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+/*
+ * @(#)j3d2x2-flat 1.2 01/10/29 15:47:10
+ *
+ * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
+ * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
+ * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
+ * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
+ * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
+ * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
+ * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that Software is not designed,licensed or intended
+ * for use in the design, construction, operation or maintenance of
+ * any nuclear facility.
+ */
+
+/*
+ ************************************************************************
+ *
+ * Java 3D configuration file for 4 screen projection configuration
+ * arranged in a 2x2 power wall.
+ *
+ ************************************************************************
+ */
+
+// Create new screen objects and associate them with logical names and numbers.
+// These numbers are used as indices to retrieve the AWT GraphicsDevice from
+// the array that GraphicsEnvironment.getScreenDevices() returns.
+//
+// NOTE: The GraphicsDevice order in the array is specific to the local
+// site and display system.
+//
+(NewScreen topleft 0)
+(NewScreen topright 1)
+(NewScreen bottomleft 3)
+(NewScreen bottomright 2)
+
+// Set the available image areas for full screens. This is important when
+// precise scaling between objects in the virtual world and their projections
+// into the physical world is desired through use of explicit ScreenScale view
+// attributes. The defaults are 0.365 meters for width and 0.292 meters for
+// height.
+//
+(ScreenAttribute topleft PhysicalScreenWidth 0.912)
+(ScreenAttribute topleft PhysicalScreenHeight 0.680)
+
+(ScreenAttribute topright PhysicalScreenWidth 0.912)
+(ScreenAttribute topright PhysicalScreenHeight 0.680)
+
+(ScreenAttribute bottomleft PhysicalScreenWidth 0.912)
+(ScreenAttribute bottomleft PhysicalScreenHeight 0.685)
+
+(ScreenAttribute bottomright PhysicalScreenWidth 0.912)
+(ScreenAttribute bottomright PhysicalScreenHeight 0.685)
+
+
+// Specify full screen windows.
+//
+(ScreenAttribute topleft WindowSize NoBorderFullScreen)
+(ScreenAttribute topright WindowSize NoBorderFullScreen)
+(ScreenAttribute bottomleft WindowSize NoBorderFullScreen)
+(ScreenAttribute bottomright WindowSize NoBorderFullScreen)
+
+// Set the TrackerBaseToImagePlate transforms for these screens. This
+// transforms points in tracker base coordinates to each screen's image plate
+// coordinates, where the origin of the image plate is defined to be the lower
+// left corner of the screen with X increasing to the right, Y increasing to
+// the top, and Z increasing away from the screen.
+//
+// Without head or sensor tracking the tracker base is still needed as a point
+// of reference for describing the orientation and position of each screen to
+// the others. The coexistence to tracker base transform is set to identity by
+// default, so the tracker base origin and orientation will also set the origin
+// and orientation of coexistence coordinates in the physical world.
+//
+// The tracker base and center of coexistence are set here to the center of the
+// 2x2 array with its basis vectors aligned to image plate coordinates.
+//
+(ScreenAttribute topleft TrackerBaseToImagePlate
+ (Translate 0.912 0.000 0.0))
+(ScreenAttribute topright TrackerBaseToImagePlate
+ (Translate 0.000 0.000 0.0))
+(ScreenAttribute bottomleft TrackerBaseToImagePlate
+ (Translate 0.912 0.685 0.0))
+(ScreenAttribute bottomright TrackerBaseToImagePlate
+ (Translate 0.000 0.685 0.0))
+
+// Create a view using the defined screens.
+//
+(NewView view0)
+(ViewAttribute view0 Screen topleft)
+(ViewAttribute view0 Screen topright)
+(ViewAttribute view0 Screen bottomleft)
+(ViewAttribute view0 Screen bottomright)
+
+// Set the screen scale. This is scale factor from virtual to physical
+// coordinates. The default policy of SCALE_SCREEN_SIZE doesn't work well here
+// since in the 2x2 arrangement the individual screens are too small. The
+// explicit scale factor below assumes a normalized range of object coordinates
+// of [-1.0 .. +1.0].
+//
+(ViewAttribute view0 ScreenScalePolicy SCALE_EXPLICIT)
+(ViewAttribute view0 ScreenScale 0.912)
+
+// Set the user eye position in the display environment.
+//
+(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 1.0))