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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.awt.*;
+
+/**
+ * Class: Board
+ *
+ * Description: Handles all logic with respect to play. Also renders
+ * the 2D window.
+ *
+ * Version: 1.1
+ *
+ */
+class Board {
+
+ final static int UNOCCUPIED = 0;
+ final static int HUMAN = 1;
+ final static int MACHINE = 2;
+ final static int END = 3;
+
+ private int[] moves;
+ private int[] occupied;
+ private int[][] combinations;
+ private int[][] outside_four;
+ private int[][] inside_four;
+ private int[][] faces;
+ private int[][] pos_to_comb;
+ private int[][] best_picks;
+ private int num_points;
+ private int num_balls;
+ private int num_polygons;
+ private int num_pt_indexes;
+ private int num_normal_indexes;
+ private int pt_start;
+ private int color_index;
+ private int width;
+ private int height;
+ private int center_x;
+ private int center_y;
+ private int player;
+ private int skill_level;
+ private int outside_four_index;
+ private int inside_four_index;
+ private int face_index;
+ private int nmoves;
+ private int current_face;
+ private int min = 1000;
+ private int max = 0;
+ private long[] sort_array;
+ private long time;
+ private long beg_time;
+ private long end_time;
+ private Color[] color_ramp;
+ private Color background;
+ private Color label_color;
+ private Color red;
+ private Color blue;
+ private Color white;
+ private Color gray;
+ private Color yellow;
+ private double max_dist;
+ private FourByFour panel;
+ private boolean debug;
+ private boolean outside_four_flag;
+ private boolean inside_four_flag;
+ private boolean face_flag;
+ private boolean label_flag;
+ private boolean block_chair_flag;
+ private boolean undoFlag;
+ private boolean[] highlight;
+ private int block_chair_next_move;
+ private int block_chair_face;
+ private Positions positions;
+ private Canvas2D canvas;
+
+ Board (FourByFour panel, Positions positions, int width, int height) {
+
+ // Set the debug state.
+ debug = false;
+
+ // Store arguments
+ this.width = width;
+ this.height = height;
+ this.panel = panel;
+ this.positions = positions;
+
+ // Initialize flags
+ label_flag = false;
+ outside_four_flag = false;
+ inside_four_flag = false;
+ block_chair_flag = false;
+ undoFlag = false;
+
+ // Total number of board positions.
+ num_points = 64;
+
+ // Allocate the logic arrays.
+ moves = new int[64];
+ occupied = new int[64];
+ combinations = new int[76][7];
+ outside_four = new int[18][6];
+ inside_four = new int[18][6];
+ faces = new int[18][18];
+ pos_to_comb = new int[64][8];
+ best_picks = new int[64][8];
+ highlight = new boolean[18];
+
+ // Initialize the logic arrays.
+ init_combinations();
+ init_faces();
+ init_outside_four();
+ init_inside_four();
+
+ // Set the player with the first move.
+ player = HUMAN;
+
+ // Set the default skill level.
+ skill_level = 4;
+
+ // Initialize the number of moves.
+ nmoves = 0;
+
+ // Define colors
+ background = new Color(13, 13, 51);
+ red = new Color(230, 26, 51);
+ blue = new Color(51, 51, 230);
+ white = new Color(255, 255, 255);
+ gray = new Color(240, 240, 240);
+ yellow = new Color(240, 240, 0);
+
+ // Record the start time
+ beg_time = System.currentTimeMillis();
+ }
+
+ public void setCanvas(Canvas2D canvas) {
+ this.canvas = canvas;
+ }
+
+ public void init_combinations () {
+
+ // The combination array contains all possible winning combinations.
+ //
+ // Each combination has the following format:
+ //
+ // combinations[x][0] = status: 0 = no player has selected positons in this row
+ // -1 = both players have men in this row
+ // 1 to 4 = number of positions occupied by player
+ //
+ // combinations[x][1] = player who owns this row (valid only if status = 1-4)
+ // combinations[x][2] = postion that define the row
+ // combinations[x][3] = postion that define the row
+ // combinations[x][4] = postion that define the row
+ // combinations[x][5] = postion that define the row
+
+ // Horizontal, Z
+
+ combinations[ 0][0] = 0; combinations[ 1][0] = 0; combinations[ 2][0] = 0; combinations[ 3][0] = 0;
+ combinations[ 0][1] = 0; combinations[ 1][1] = 0; combinations[ 2][1] = 0; combinations[ 3][1] = 0;
+ combinations[ 0][2] = 0; combinations[ 1][2] = 4; combinations[ 2][2] = 8; combinations[ 3][2] = 12;
+ combinations[ 0][3] = 1; combinations[ 1][3] = 5; combinations[ 2][3] = 9; combinations[ 3][3] = 13;
+ combinations[ 0][4] = 2; combinations[ 1][4] = 6; combinations[ 2][4] = 10; combinations[ 3][4] = 14;
+ combinations[ 0][5] = 3; combinations[ 1][5] = 7; combinations[ 2][5] = 11; combinations[ 3][5] = 15;
+
+ combinations[ 4][0] = 0; combinations[ 5][0] = 0; combinations[ 6][0] = 0; combinations[ 7][0] = 0;
+ combinations[ 4][1] = 0; combinations[ 5][1] = 0; combinations[ 6][1] = 0; combinations[ 7][1] = 0;
+ combinations[ 4][2] = 16; combinations[ 5][2] = 20; combinations[ 6][2] = 24; combinations[ 7][2] = 28;
+ combinations[ 4][3] = 17; combinations[ 5][3] = 21; combinations[ 6][3] = 25; combinations[ 7][3] = 29;
+ combinations[ 4][4] = 18; combinations[ 5][4] = 22; combinations[ 6][4] = 26; combinations[ 7][4] = 30;
+ combinations[ 4][5] = 19; combinations[ 5][5] = 23; combinations[ 6][5] = 27; combinations[ 7][5] = 31;
+
+ combinations[ 8][0] = 0; combinations[ 9][0] = 0; combinations[10][0] = 0; combinations[11][0] = 0;
+ combinations[ 8][1] = 0; combinations[ 9][1] = 0; combinations[10][1] = 0; combinations[11][1] = 0;
+ combinations[ 8][2] = 32; combinations[ 9][2] = 36; combinations[10][2] = 40; combinations[11][2] = 44;
+ combinations[ 8][3] = 33; combinations[ 9][3] = 37; combinations[10][3] = 41; combinations[11][3] = 45;
+ combinations[ 8][4] = 34; combinations[ 9][4] = 38; combinations[10][4] = 42; combinations[11][4] = 46;
+ combinations[ 8][5] = 35; combinations[ 9][5] = 39; combinations[10][5] = 43; combinations[11][5] = 47;
+
+ combinations[12][0] = 0; combinations[13][0] = 0; combinations[14][0] = 0; combinations[15][0] = 0;
+ combinations[12][1] = 0; combinations[13][1] = 0; combinations[14][1] = 0; combinations[15][1] = 0;
+ combinations[12][2] = 48; combinations[13][2] = 52; combinations[14][2] = 56; combinations[15][2] = 60;
+ combinations[12][3] = 49; combinations[13][3] = 53; combinations[14][3] = 57; combinations[15][3] = 61;
+ combinations[12][4] = 50; combinations[13][4] = 54; combinations[14][4] = 58; combinations[15][4] = 62;
+ combinations[12][5] = 51; combinations[13][5] = 55; combinations[14][5] = 59; combinations[15][5] = 63;
+
+ // Vertical, Z
+
+ combinations[16][0] = 0; combinations[17][0] = 0; combinations[18][0] = 0; combinations[19][0] = 0;
+ combinations[16][1] = 0; combinations[17][1] = 0; combinations[18][1] = 0; combinations[19][1] = 0;
+ combinations[16][2] = 0; combinations[17][2] = 1; combinations[18][2] = 2; combinations[19][2] = 3;
+ combinations[16][3] = 4; combinations[17][3] = 5; combinations[18][3] = 6; combinations[19][3] = 7;
+ combinations[16][4] = 8; combinations[17][4] = 9; combinations[18][4] = 10; combinations[19][4] = 11;
+ combinations[16][5] = 12; combinations[17][5] = 13; combinations[18][5] = 14; combinations[19][5] = 15;
+
+ combinations[20][0] = 0; combinations[21][0] = 0; combinations[22][0] = 0; combinations[23][0] = 0;
+ combinations[20][1] = 0; combinations[21][1] = 0; combinations[22][1] = 0; combinations[23][1] = 0;
+ combinations[20][2] = 16; combinations[21][2] = 17; combinations[22][2] = 18; combinations[23][2] = 19;
+ combinations[20][3] = 20; combinations[21][3] = 21; combinations[22][3] = 22; combinations[23][3] = 23;
+ combinations[20][4] = 24; combinations[21][4] = 25; combinations[22][4] = 26; combinations[23][4] = 27;
+ combinations[20][5] = 28; combinations[21][5] = 29; combinations[22][5] = 30; combinations[23][5] = 31;
+
+ combinations[24][0] = 0; combinations[25][0] = 0; combinations[26][0] = 0; combinations[27][0] = 0;
+ combinations[24][1] = 0; combinations[25][1] = 0; combinations[26][1] = 0; combinations[27][1] = 0;
+ combinations[24][2] = 32; combinations[25][2] = 33; combinations[26][2] = 34; combinations[27][2] = 35;
+ combinations[24][3] = 36; combinations[25][3] = 37; combinations[26][3] = 38; combinations[27][3] = 39;
+ combinations[24][4] = 40; combinations[25][4] = 41; combinations[26][4] = 42; combinations[27][4] = 43;
+ combinations[24][5] = 44; combinations[25][5] = 45; combinations[26][5] = 46; combinations[27][5] = 47;
+
+ combinations[28][0] = 0; combinations[29][0] = 0; combinations[30][0] = 0; combinations[31][0] = 0;
+ combinations[28][1] = 0; combinations[29][1] = 0; combinations[30][1] = 0; combinations[31][1] = 0;
+ combinations[28][2] = 48; combinations[29][2] = 49; combinations[30][2] = 50; combinations[31][2] = 51;
+ combinations[28][3] = 52; combinations[29][3] = 53; combinations[30][3] = 54; combinations[31][3] = 55;
+ combinations[28][4] = 56; combinations[29][4] = 57; combinations[30][4] = 58; combinations[31][4] = 59;
+ combinations[28][5] = 60; combinations[29][5] = 61; combinations[30][5] = 62; combinations[31][5] = 63;
+
+ // Diagonal, Z
+
+ combinations[32][0] = 0; combinations[33][0] = 0; combinations[34][0] = 0; combinations[35][0] = 0;
+ combinations[32][1] = 0; combinations[33][1] = 0; combinations[34][1] = 0; combinations[35][1] = 0;
+ combinations[32][2] = 0; combinations[33][2] = 16; combinations[34][2] = 32; combinations[35][2] = 48;
+ combinations[32][3] = 5; combinations[33][3] = 21; combinations[34][3] = 37; combinations[35][3] = 53;
+ combinations[32][4] = 10; combinations[33][4] = 26; combinations[34][4] = 42; combinations[35][4] = 58;
+ combinations[32][5] = 15; combinations[33][5] = 31; combinations[34][5] = 47; combinations[35][5] = 63;
+
+ combinations[36][0] = 0; combinations[37][0] = 0; combinations[38][0] = 0; combinations[39][0] = 0;
+ combinations[36][1] = 0; combinations[37][1] = 0; combinations[38][1] = 0; combinations[39][1] = 0;
+ combinations[36][2] = 3; combinations[37][2] = 19; combinations[38][2] = 35; combinations[39][2] = 51;
+ combinations[36][3] = 6; combinations[37][3] = 22; combinations[38][3] = 38; combinations[39][3] = 54;
+ combinations[36][4] = 9; combinations[37][4] = 25; combinations[38][4] = 41; combinations[39][4] = 57;
+ combinations[36][5] = 12; combinations[37][5] = 28; combinations[38][5] = 44; combinations[39][5] = 60;
+
+ // Horizontal, X
+
+ combinations[40][0] = 0; combinations[41][0] = 0; combinations[42][0] = 0; combinations[43][0] = 0;
+ combinations[40][1] = 0; combinations[41][1] = 0; combinations[42][1] = 0; combinations[43][1] = 0;
+ combinations[40][2] = 51; combinations[41][2] = 55; combinations[42][2] = 59; combinations[43][2] = 63;
+ combinations[40][3] = 35; combinations[41][3] = 39; combinations[42][3] = 43; combinations[43][3] = 47;
+ combinations[40][4] = 19; combinations[41][4] = 23; combinations[42][4] = 27; combinations[43][4] = 31;
+ combinations[40][5] = 3; combinations[41][5] = 7; combinations[42][5] = 11; combinations[43][5] = 15;
+
+ combinations[44][0] = 0; combinations[45][0] = 0; combinations[46][0] = 0; combinations[47][0] = 0;
+ combinations[44][1] = 0; combinations[45][1] = 0; combinations[46][1] = 0; combinations[47][1] = 0;
+ combinations[44][2] = 50; combinations[45][2] = 54; combinations[46][2] = 58; combinations[47][2] = 62;
+ combinations[44][3] = 34; combinations[45][3] = 38; combinations[46][3] = 42; combinations[47][3] = 46;
+ combinations[44][4] = 18; combinations[45][4] = 22; combinations[46][4] = 26; combinations[47][4] = 30;
+ combinations[44][5] = 2; combinations[45][5] = 6; combinations[46][5] = 10; combinations[47][5] = 14;
+
+ combinations[48][0] = 0; combinations[49][0] = 0; combinations[50][0] = 0; combinations[51][0] = 0;
+ combinations[48][1] = 0; combinations[49][1] = 0; combinations[50][1] = 0; combinations[51][1] = 0;
+ combinations[48][2] = 49; combinations[49][2] = 53; combinations[50][2] = 57; combinations[51][2] = 61;
+ combinations[48][3] = 33; combinations[49][3] = 37; combinations[50][3] = 41; combinations[51][3] = 45;
+ combinations[48][4] = 17; combinations[49][4] = 21; combinations[50][4] = 25; combinations[51][4] = 29;
+ combinations[48][5] = 1; combinations[49][5] = 5; combinations[50][5] = 9; combinations[51][5] = 13;
+
+ combinations[52][0] = 0; combinations[53][0] = 0; combinations[54][0] = 0; combinations[55][0] = 0;
+ combinations[52][1] = 0; combinations[53][1] = 0; combinations[54][1] = 0; combinations[55][1] = 0;
+ combinations[52][2] = 48; combinations[53][2] = 52; combinations[54][2] = 56; combinations[55][2] = 60;
+ combinations[52][3] = 32; combinations[53][3] = 36; combinations[54][3] = 40; combinations[55][3] = 44;
+ combinations[52][4] = 16; combinations[53][4] = 20; combinations[54][4] = 24; combinations[55][4] = 28;
+ combinations[52][5] = 0; combinations[53][5] = 4; combinations[54][5] = 8; combinations[55][5] = 12;
+
+ // Diagonal, X
+
+ combinations[56][0] = 0; combinations[57][0] = 0; combinations[58][0] = 0; combinations[59][0] = 0;
+ combinations[56][1] = 0; combinations[57][1] = 0; combinations[58][1] = 0; combinations[59][1] = 0;
+ combinations[56][2] = 51; combinations[57][2] = 50; combinations[58][2] = 49; combinations[59][2] = 48;
+ combinations[56][3] = 39; combinations[57][3] = 38; combinations[58][3] = 37; combinations[59][3] = 36;
+ combinations[56][4] = 27; combinations[57][4] = 26; combinations[58][4] = 25; combinations[59][4] = 24;
+ combinations[56][5] = 15; combinations[57][5] = 14; combinations[58][5] = 13; combinations[59][5] = 12;
+
+ combinations[60][0] = 0; combinations[61][0] = 0; combinations[62][0] = 0; combinations[63][0] = 0;
+ combinations[60][1] = 0; combinations[61][1] = 0; combinations[62][1] = 0; combinations[63][1] = 0;
+ combinations[60][2] = 3; combinations[61][2] = 2; combinations[62][2] = 1; combinations[63][2] = 0;
+ combinations[60][3] = 23; combinations[61][3] = 22; combinations[62][3] = 21; combinations[63][3] = 20;
+ combinations[60][4] = 43; combinations[61][4] = 42; combinations[62][4] = 41; combinations[63][4] = 40;
+ combinations[60][5] = 63; combinations[61][5] = 62; combinations[62][5] = 61; combinations[63][5] = 60;
+
+ // Diagonal, Y
+
+ combinations[64][0] = 0; combinations[65][0] = 0; combinations[66][0] = 0; combinations[67][0] = 0;
+ combinations[64][1] = 0; combinations[65][1] = 0; combinations[66][1] = 0; combinations[67][1] = 0;
+ combinations[64][2] = 63; combinations[65][2] = 59; combinations[66][2] = 55; combinations[67][2] = 51;
+ combinations[64][3] = 46; combinations[65][3] = 42; combinations[66][3] = 38; combinations[67][3] = 34;
+ combinations[64][4] = 29; combinations[65][4] = 25; combinations[66][4] = 21; combinations[67][4] = 17;
+ combinations[64][5] = 12; combinations[65][5] = 8; combinations[66][5] = 4; combinations[67][5] = 0;
+
+ combinations[68][0] = 0; combinations[69][0] = 0; combinations[70][0] = 0; combinations[71][0] = 0;
+ combinations[68][1] = 0; combinations[69][1] = 0; combinations[70][1] = 0; combinations[71][1] = 0;
+ combinations[68][2] = 15; combinations[69][2] = 11; combinations[70][2] = 7; combinations[71][2] = 3;
+ combinations[68][3] = 30; combinations[69][3] = 26; combinations[70][3] = 22; combinations[71][3] = 18;
+ combinations[68][4] = 45; combinations[69][4] = 41; combinations[70][4] = 37; combinations[71][4] = 33;
+ combinations[68][5] = 60; combinations[69][5] = 56; combinations[70][5] = 52; combinations[71][5] = 48;
+
+ // Corner to Corner
+
+ combinations[72][0] = 0; combinations[73][0] = 0; combinations[74][0] = 0; combinations[75][0] = 0;
+ combinations[72][1] = 0; combinations[73][1] = 0; combinations[74][1] = 0; combinations[75][1] = 0;
+ combinations[72][2] = 0; combinations[73][2] = 3; combinations[74][2] = 12; combinations[75][2] = 15;
+ combinations[72][3] = 21; combinations[73][3] = 22; combinations[74][3] = 25; combinations[75][3] = 26;
+ combinations[72][4] = 42; combinations[73][4] = 41; combinations[74][4] = 38; combinations[75][4] = 37;
+ combinations[72][5] = 63; combinations[73][5] = 60; combinations[74][5] = 51; combinations[75][5] = 48;
+
+ // Initialize the combination flags to zero.
+ for (int i=0; i<76; i++)
+ combinations[i][6] = 0;
+
+ // Set up the pos_to_comb array to point to every winning combination that a given
+ // position may have.
+ setup_pos_to_comb();
+
+ // Set up the best_picks array.
+ update_best_picks();
+ }
+
+
+ /**
+ * Initialize the "outside four" array.
+ */
+ public void init_outside_four() {
+ for (int i=0; i<18; i++) {
+ outside_four[i][0] = 0;
+ outside_four[i][1] = 0;
+ outside_four[i][2] = faces[i][ 2];
+ outside_four[i][3] = faces[i][ 5];
+ outside_four[i][4] = faces[i][14];
+ outside_four[i][5] = faces[i][17];
+ }
+ }
+
+
+ /**
+ * Initialize the "inside four" array.
+ */
+ public void init_inside_four() {
+ for (int i=0; i<18; i++) {
+ inside_four[i][0] = 0;
+ inside_four[i][1] = 0;
+ inside_four[i][2] = faces[i][ 7];
+ inside_four[i][3] = faces[i][ 8];
+ inside_four[i][4] = faces[i][11];
+ inside_four[i][5] = faces[i][12];
+ }
+ }
+
+ /**
+ * Initialize the "faces" array.
+ */
+ public void init_faces () {
+
+ faces[ 0][ 0] = 0;
+ faces[ 0][ 1] = 0;
+ faces[ 0][ 2] = 12; faces[ 0][ 6] = 13; faces[ 0][10] = 14; faces[ 0][14] = 15;
+ faces[ 0][ 3] = 8; faces[ 0][ 7] = 9; faces[ 0][11] = 10; faces[ 0][15] = 11;
+ faces[ 0][ 4] = 4; faces[ 0][ 8] = 5; faces[ 0][12] = 6; faces[ 0][16] = 7;
+ faces[ 0][ 5] = 0; faces[ 0][ 9] = 1; faces[ 0][13] = 2; faces[ 0][17] = 3;
+
+ faces[ 1][ 0] = 0;
+ faces[ 1][ 1] = 0;
+ faces[ 1][ 2] = 28; faces[ 1][ 6] = 29; faces[ 1][10] = 30; faces[ 1][14] = 31;
+ faces[ 1][ 3] = 24; faces[ 1][ 7] = 25; faces[ 1][11] = 26; faces[ 1][15] = 27;
+ faces[ 1][ 4] = 20; faces[ 1][ 8] = 21; faces[ 1][12] = 22; faces[ 1][16] = 23;
+ faces[ 1][ 5] = 16; faces[ 1][ 9] = 17; faces[ 1][13] = 18; faces[ 1][17] = 19;
+
+ faces[ 2][ 0] = 0;
+ faces[ 2][ 1] = 0;
+ faces[ 2][ 2] = 44; faces[ 2][ 6] = 45; faces[ 2][10] = 46; faces[ 2][14] = 47;
+ faces[ 2][ 3] = 40; faces[ 2][ 7] = 41; faces[ 2][11] = 42; faces[ 2][15] = 43;
+ faces[ 2][ 4] = 36; faces[ 2][ 8] = 37; faces[ 2][12] = 38; faces[ 2][16] = 39;
+ faces[ 2][ 5] = 32; faces[ 2][ 9] = 33; faces[ 2][13] = 34; faces[ 2][17] = 35;
+
+ faces[ 3][ 0] = 0;
+ faces[ 3][ 1] = 0;
+ faces[ 3][ 2] = 60; faces[ 3][ 6] = 61; faces[ 3][10] = 62; faces[ 3][14] = 63;
+ faces[ 3][ 3] = 56; faces[ 3][ 7] = 57; faces[ 3][11] = 58; faces[ 3][15] = 59;
+ faces[ 3][ 4] = 52; faces[ 3][ 8] = 53; faces[ 3][12] = 54; faces[ 3][16] = 55;
+ faces[ 3][ 5] = 48; faces[ 3][ 9] = 49; faces[ 3][13] = 50; faces[ 3][17] = 51;
+
+ faces[ 4][ 0] = 0;
+ faces[ 4][ 1] = 0;
+ faces[ 4][ 2] = 12; faces[ 4][ 6] = 28; faces[ 4][10] = 44; faces[ 4][14] = 60;
+ faces[ 4][ 3] = 8; faces[ 4][ 7] = 24; faces[ 4][11] = 40; faces[ 4][15] = 56;
+ faces[ 4][ 4] = 4; faces[ 4][ 8] = 20; faces[ 4][12] = 36; faces[ 4][16] = 52;
+ faces[ 4][ 5] = 0; faces[ 4][ 9] = 16; faces[ 4][13] = 32; faces[ 4][17] = 48;
+
+ faces[ 5][ 0] = 0;
+ faces[ 5][ 1] = 0;
+ faces[ 5][ 2] = 13; faces[ 5][ 6] = 29; faces[ 5][10] = 45; faces[ 5][14] = 61;
+ faces[ 5][ 3] = 9; faces[ 5][ 7] = 25; faces[ 5][11] = 41; faces[ 5][15] = 57;
+ faces[ 5][ 4] = 5; faces[ 5][ 8] = 21; faces[ 5][12] = 37; faces[ 5][16] = 53;
+ faces[ 5][ 5] = 1; faces[ 5][ 9] = 17; faces[ 5][13] = 33; faces[ 5][17] = 49;
+
+ faces[ 6][ 0] = 0;
+ faces[ 6][ 1] = 0;
+ faces[ 6][ 2] = 14; faces[ 6][ 6] = 30; faces[ 6][10] = 46; faces[ 6][14] = 62;
+ faces[ 6][ 3] = 10; faces[ 6][ 7] = 26; faces[ 6][11] = 42; faces[ 6][15] = 58;
+ faces[ 6][ 4] = 6; faces[ 6][ 8] = 22; faces[ 6][12] = 38; faces[ 6][16] = 54;
+ faces[ 6][ 5] = 2; faces[ 6][ 9] = 18; faces[ 6][13] = 34; faces[ 6][17] = 50;
+
+ faces[ 7][ 0] = 0;
+ faces[ 7][ 1] = 0;
+ faces[ 7][ 2] = 15; faces[ 7][ 6] = 31; faces[ 7][10] = 47; faces[ 7][14] = 63;
+ faces[ 7][ 3] = 11; faces[ 7][ 7] = 27; faces[ 7][11] = 43; faces[ 7][15] = 59;
+ faces[ 7][ 4] = 7; faces[ 7][ 8] = 23; faces[ 7][12] = 39; faces[ 7][16] = 55;
+ faces[ 7][ 5] = 3; faces[ 7][ 9] = 19; faces[ 7][13] = 35; faces[ 7][17] = 51;
+
+ faces[ 8][ 0] = 0;
+ faces[ 8][ 1] = 0;
+ faces[ 8][ 2] = 12; faces[ 8][ 6] = 28; faces[ 8][10] = 44; faces[ 8][14] = 60;
+ faces[ 8][ 3] = 13; faces[ 8][ 7] = 29; faces[ 8][11] = 45; faces[ 8][15] = 61;
+ faces[ 8][ 4] = 14; faces[ 8][ 8] = 30; faces[ 8][12] = 46; faces[ 8][16] = 62;
+ faces[ 8][ 5] = 15; faces[ 8][ 9] = 31; faces[ 8][13] = 47; faces[ 8][17] = 63;
+
+ faces[ 9][ 0] = 0;
+ faces[ 9][ 1] = 0;
+ faces[ 9][ 2] = 8; faces[ 9][ 6] = 24; faces[ 9][10] = 40; faces[ 9][14] = 56;
+ faces[ 9][ 3] = 9; faces[ 9][ 7] = 25; faces[ 9][11] = 41; faces[ 9][15] = 57;
+ faces[ 9][ 4] = 10; faces[ 9][ 8] = 26; faces[ 9][12] = 42; faces[ 9][16] = 58;
+ faces[ 9][ 5] = 11; faces[ 9][ 9] = 27; faces[ 9][13] = 43; faces[ 9][17] = 59;
+
+ faces[10][ 0] = 0;
+ faces[10][ 1] = 0;
+ faces[10][ 2] = 4; faces[10][ 6] = 20; faces[10][10] = 36; faces[10][14] = 52;
+ faces[10][ 3] = 5; faces[10][ 7] = 21; faces[10][11] = 37; faces[10][15] = 53;
+ faces[10][ 4] = 6; faces[10][ 8] = 22; faces[10][12] = 38; faces[10][16] = 54;
+ faces[10][ 5] = 7; faces[10][ 9] = 23; faces[10][13] = 39; faces[10][17] = 55;
+
+ faces[11][ 0] = 0;
+ faces[11][ 1] = 0;
+ faces[11][ 2] = 0; faces[11][ 6] = 16; faces[11][10] = 32; faces[11][14] = 48;
+ faces[11][ 3] = 1; faces[11][ 7] = 17; faces[11][11] = 33; faces[11][15] = 49;
+ faces[11][ 4] = 2; faces[11][ 8] = 18; faces[11][12] = 34; faces[11][16] = 50;
+ faces[11][ 5] = 3; faces[11][ 9] = 19; faces[11][13] = 35; faces[11][17] = 51;
+
+ faces[12][ 0] = 0;
+ faces[12][ 1] = 0;
+ faces[12][ 2] = 12; faces[12][ 6] = 13; faces[12][10] = 14; faces[12][14] = 15;
+ faces[12][ 3] = 24; faces[12][ 7] = 25; faces[12][11] = 26; faces[12][15] = 27;
+ faces[12][ 4] = 36; faces[12][ 8] = 37; faces[12][12] = 38; faces[12][16] = 39;
+ faces[12][ 5] = 48; faces[12][ 9] = 49; faces[12][13] = 50; faces[12][17] = 51;
+
+ faces[13][ 0] = 0;
+ faces[13][ 1] = 0;
+ faces[13][ 2] = 0; faces[13][ 6] = 1; faces[13][10] = 2; faces[13][14] = 3;
+ faces[13][ 3] = 20; faces[13][ 7] = 21; faces[13][11] = 22; faces[13][15] = 23;
+ faces[13][ 4] = 40; faces[13][ 8] = 41; faces[13][12] = 42; faces[13][16] = 43;
+ faces[13][ 5] = 60; faces[13][ 9] = 61; faces[13][13] = 62; faces[13][17] = 63;
+
+ faces[14][ 0] = 0;
+ faces[14][ 1] = 0;
+ faces[14][ 2] = 12; faces[14][ 6] = 28; faces[14][10] = 44; faces[14][14] = 60;
+ faces[14][ 3] = 9; faces[14][ 7] = 25; faces[14][11] = 41; faces[14][15] = 57;
+ faces[14][ 4] = 6; faces[14][ 8] = 22; faces[14][12] = 38; faces[14][16] = 54;
+ faces[14][ 5] = 3; faces[14][ 9] = 19; faces[14][13] = 35; faces[14][17] = 51;
+
+ faces[15][ 0] = 0;
+ faces[15][ 1] = 0;
+ faces[15][ 2] = 15; faces[15][ 6] = 31; faces[15][10] = 47; faces[15][14] = 63;
+ faces[15][ 3] = 10; faces[15][ 7] = 26; faces[15][11] = 42; faces[15][15] = 58;
+ faces[15][ 4] = 5; faces[15][ 8] = 21; faces[15][12] = 37; faces[15][16] = 53;
+ faces[15][ 5] = 0; faces[15][ 9] = 16; faces[15][13] = 32; faces[15][17] = 48;
+
+ faces[16][ 0] = 0;
+ faces[16][ 1] = 0;
+ faces[16][ 2] = 12; faces[16][ 6] = 29; faces[16][10] = 46; faces[16][14] = 63;
+ faces[16][ 3] = 8; faces[16][ 7] = 25; faces[16][11] = 42; faces[16][15] = 59;
+ faces[16][ 4] = 4; faces[16][ 8] = 21; faces[16][12] = 38; faces[16][16] = 55;
+ faces[16][ 5] = 0; faces[16][ 9] = 17; faces[16][13] = 34; faces[16][17] = 51;
+
+ faces[17][ 0] = 0;
+ faces[17][ 1] = 0;
+ faces[17][ 2] = 15; faces[17][ 6] = 30; faces[17][10] = 45; faces[17][14] = 60;
+ faces[17][ 3] = 11; faces[17][ 7] = 26; faces[17][11] = 41; faces[17][15] = 56;
+ faces[17][ 4] = 7; faces[17][ 8] = 22; faces[17][12] = 37; faces[17][16] = 52;
+ faces[17][ 5] = 3; faces[17][ 9] = 18; faces[17][13] = 33; faces[17][17] = 48;
+ }
+
+ /**
+ * Render the current face set in the 2D window.
+ */
+ public void render2D(Graphics gc) {
+
+ gc.setColor(background);
+ gc.fillRect(0, 0, width, height);
+
+ int id;
+ int x, y;
+
+ float begX;
+ float begY;
+
+ for (int l=0; l<3; l++) {
+ begY = 28.0f + l*(5.f*23.3f);
+ for (int k=0; k<6; k++) {
+ begX = 11.65f + k*(5.f*11.65f);
+ int count = 0;
+ int face = l*6+k;
+ for (int i=0; i<4; i++) {
+ for (int j=0; j<4; j++) {
+ x = (int)begX + i*12;
+ y = (int)begY + j*12;
+ id = faces[face][count+2];
+ if (occupied[id] == HUMAN) {
+ x -= 2;
+ y -= 2;
+ gc.setColor(red);
+ gc.fillRect(x, y, 5, 5);
+ }
+ else if (occupied[id] == MACHINE) {
+ x -= 2;
+ y -= 2;
+ gc.setColor(blue);
+ gc.fillRect(x, y, 5, 5);
+ }
+ else {
+ x -= 1;
+ y -= 1;
+ gc.setColor(gray);
+ gc.fillRect(x, y, 2, 2);
+ }
+ if (highlight[face]) {
+ gc.setColor(yellow);
+ positions.setHighlight(faces[face][count+2]);
+ }
+ count++;
+ }
+ }
+ if (highlight[face])
+ gc.setColor(yellow);
+ else
+ gc.setColor(white);
+ if ((face+1)<10)
+ gc.drawString("Face "+(face+1), (int)begX-2, (int)begY+60);
+ else
+ gc.drawString("Face "+(face+1), (int)begX-4, (int)begY+60);
+ }
+ }
+ }
+
+ /**
+ * Determine what position has been selected in the 2D window.
+ */
+ public void checkSelection2D(int x, int y, int player) {
+
+ int id;
+ int posX, posY;
+
+ float begX;
+ float begY;
+
+ for (int l=0; l<3; l++) {
+ begY = 28.0f + l*(5.f*23.3f);
+ for (int k=0; k<6; k++) {
+ begX = 11.65f + k*(5.f*11.65f);
+ int count = 0;
+ int face = l*6+k;
+ for (int i=0; i<4; i++) {
+ for (int j=0; j<4; j++) {
+ posX = (int)begX + i*12;
+ posY = (int)begY + j*12;
+ if (x > posX-4 && x < posX+4 &&
+ y > posY-4 && y < posY+4) {
+
+ id = faces[face][count+2];
+
+ if (occupied[id] == UNOCCUPIED) {
+ positions.set(id, player);
+ selection(id, player);
+ canvas.repaint();
+ }
+ return;
+ }
+ count++;
+ }
+ }
+ if ((x > begX-4 && x < begX+40) &&
+ (y > begY+45 && y < begY+60) ) {
+
+ count = 0;
+ for (int i=0; i<4; i++) {
+ for (int j=0; j<4; j++) {
+ if (highlight[face])
+ positions.clearHighlight(faces[face][count+2]);
+ count++;
+ }
+ }
+ if (highlight[face])
+ highlight[face] = false;
+ else
+ highlight[face] = true;
+ canvas.repaint();
+ }
+ }
+ }
+
+ }
+
+
+ /**
+ * Record the player's move.
+ */
+ public void selection(int pos, int player) {
+
+ int num_combinations;
+ int comb;
+
+ this.player = player;
+
+ if (player == HUMAN) {
+
+ // If position is already occupied, return.
+ if (occupied[pos] != 0) return;
+
+ // Mark the position as HUMAN.
+ occupied[pos] = HUMAN;
+
+ // Update the logic arrays.
+ this.player = update_logic_arrays(pos);
+
+ // Have the computer determine its move.
+ choose_move();
+ }
+ }
+
+
+ /**
+ * Determine the computer's move.
+ */
+ public void choose_move () {
+
+ if (player == MACHINE) {
+
+ // Babe in the woods.
+ if (skill_level == 0) {
+ if (!block_winning_move()) {
+ if (!pick_7()) {
+ if (!check_outside_four()) {
+ pick_best_position();
+ }
+ }
+ }
+ }
+
+ // Walk and chew gum.
+ else if (skill_level == 1) {
+ if (!block_winning_move()) {
+ if (!block_intersecting_rows()) {
+ if (!block_inside_four()) {
+ if (!block_outside_four()) {
+ pick_best_position();
+ }
+ }
+ }
+ }
+ }
+
+ // Jeopordy contestant.
+ else if (skill_level == 2) {
+ if (!block_winning_move()) {
+ if (!block_intersecting_rows()) {
+ if (!block_inside_four()) {
+ if (!block_outside_four()) {
+ if (!pick_7()) {
+ pick_best_position();
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Rocket scientist.
+ else if (skill_level == 3) {
+ if (!block_winning_move()) {
+ if (!block_intersecting_rows()) {
+ if (!block_chair_move()) {
+ if (!check_face_three()) {
+ if (!block_central_four()) {
+ if (!block_inside_four()) {
+ if (!block_outside_four()) {
+ if (!take_inside_four()) {
+ if (!take_outside_four()) {
+ if (!pick_7()) {
+ if (!check_outside_four()) {
+ pick_best_position();
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Be afraid, be very afraid.
+ else if (skill_level == 4) {
+ if (!block_winning_move()) {
+ if (!block_intersecting_rows()) {
+ if (!block_chair_move()) {
+ if (!block_walk_move()) {
+ if (!block_central_four()) {
+ if (!block_inside_four()) {
+ if (!block_outside_four()) {
+ if (!check_face_three()) {
+ if (!check_intersecting_rows2()) {
+ if (!take_inside_four()) {
+ if (!take_outside_four()) {
+ if (!pick_7()) {
+ if (!check_outside_four()) {
+ pick_best_position();
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+
+ /**
+ * Check for a winning move.
+ */
+ public boolean block_winning_move() {
+
+ // Loop through each combination and see if any player occupies
+ // three positions. If so, take the last remaining position.
+ int pos;
+ for (int i=0; i<76; i++) {
+ if (combinations[i][0] == 3) {
+ for (int j=2; j<6; j++) {
+ pos = combinations[i][j];
+ if (occupied[pos] == 0) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_winning_move: true");
+ return true;
+ }
+ }
+ }
+ }
+ if (debug) System.out.println("check_winning_move: false");
+ return false;
+ }
+
+
+ /**
+ * Block outside four
+ */
+ public boolean block_outside_four() {
+
+ int pos;
+ int index = 0;
+ int max = 0;
+
+ // Block the opponent, if necessary.
+ for (int i=0; i<18; i++) {
+ if (outside_four[i][0] > 0 &&
+ outside_four[i][1] == HUMAN) {
+ if(outside_four[i][0] > max) {
+ index = i;
+ max = outside_four[i][0];
+ }
+ }
+ }
+
+ if (max > 0) {
+ for (int j=2; j<6; j++) {
+ pos = outside_four[index][j];
+ if (occupied[pos] == 0) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_outside_four: true");
+ return true;
+ }
+ }
+ }
+
+ if (debug) System.out.println("block_outside_four: false");
+ return false;
+ }
+
+
+ /**
+ * Block central four
+ */
+ public boolean block_central_four() {
+
+ int pos;
+ int index = 0;
+ int max = 0;
+
+ // Block the opponent, if necessary.
+ for (int i=1; i<3; i++) {
+ if (inside_four[i][0] > 0 &&
+ inside_four[i][1] == HUMAN) {
+ if(inside_four[i][0] > max) {
+ index = i;
+ max = inside_four[i][0];
+ }
+ }
+ }
+
+ if (max > 0) {
+ for (int j=2; j<6; j++) {
+ pos = inside_four[index][j];
+ if (occupied[pos] == 0) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_central_four: true");
+ return true;
+ }
+ }
+ }
+
+ if (debug) System.out.println("block_central_four: false");
+ return false;
+ }
+
+ /**
+ * Check each face for a forced win.
+ */
+ public boolean check_face_three() {
+
+ int pos;
+ int index = 0;
+ int human = 0;
+ int machine = 0;
+
+ // Block the opponent from a forced win.
+ for (int i=0; i<18; i++) {
+ if (outside_four[i][0] == -1) {
+ human = 0;
+ machine = 0;
+ for (int j=2; j<6; j++) {
+ if (occupied[outside_four[i][j]] == MACHINE)
+ machine++;
+ else if (occupied[outside_four[i][j]] == HUMAN)
+ human++;
+ }
+ if (debug) System.out.println("machine = " + machine);
+ if (debug) System.out.println("human = " + human);
+ if (human == 3 && machine == 1) {
+ if (debug) System.out.println("human == 3 && machine == 1");
+ for (int j=2; j<18; j++) {
+ pos = faces[i][j];
+ if (occupied[pos] == 0) {
+ for (int k=0; k<76; k++) {
+ if (combinations[i][0] == 2 &
+ combinations[i][1] == HUMAN) {
+ for (int l=0; l<4; l++) {
+ if (combinations[i][l] == pos) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("check_face_three: true");
+ return true;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (debug) System.out.println("check_face_three: false");
+ return false;
+ }
+
+
+
+ /**
+ * Block inside four
+ */
+ public boolean block_inside_four() {
+
+ int pos;
+ int index = 0;
+ int max = 0;
+
+ // Block the opponent, if necessary.
+ for (int i=0; i<18; i++) {
+ if (inside_four[i][0] > 0 &&
+ inside_four[i][1] == HUMAN) {
+ if(inside_four[i][0] > max) {
+ index = i;
+ max = inside_four[i][0];
+ }
+ }
+ }
+
+ if (max > 0) {
+ for (int j=2; j<6; j++) {
+ pos = inside_four[index][j];
+ if (occupied[pos] == 0) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_inside_four: true");
+ return true;
+ }
+ }
+ }
+
+ if (debug) System.out.println("block_inside_four: false");
+ return false;
+ }
+
+
+ public boolean block_chair_move() {
+
+ int pos;
+
+ int ncorners = 0; // Number of corners owned by human
+ int corner = 0; // Corner owned by machine
+
+ if (debug) System.out.println("inside block_chair_move");
+
+ // Loop through all of the faces.
+ for(int i=0; i<18; i++) {
+
+ // Determine which corners the human owns.
+ if (occupied[faces[i][2]] == HUMAN)
+ ncorners++;
+ else if (occupied[faces[i][2]] == MACHINE)
+ corner = 2;
+ if (occupied[faces[i][5]] == HUMAN)
+ ncorners++;
+ else if (occupied[faces[i][5]] == MACHINE)
+ corner = 5;
+ if (occupied[faces[i][14]] == HUMAN)
+ ncorners++;
+ else if (occupied[faces[i][14]] == MACHINE)
+ corner = 14;
+ if (occupied[faces[i][17]] == HUMAN)
+ ncorners++;
+ else if (occupied[faces[i][17]] == MACHINE)
+ corner = 17;
+
+ // If the human owns three corners, continue with the search.
+ if (ncorners == 3) {
+ if (corner == 2) {
+ if (occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][ 7]] == 0 &&
+ occupied[faces[i][ 8]] == 0 && occupied[faces[i][11]] == 0 &&
+ occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
+ pos = faces[i][11];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][ 8]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0 &&
+ occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
+ pos = faces[i][12];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 7]] == 0 &&
+ occupied[faces[i][ 8]] == 0 && occupied[faces[i][ 9]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][13]] == 0) {
+ pos = faces[i][8];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][10]] == HUMAN && occupied[faces[i][ 8]] == 0 &&
+ occupied[faces[i][ 9]] == 0 && occupied[faces[i][11]] == 0 &&
+ occupied[faces[i][12]] == 0 && occupied[faces[i][13]] == 0) {
+ pos = faces[i][11];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][ 7]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
+ occupied[faces[i][ 8]] == 0 && occupied[faces[i][11]] == 0 &&
+ occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
+ pos = faces[i][11];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][12]] == HUMAN && occupied[faces[i][ 4]] == 0 &&
+ occupied[faces[i][ 8]] == 0 && occupied[faces[i][11]] == 0 &&
+ occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
+ pos = faces[i][16];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ }
+ else if (corner == 5) {
+ if (occupied[faces[i][ 9]] == HUMAN && occupied[faces[i][ 6]] == 0 &&
+ occupied[faces[i][ 7]] == 0 && occupied[faces[i][ 8]] == 0 &&
+ occupied[faces[i][10]] == 0 && occupied[faces[i][12]] == 0) {
+ pos = faces[i][7];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][13]] == HUMAN && occupied[faces[i][ 7]] == 0 &&
+ occupied[faces[i][ 7]] == 0 && occupied[faces[i][10]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0) {
+ pos = faces[i][12];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][ 8]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0 &&
+ occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
+ pos = faces[i][12];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][ 7]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0 &&
+ occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
+ pos = faces[i][7];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][ 4]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0 &&
+ occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
+ pos = faces[i][12];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][11]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
+ occupied[faces[i][ 7]] == 0 && occupied[faces[i][12]] == 0 &&
+ occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
+ pos = faces[i][ 7];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ }
+ else if (corner == 14) {
+ if (occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 7]] == 0 &&
+ occupied[faces[i][ 8]] == 0 && occupied[faces[i][ 9]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][13]] == 0) {
+ pos = faces[i][7];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][10]] == HUMAN && occupied[faces[i][ 8]] == 0 &&
+ occupied[faces[i][ 9]] == 0 && occupied[faces[i][11]] == 0 &&
+ occupied[faces[i][12]] == 0 && occupied[faces[i][13]] == 0) {
+ pos = faces[i][12];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][15]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
+ occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 7]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0) {
+ pos = faces[i][3];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][16]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
+ occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 7]] == 0 &&
+ occupied[faces[i][ 8]] == 0 && occupied[faces[i][12]] == 0) {
+ pos = faces[i][12];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][11]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
+ occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 7]] == 0 &&
+ occupied[faces[i][12]] == 0 && occupied[faces[i][15]] == 0) {
+ pos = faces[i][7];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][ 6]] == 0 &&
+ occupied[faces[i][ 7]] == 0 && occupied[faces[i][ 9]] == 0 &&
+ occupied[faces[i][12]] == 0 && occupied[faces[i][13]] == 0) {
+ pos = faces[i][7];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ }
+ else if (corner == 17) {
+ if (occupied[faces[i][ 9]] == HUMAN && occupied[faces[i][ 6]] == 0 &&
+ occupied[faces[i][ 7]] == 0 && occupied[faces[i][ 8]] == 0 &&
+ occupied[faces[i][10]] == 0 && occupied[faces[i][11]] == 0) {
+ pos = faces[i][8];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][13]] == HUMAN && occupied[faces[i][ 6]] == 0 &&
+ occupied[faces[i][ 8]] == 0 && occupied[faces[i][10]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0) {
+ pos = faces[i][11];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][15]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
+ occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 7]] == 0 &&
+ occupied[faces[i][ 8]] == 0 && occupied[faces[i][11]] == 0) {
+ pos = faces[i][11];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][16]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
+ occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 8]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0) {
+ pos = faces[i][8];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][12]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
+ occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 8]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][16]] == 0) {
+ pos = faces[i][8];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (occupied[faces[i][ 7]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
+ occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 8]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][15]] == 0) {
+ pos = faces[i][11];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ }
+ }
+ ncorners = 0;
+ corner = -1;
+ }
+ if (debug) System.out.println("block_chair_move: false");
+ return false;
+ }
+
+ public boolean block_walk_move() {
+
+ int pos;
+
+ if (debug) System.out.println("inside block_walk_move");
+
+ // Loop through all of the faces.
+ for(int i=0; i<18; i++) {
+
+ // Look for a matching pattern.
+ if (occupied[faces[i][ 2]] == HUMAN && occupied[faces[i][14]] == HUMAN &&
+ occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][15]] == HUMAN &&
+ occupied[faces[i][ 6]] == 0 && occupied[faces[i][10]] == 0 &&
+ occupied[faces[i][ 7]] == 0 && occupied[faces[i][11]] == 0) {
+
+ if (occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][ 9]] == 0) {
+ pos = faces[i][6];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ else if (occupied[faces[i][12]] == HUMAN && occupied[faces[i][13]] == 0) {
+ pos = faces[i][10];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ }
+
+ // Look for a matching pattern.
+ if (occupied[faces[i][14]] == HUMAN && occupied[faces[i][17]] == HUMAN &&
+ occupied[faces[i][10]] == HUMAN && occupied[faces[i][13]] == HUMAN &&
+ occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0 &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0) {
+
+ if (occupied[faces[i][7]] == HUMAN && occupied[faces[i][3]] == 0) {
+ pos = faces[i][15];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ else if (occupied[faces[i][8]] == HUMAN && occupied[faces[i][4]] == 0) {
+ pos = faces[i][16];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ }
+
+ // Look for a matching pattern.
+ if (occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][16]] == HUMAN &&
+ occupied[faces[i][ 5]] == HUMAN && occupied[faces[i][17]] == HUMAN &&
+ occupied[faces[i][ 8]] == 0 && occupied[faces[i][12]] == 0 &&
+ occupied[faces[i][ 9]] == 0 && occupied[faces[i][13]] == 0) {
+
+ if (occupied[faces[i][11]] == HUMAN && occupied[faces[i][10]] == 0) {
+ pos = faces[i][18];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ else if (occupied[faces[i][7]] == HUMAN && occupied[faces[i][6]] == 0) {
+ pos = faces[i][9];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ }
+
+ // Look for a matching pattern.
+ if (occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 9]] == HUMAN &&
+ occupied[faces[i][ 2]] == HUMAN && occupied[faces[i][ 5]] == HUMAN &&
+ occupied[faces[i][ 7]] == 0 && occupied[faces[i][ 8]] == 0 &&
+ occupied[faces[i][ 3]] == 0 && occupied[faces[i][ 4]] == 0) {
+
+ if (occupied[faces[i][11]] == HUMAN && occupied[faces[i][15]] == 0) {
+ pos = faces[i][3];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ else if (occupied[faces[i][12]] == HUMAN && occupied[faces[i][16]] == 0) {
+ pos = faces[i][4];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ }
+
+ // Look for a matching pattern.
+ if (occupied[faces[i][ 2]] == HUMAN && occupied[faces[i][14]] == HUMAN &&
+ occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][16]] == HUMAN &&
+ occupied[faces[i][ 6]] == 0 && occupied[faces[i][10]] == 0 &&
+ occupied[faces[i][ 8]] == 0 && occupied[faces[i][12]] == 0) {
+
+ if ((occupied[faces[i][7]] == HUMAN && occupied[faces[i][9]] == 0) ||
+ (occupied[faces[i][9]] == HUMAN && occupied[faces[i][7]] == 0) ) {
+ pos = faces[i][6];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ else if ((occupied[faces[i][11]] == HUMAN && occupied[faces[i][13]] == 0) ||
+ (occupied[faces[i][13]] == HUMAN && occupied[faces[i][11]] == 0) ) {
+ pos = faces[i][10];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ }
+
+ // Look for a matching pattern.
+ if (occupied[faces[i][14]] == HUMAN && occupied[faces[i][17]] == HUMAN &&
+ occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 9]] == HUMAN &&
+ occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0 &&
+ occupied[faces[i][ 7]] == 0 && occupied[faces[i][ 8]] == 0) {
+
+ if ((occupied[faces[i][11]] == HUMAN && occupied[faces[i][ 3]] == 0) ||
+ (occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][11]] == 0) ) {
+ pos = faces[i][15];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ else if ((occupied[faces[i][12]] == HUMAN && occupied[faces[i][ 4]] == 0) ||
+ (occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][12]] == 0) ) {
+ pos = faces[i][16];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ }
+
+ // Look for a matching pattern.
+ if (occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][15]] == HUMAN &&
+ occupied[faces[i][ 5]] == HUMAN && occupied[faces[i][17]] == HUMAN &&
+ occupied[faces[i][ 7]] == 0 && occupied[faces[i][11]] == 0 &&
+ occupied[faces[i][ 9]] == 0 && occupied[faces[i][13]] == 0) {
+
+ if ((occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 8]] == 0) ||
+ (occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][ 6]] == 0) ) {
+ pos = faces[i][9];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ else if ((occupied[faces[i][10]] == HUMAN && occupied[faces[i][12]] == 0) ||
+ (occupied[faces[i][12]] == HUMAN && occupied[faces[i][10]] == 0) ) {
+ pos = faces[i][13];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ }
+
+ // Look for a matching pattern.
+ if (occupied[faces[i][10]] == HUMAN && occupied[faces[i][13]] == HUMAN &&
+ occupied[faces[i][ 2]] == HUMAN && occupied[faces[i][ 5]] == HUMAN &&
+ occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0 &&
+ occupied[faces[i][ 3]] == 0 && occupied[faces[i][ 4]] == 0) {
+
+ if ((occupied[faces[i][ 7]] == HUMAN && occupied[faces[i][15]] == 0) ||
+ (occupied[faces[i][15]] == HUMAN && occupied[faces[i][ 7]] == 0) ) {
+ pos = faces[i][3];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ else if ((occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][16]] == 0) ||
+ (occupied[faces[i][16]] == HUMAN && occupied[faces[i][ 8]] == 0) ) {
+ pos = faces[i][4];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ }
+
+ }
+
+ if (debug) System.out.println("block_walk_move: false");
+ return false;
+ }
+
+ public boolean check_chair_move() {
+
+ int pos;
+
+ // If the "block chair flag" is set, all we need to do is
+ // block the winning path...
+ if (block_chair_flag) {
+ pos = faces[block_chair_face][block_chair_next_move];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: march");
+ return true;
+ }
+
+ int ncorners = 0; // Number of corners owned by human
+ int corner = 0; // Corner owned by machine
+
+ // Loop through all of the faces.
+ for(int i=0; i<18; i++) {
+
+ // Determine which corners the human owns.
+ if (faces[i][ 2] == HUMAN)
+ ncorners++;
+ else
+ corner = 2;
+ if (faces[i][ 5] == HUMAN)
+ ncorners++;
+ else
+ corner = 5;
+ if (faces[i][14] == HUMAN)
+ ncorners++;
+ else
+ corner = 14;
+ if (faces[i][17] == HUMAN)
+ ncorners++;
+ else
+ corner = 17;
+
+ // If the human owns three corners, continue with the search.
+ if (ncorners == 3) {
+ if (corner == 2) {
+ if (faces[i][ 3] == HUMAN && faces[i][ 7] == 0 &&
+ faces[i][ 8] == 0 && faces[i][11] == 0 &&
+ faces[i][15] == 0 && faces[i][16] == 0) {
+ block_chair_flag = true;
+ block_chair_next_move = 11;
+ block_chair_face = i;
+ pos = faces[i][15];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ if (faces[i][ 4] == HUMAN && faces[i][ 8] == 0 &&
+ faces[i][11] == 0 && faces[i][12] == 0 &&
+ faces[i][15] == 0 && faces[i][16] == 0) {
+ block_chair_flag = true;
+ block_chair_next_move = 16;
+ block_chair_face = i;
+ pos = faces[i][8];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_chair_move: found");
+ return true;
+ }
+ }
+ else if (corner == 5) {
+ block_chair_flag = true;
+ block_chair_next_move = 11;
+ block_chair_face = i;
+ pos = faces[i][15];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("check_face_three: true");
+ return true;
+ }
+ else if (corner == 14) {
+ block_chair_flag = true;
+ block_chair_next_move = 11;
+ block_chair_face = i;
+ pos = faces[i][15];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("check_face_three: true");
+ return true;
+ }
+ else if (corner == 17) {
+ block_chair_flag = true;
+ block_chair_next_move = 11;
+ block_chair_face = i;
+ pos = faces[i][15];
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("check_face_three: true");
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Take inside four
+ */
+ public boolean take_inside_four() {
+
+ int pos = 0;
+ boolean found = false;
+
+ if (occupied[21] == 0) {
+ found = true;
+ pos = 21;
+ }
+ else if (occupied[22] == 0) {
+ found = true;
+ pos = 22;
+ }
+ else if (occupied[25] == 0) {
+ found = true;
+ pos = 25;
+ }
+ else if (occupied[26] == 0) {
+ found = true;
+ pos = 26;
+ }
+ else if (occupied[37] == 0) {
+ found = true;
+ pos = 37;
+ }
+ else if (occupied[38] == 0) {
+ found = true;
+ pos = 38;
+ }
+ else if (occupied[41] == 0) {
+ found = true;
+ pos = 41;
+ }
+ else if (occupied[42] == 0) {
+ found = true;
+ pos = 42;
+ }
+
+ if (found) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("take_inside_four: true");
+ return true;
+ }
+
+ if (debug) System.out.println("take_inside_four: false");
+ return false;
+ }
+
+
+ /**
+ * Check occupancy of outside four.
+ */
+ public boolean check_outside_four() {
+
+ int pos = 0;
+
+ // Finish off the four corner combination.
+ if (outside_four_flag) {
+ if (occupied[faces[face_index][7]] == 0) {
+ pos = faces[face_index][7];
+ }
+ else if (occupied[faces[face_index][6]] == 0) {
+ pos = faces[face_index][6];
+ }
+
+ if (occupied[pos] == 0) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ return true;
+ }
+ }
+
+ // Look for a four corner combination.
+ for (int i=0; i<18; i++) {
+ if (outside_four[i][0] == 4 &&
+ outside_four[i][1] == MACHINE) {
+ if (faces[i][0] > 0 &&
+ faces[i][1] == MACHINE) {
+ if (occupied[faces[i][8]] == 0) {
+ pos = faces[i][8];
+ outside_four_flag = true;
+ face_index = i;
+ }
+ if (occupied[pos] == 0) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("check_outside_four: true");
+ return true;
+ }
+ }
+ }
+ }
+
+ // Take the corners, if available.
+ for (int i=0; i<18; i++) {
+ if (outside_four[i][0] > 0 &&
+ outside_four[i][1] == MACHINE) {
+ if (faces[i][0] > 0 &&
+ faces[i][1] == MACHINE) {
+ for (int j=2; j<6; j++) {
+ pos = outside_four[i][j];
+ if (occupied[pos] == 0) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("check_outside_four: true");
+ return true;
+ }
+ }
+ }
+ }
+ }
+
+ // Look for an "outside four" combination in a face in which the
+ // opponent holds no positions.
+ for (int i=0; i<18; i++) {
+ if (outside_four[i][0] == 0 || (outside_four[i][0] > 0 &&
+ outside_four[i][1] == MACHINE)) {
+
+ if (outside_four[i][1] == MACHINE)
+ outside_four_flag = true;
+ for (int j=2; j<6; j++) {
+ pos = outside_four[i][j];
+ if (occupied[pos] == 0) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("check_outside_four: true");
+ return true;
+ }
+ }
+ }
+ }
+
+ if (debug) System.out.println("check_outside_four: false");
+ return false;
+ }
+
+
+ /**
+ * Take outside four
+ */
+ public boolean take_outside_four() {
+
+ int pos = 0;
+ boolean found = false;
+
+ if (occupied[0] == 0) {
+ found = true;
+ pos = 0;
+ }
+ else if (occupied[3] == 0) {
+ found = true;
+ pos = 3;
+ }
+ else if (occupied[12] == 0) {
+ found = true;
+ pos = 12;
+ }
+ else if (occupied[15] == 0) {
+ found = true;
+ pos = 15;
+ }
+ else if (occupied[48] == 0) {
+ found = true;
+ pos = 48;
+ }
+ else if (occupied[51] == 0) {
+ found = true;
+ pos = 51;
+ }
+ else if (occupied[60] == 0) {
+ found = true;
+ pos = 60;
+ }
+ else if (occupied[63] == 0) {
+ found = true;
+ pos = 63;
+ }
+
+ if (found) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("take_outside_four: true");
+ return true;
+ }
+
+ if (debug) System.out.println("take_outside_four: false");
+ return false;
+ }
+
+
+ /**
+ * Check for a forced win by intersecting rows. Block
+ * if necessary.
+ */
+ public boolean block_intersecting_rows() {
+
+ int pos;
+
+ // Loop through each row and check for rows that have two
+ // positions occupied by the human and two positions which are empty.
+ // Make sure that none of the empty positions in this row intersect
+ // with another row that also contains two positions held by the human.
+ // If so, block the row by taking the position at the intersection
+ // of these two row.
+
+ // Loop through each row.
+ for (int i=0; i<76; i++) {
+
+ // Look for a row that has two positions held by the human.
+ if (combinations[i][0] == 2 && combinations[i][1] == HUMAN) {
+
+ if (debug)
+ System.out.println(" row " + i + "has 2 positions occupied by the human");
+
+ // Mark this row with a flag.
+ combinations[i][6] = 1;
+
+ // Check each position in the row.
+ for (int j=2; j<6; j++) {
+
+ // Look for the empty positions in the row.
+ pos = combinations[i][j];
+ if (occupied[pos] == 0) {
+
+ // Loop through the rows again.
+ for (int k=0; k<76; k++) {
+
+ if (debug) System.out.println(" row " + k);
+
+ // Look for another row that has two positions held
+ // by the human (and which is unmarked.) modified
+ if (combinations[k][0] == 2 &&
+ combinations[k][1] == HUMAN &&
+ combinations[k][6] == 0) {
+
+ if (debug)
+ System.out.println("found an intersecting row: row " + k);
+
+ // Check the positions in this row and see if
+ // any match the position we're looking for. If
+ // we find a match, grab the position and return.
+ for (int l=2; l<6; l++) {
+ if (pos == combinations[k][l]) {
+ combinations[i][6] = 0;
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("block_intersecting_rows: true");
+ return true;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Unmark the combination before moving on.
+ combinations[i][6] = 0;
+ }
+
+ }
+ if (debug) System.out.println("block_intersecting_rows: false");
+ return false;
+ }
+
+ /**
+ * Check for a forced win by intersecting rows. Block
+ * if necessary.
+ */
+ public boolean check_intersecting_rows2() {
+
+ int pos;
+
+ // Loop through each row and check for rows that have two
+ // positions occupied by the human and two positions which are empty.
+ // Make sure that none of the empty positions in this row intersect
+ // with another row that also contains two positions held by the human.
+ // If so, block the row by taking the position at the intersection
+ // of these two row.
+
+ // Loop through each row.
+ for (int i=0; i<76; i++) {
+
+ // Look for a row that has two positions held by the human.
+ if (combinations[i][0] == 2 && combinations[i][1] == HUMAN) {
+
+ if (debug) {
+ System.out.println(" row " + i + "has 2 positions occupied by the human");
+ }
+
+ // Mark this row with a flag.
+ combinations[i][6] = 1;
+
+ // Check each position in the row.
+ for (int j=2; j<6; j++) {
+
+ // Look for the empty positions in the row.
+ pos = combinations[i][j];
+ if (occupied[pos] == 0) {
+
+ // Loop through the rows again.
+ for (int k=0; k<76; k++) {
+
+ if (debug) System.out.println(" row " + k);
+
+ // Look for another row that has two positions held
+ // by the human (and which is unmarked.) modified
+ if (combinations[k][0] == 1 &&
+ combinations[k][1] == HUMAN &&
+ combinations[k][6] == 0) {
+
+ if (debug)
+ System.out.println("found an intersecting row: row " + k);
+
+ // Check the positions in this row and see if
+ // any match the position we're looking for. If
+ // we find a match, grab the position and return.
+ for (int l=2; l<6; l++) {
+ if (pos == combinations[k][l]) {
+ combinations[i][6] = 0;
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("check_intersecting_rows: true");
+ return true;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Unmark the combination before moving on.
+ combinations[i][6] = 0;
+ }
+
+ }
+ if (debug) System.out.println("check_intersecting_rows: false");
+ return false;
+ }
+
+
+ /**
+ * Check for a forced win by intersecting rows. Block
+ * if necessary.
+ */
+ public boolean check_for_two() {
+
+ int pos;
+
+ // Loop through the rows.
+ for (int i=0; i<76; i++) {
+
+ // Look for a row that has two positions held
+ // by the human (and which is unmarked.)
+ if (combinations[i][0] == 2 &&
+ combinations[i][1] == HUMAN &&
+ combinations[i][6] == 0) {
+
+ // Take the first available spot.
+ for (int j=2; j<6; j++) {
+ pos = combinations[i][j];
+ if (occupied[pos] == 0) {
+ occupied[pos] = MACHINE;
+ positions.set(pos, MACHINE);
+ player = update_logic_arrays(pos);
+ if (debug) System.out.println("check_for_two: true");
+ return true;
+ }
+ }
+
+ }
+ }
+ if (debug) System.out.println("check_for_two: false");
+ return false;
+ }
+
+ public void undo_move() {
+
+ // Return if no moves are recorded
+ if (nmoves == 0) return;
+
+ // Set the undo flag
+ undoFlag = true;
+
+ // Undo the last two moves
+ positions.clear(moves[--nmoves]);
+ positions.clear(moves[--nmoves]);
+
+ // Undo the winner flag in the positions object
+ positions.noWinner();
+
+ // Repaint the 2D canvas.
+ canvas.repaint();
+
+ // Reset the inside/outside flags
+ inside_four_flag = false;
+ outside_four_flag = false;
+ block_chair_flag = false;
+
+ // Reset the board
+ for (int i=0; i<64; i++) {
+ occupied[i] = 0;
+ }
+
+ // Reset the inside/outside arrays
+ for (int i=0; i<18; i++) {
+ inside_four[i][0] = 0;
+ inside_four[i][1] = 0;
+ outside_four[i][0] = 0;
+ outside_four[i][1] = 0;
+ }
+
+ // Reset the faces array
+ for (int i=0; i<18; i++) {
+ faces[i][0] = 0;
+ faces[i][1] = 0;
+ }
+
+ // Reset the combinations array
+ for (int i=0; i<76; i++) {
+ combinations[i][0] = 0;
+ combinations[i][1] = 0;
+ }
+
+ if (nmoves == 0) {
+ undoFlag = false;
+ player = HUMAN;
+ return;
+ }
+
+ // Update the logic arrays
+ int pos;
+ player = HUMAN;
+ for (int i=0; i<nmoves; i++) {
+ pos = moves[i];
+ occupied[pos] = player;
+ player = update_logic_arrays(pos);
+ }
+
+ // Reset the "best picks" array
+ update_best_picks();
+
+ // Reset the player and undo flag
+ player = HUMAN;
+ undoFlag = false;
+ }
+
+ /**
+ * Update the logic arrays that keep track of positions and status.
+ * If we have a winner, stop the game.
+ */
+ public int update_logic_arrays(int pos) {
+
+ // Record the move.
+ if (!undoFlag) {
+ moves[nmoves++] = pos;
+ }
+
+ // Get the number of combinations that this position has.
+ int num_combinations = pos_to_comb[pos][0];
+
+ // Go through each combination associated with this position
+ // and update the status. If we have a winner, stop the game.
+ int comb;
+ for (int j=0; j<num_combinations; j++) {
+ comb = pos_to_comb[pos][j+1];
+ if (combinations[comb][1] != player &&
+ combinations[comb][1] != 0) {
+ combinations[comb][0] = -1;
+ }
+ else {
+ combinations[comb][0]++;
+ if (combinations[comb][0] == 4) {
+ end_time = System.currentTimeMillis();
+ time = (end_time - beg_time)/1000;
+ panel.winner(player, skill_level, nmoves, time);
+ panel.repaint();
+ canvas.repaint();
+ positions.winner();
+ return END;
+ }
+ else {
+ combinations[comb][1] = player;
+ }
+ }
+ }
+
+ // Update the best_picks array.
+ update_best_picks();
+
+ // Update the inside_four array.
+ for (int i=0; i<18; i++) {
+ for (int j=2; j<6; j++) {
+ if (pos == inside_four[i][j]) {
+ if (inside_four[i][0] == 0) {
+ inside_four[i][0] = 1;
+ inside_four[i][1] = player;
+ }
+ else if (inside_four[i][1] == player) {
+ inside_four[i][0]++;
+ inside_four[i][1] = player;
+ }
+ else {
+ inside_four[i][0] = -1;
+ }
+ }
+ }
+ }
+
+ // Update the outside_four array.
+ for (int i=0; i<18; i++) {
+ for (int j=2; j<6; j++) {
+ if (pos == outside_four[i][j]) {
+ if (outside_four[i][0] == 0) {
+ outside_four[i][0] = 1;
+ outside_four[i][1] = player;
+ }
+ else if (outside_four[i][1] == player) {
+ outside_four[i][0]++;
+ outside_four[i][1] = player;
+ }
+ else {
+ outside_four[i][0] = -1;
+ }
+ }
+ }
+ }
+
+ // Update the faces array.
+ for (int i=0; i<18; i++) {
+ for (int j=2; j<18; j++) {
+ if (pos == faces[i][j]) {
+ if (faces[i][0] == 0) {
+ faces[i][0] = 1;
+ faces[i][1] = player;
+ }
+ else if (faces[i][1] == player) {
+ faces[i][0]++;
+ }
+ else {
+ faces[i][0] = -1;
+ }
+ }
+ }
+
+ }
+
+ // Switch players.
+ if (player == HUMAN)
+ return MACHINE;
+ else
+ return HUMAN;
+ }
+
+
+ /**
+ * Start a new game.
+ */
+ public void newGame() {
+
+ // Initialize the inside/outside flags.
+ inside_four_flag = false;
+ outside_four_flag = false;
+ block_chair_flag = false;
+
+ // Initialize the inside/outside arrays.
+ for (int i=0; i<18; i++) {
+ inside_four[i][0] = 0;
+ inside_four[i][1] = 0;
+ outside_four[i][0] = 0;
+ outside_four[i][1] = 0;
+ }
+
+ // Initialize the faces array.
+ for (int i=0; i<18; i++) {
+ faces[i][0] = 0;
+ faces[i][1] = 0;
+ }
+
+ // Initialize the board.
+ for (int i=0; i<64; i++) {
+ occupied[i] = 0;
+ }
+ for (int i=0; i<76; i++) {
+ combinations[i][0] = 0;
+ combinations[i][1] = 0;
+ }
+
+ // Reset the best_picks array.
+ update_best_picks();
+
+ // Set the player with the first move.
+ player = HUMAN;
+
+ // Initialize the number of moves.
+ nmoves = 0;
+
+ // Reset the playing positions.
+ positions.newGame();
+ }
+
+
+ /**
+ * Set the skill level.
+ */
+ public void set_skill_level(int level) {
+ skill_level = level;
+ }
+
+
+ /**
+ * Set up the pos_to_comb array.
+ */
+ public void setup_pos_to_comb() {
+
+ // Set up the pos_to_comb array to point to every winning
+ // combination a given position may have.
+ int count;
+ for (int i=0; i<64; i++) {
+ count = 1;
+ pos_to_comb[i][0] = 0;
+ for (int j=0; j<76; j++) {
+ for (int k=2; k<6; k++) {
+ if (combinations[j][k] == i) {
+ pos_to_comb[i][0]++;
+ pos_to_comb[i][count++] = j;
+ }
+ }
+ }
+ }
+
+ if (debug) {
+ for (int i=0; i<64; i++) {
+ System.out.println("");
+ for (int j=0; j<8; j++) {
+ System.out.println("pos_to_comb[" + i + "][" + j + "] = " + pos_to_comb[i][j]);
+ }
+ }
+ }
+
+ }
+
+
+ /**
+ * Update the best_picks array.
+ */
+ public void update_best_picks() {
+
+ // Re-calculate the best_picks array to point to every (current) winning
+ // combination a given position may have.
+ int count;
+ for (int i=0; i<64; i++) {
+
+ count = 1;
+ best_picks[i][0] = 0;
+ if (occupied[i] == 0) {
+ for (int j=0; j<76; j++) {
+
+ if (combinations[j][0] == 0 ||
+ combinations[j][1] == MACHINE) {
+
+ for (int k=2; k<6; k++) {
+ if (combinations[j][k] == i) {
+ best_picks[i][0]++;
+ best_picks[i][count++] = j;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (debug) {
+ for (int i=0; i<64; i++) {
+ System.out.println("");
+ for (int j=0; j<8; j++) {
+ System.out.println("best_picks[" + i + "][" + j + "] = " + best_picks[i][j]);
+ }
+ }
+ }
+ }
+
+
+ /**
+ * Pick the computer's best possible move based on the number
+ * of combinations per position. Choose the position with the
+ * most combinations.
+ */
+ public void pick_best_position() {
+
+ int pos = 0;
+ int max_num = 0;
+ for (int i=0; i<64; i++) {
+ if (best_picks[i][0] > max_num &&
+ occupied[i] == 0) {
+ pos = i;
+ max_num = best_picks[i][0];
+ }
+ }
+
+ // Mark the position as MACHINE.
+ occupied[pos] = MACHINE;
+
+ positions.set(pos, MACHINE);
+
+ // Udate the logic arrays and reset the player.
+ player = update_logic_arrays(pos);
+ }
+
+
+ public boolean pick_7() {
+
+ for (int i=0; i<64; i++) {
+ if (best_picks[i][0] == 7) {
+ occupied[i] = MACHINE;
+ positions.set(i, MACHINE);
+ player = update_logic_arrays(i);
+ return true;
+ }
+ }
+ return false;
+
+ }
+
+ public void change_face() {
+ current_face = ++current_face%18;
+ }
+
+ public void label() {
+ label_flag ^= true;
+ }
+
+ public boolean unoccupied(int pos) {
+ if (occupied[pos] == UNOCCUPIED)
+ return true;
+ else
+ return false;
+ }
+}