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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.Font;
-import java.awt.Frame;
-import java.awt.GraphicsConfiguration;
-import java.awt.GraphicsEnvironment;
-
-import javax.media.j3d.AmbientLight;
-import javax.media.j3d.Appearance;
-import javax.media.j3d.BoundingSphere;
-import javax.media.j3d.BranchGroup;
-import javax.media.j3d.Canvas3D;
-import javax.media.j3d.DirectionalLight;
-import javax.media.j3d.Font3D;
-import javax.media.j3d.FontExtrusion;
-import javax.media.j3d.GeometryArray;
-import javax.media.j3d.GraphicsConfigTemplate3D;
-import javax.media.j3d.Light;
-import javax.media.j3d.Material;
-import javax.media.j3d.PointLight;
-import javax.media.j3d.Shape3D;
-import javax.media.j3d.TexCoordGeneration;
-import javax.media.j3d.Texture;
-import javax.media.j3d.TransformGroup;
-
-import javax.vecmath.Color3f;
-import javax.vecmath.Point3d;
-import javax.vecmath.Point3f;
-import javax.vecmath.Vector3f;
-
-import com.sun.j3d.utils.applet.MainFrame;
-import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
-import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;
-import com.sun.j3d.utils.behaviors.mouse.MouseZoom;
-import com.sun.j3d.utils.image.TextureLoader;
-import com.sun.j3d.utils.universe.SimpleUniverse;
-
-public class DistortGlyphTest extends Applet {
- // get a nice graphics config
- private static GraphicsConfiguration getGraphicsConfig() {
- GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
- template.setSceneAntialiasing(GraphicsConfigTemplate3D.PREFERRED);
- GraphicsConfiguration gcfg = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(template);
- return gcfg;
- }
-
- private void setupLights(BranchGroup root) {
- // set up the BoundingSphere for all the lights
- BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0);
-
- // Set up the ambient light
- AmbientLight lightAmbient = new AmbientLight(new Color3f(0.37f, 0.37f, 0.37f));
- lightAmbient.setInfluencingBounds(bounds);
- root.addChild(lightAmbient);
-
- // Set up the directional light
- Vector3f lightDirection1 = new Vector3f(0.0f, 0.0f, -1.0f);
- DirectionalLight lightDirectional1 = new DirectionalLight(new Color3f(1.00f, 0.10f, 0.00f), lightDirection1);
- lightDirectional1.setInfluencingBounds(bounds);
- lightDirectional1.setCapability(Light.ALLOW_STATE_WRITE);
- root.addChild(lightDirectional1);
-
- Point3f lightPos1 = new Point3f(-4.0f, 8.0f, 16.0f);
- Point3f lightAttenuation1 = new Point3f(1.0f, 0.0f, 0.0f);
- PointLight pointLight1 = new PointLight(new Color3f(0.37f, 1.00f, 0.37f), lightPos1, lightAttenuation1);
- pointLight1.setInfluencingBounds(bounds);
- root.addChild(pointLight1);
-
- Point3f lightPos2 = new Point3f(-16.0f, 8.0f, 4.0f);
- Point3f lightAttenuation2 = new Point3f(1.0f, 0.0f, 0.0f);
- PointLight pointLight2 = new PointLight(new Color3f(0.37f, 0.37f, 1.00f), lightPos2, lightAttenuation2);
- pointLight2.setInfluencingBounds(bounds);
- root.addChild(pointLight2);
- }
-
- public BranchGroup createSceneGraph() {
- // Create the root of the branch graph
- BranchGroup objRoot = new BranchGroup();
-
- setupLights(objRoot);
-
- TransformGroup objTransform = new TransformGroup();
- objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
-
- objRoot.addChild(objTransform);
-
- // setup a nice textured appearance
- Appearance app = new Appearance();
- Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f);
- Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
- app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));
- Texture txtr = new TextureLoader("gold.jpg",this).getTexture();
- app.setTexture(txtr);
- TexCoordGeneration tcg = new TexCoordGeneration(TexCoordGeneration.SPHERE_MAP,TexCoordGeneration.TEXTURE_COORDINATE_2);
- app.setTexCoordGeneration(tcg);
-
- // use a customized FontExtrusion object to control the depth of the text
- java.awt.geom.GeneralPath gp = new java.awt.geom.GeneralPath();
- gp.moveTo(0, 0);
- gp.lineTo(.01f, .01f);
- gp.lineTo(.2f, .01f);
- gp.lineTo(.21f, 0f);
- FontExtrusion fontEx = new FontExtrusion(gp);
-
- // our glyph
- Font fnt = new Font("dialog", Font.BOLD, 1);
- Font3D f3d = new Font3D(fnt, .001, fontEx);
- GeometryArray geom = f3d.getGlyphGeometry('A');
- Shape3D shape = new Shape3D(geom, app);
- objTransform.addChild(shape);
-
- // the DistortBehavior
- DistortBehavior eb = new DistortBehavior(shape, 1000, 1000);
- eb.setSchedulingBounds(new BoundingSphere());
- objTransform.addChild(eb);
-
- MouseRotate myMouseRotate = new MouseRotate();
- myMouseRotate.setTransformGroup(objTransform);
- myMouseRotate.setSchedulingBounds(new BoundingSphere());
- objRoot.addChild(myMouseRotate);
-
- MouseTranslate myMouseTranslate = new MouseTranslate();
- myMouseTranslate.setTransformGroup(objTransform);
- myMouseTranslate.setSchedulingBounds(new BoundingSphere());
- objRoot.addChild(myMouseTranslate);
-
- MouseZoom myMouseZoom = new MouseZoom();
- myMouseZoom.setTransformGroup(objTransform);
- myMouseZoom.setSchedulingBounds(new BoundingSphere());
- objRoot.addChild(myMouseZoom);
-
- // Let Java 3D perform optimizations on this scene graph.
- objRoot.compile();
-
- return objRoot;
- }
-
- // Create a simple scene and attach it to the virtual universe
- public DistortGlyphTest() {
- //setLayout(new BorderLayout());
- GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
-
- Canvas3D canvas3D = new Canvas3D(getGraphicsConfig());
- canvas3D.setBounds(0, 0, 800, 600);
- add("Center", canvas3D);
-
- BranchGroup scene = createSceneGraph();
-
- // SimpleUniverse is a Convenience Utility class
- SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
-
- // This will move the ViewPlatform back a bit so the
- // objects in the scene can be viewed.
- simpleU.getViewingPlatform().setNominalViewingTransform();
-
- simpleU.addBranchGraph(scene);
- }
-
- // The following allows this to be run as an application
- // as well as an applet
- public static void main(String[] args) {
- Frame frame = new MainFrame(new DistortGlyphTest(), 800, 600);
- }
-}