facility.
+ */
+
+/*
+ ************************************************************************
+ *
+ * Java 3D configuration file for 3 screens. Left and right screens are
+ * rotated 45 degrees from the center screen.
+ *
+ ************************************************************************
+ */
+
+// Create new screen objects and associate them with logical names and numbers.
+// These numbers are used as indices to retrieve the AWT GraphicsDevice from
+// the array that GraphicsEnvironment.getScreenDevices() returns.
+//
+// NOTE: The GraphicsDevice order in the array is specific to the local
+// site and display system.
+//
+(NewScreen left 0)
+(NewScreen center 1)
+(NewScreen right 2)
+
+// Set the available image areas for full screens.
+//
+(ScreenAttribute left PhysicalScreenWidth 0.360)
+(ScreenAttribute left PhysicalScreenHeight 0.288)
+
+(ScreenAttribute center PhysicalScreenWidth 0.360)
+(ScreenAttribute center PhysicalScreenHeight 0.288)
+
+(ScreenAttribute right PhysicalScreenWidth 0.360)
+(ScreenAttribute right PhysicalScreenHeight 0.288)
+
+// Specify full screen windows.
+//
+(ScreenAttribute left WindowSize NoBorderFullScreen)
+(ScreenAttribute center WindowSize NoBorderFullScreen)
+(ScreenAttribute right WindowSize NoBorderFullScreen)
+
+// Set the TrackerBaseToImagePlate transforms for these screens.
+//
+// The tracker base and center of coexistence are set here to the middle of the
+// center screen. The basis vectors are aligned with the center screen image
+// plate. The left and right screens are rotated 45 degrees toward each other
+// about their shared edges with the center screen.
+//
+(ScreenAttribute center TrackerBaseToImagePlate
+ (Translate 0.180000 0.144000 0.000000))
+
+// cos(45) * 0.360 * 0.5 = 0.127279; 0.360 + 0.127279 = 0.487279
+(ScreenAttribute left TrackerBaseToImagePlate
+ (RotateTranslate
+ (Rotate 0.000000 -45.000000 0.000000)
+ (Translate 0.487279 0.144000 0.127279)))
+
+// cos(45) * 0.360 * 0.5 = 0.127279
+(ScreenAttribute right TrackerBaseToImagePlate
+ (RotateTranslate
+ (Rotate 0.000000 45.000000 0.000000)
+ (Translate -0.127279 0.144000 0.127279)))
+
+// Create a view using the defined screens.
+//
+(NewView view0)
+(ViewAttribute view0 Screen left)
+(ViewAttribute view0 Screen center)
+(ViewAttribute view0 Screen right)
+(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.5))