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diff --git a/src/GLSLShaderTest/PhongShadingGLSL.java b/src/GLSLShaderTest/PhongShadingGLSL.java
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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import com.sun.j3d.utils.geometry.Sphere;
-import com.sun.j3d.utils.shader.StringIO;
-import com.sun.j3d.utils.universe.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-import java.awt.GraphicsConfiguration;
-import java.io.IOException;
-
-/**
- *
- * @author kcr
- */
-public class PhongShadingGLSL extends javax.swing.JFrame {
-
- // Constants for type of light to use
- private static final int DIRECTIONAL_LIGHT = 0;
- private static final int POINT_LIGHT = 1;
- private static final int SPOT_LIGHT = 2;
-
- // Flag indicates type of lights: directional, point, or spot lights.
- private static int lightType = DIRECTIONAL_LIGHT;
-
- private SimpleUniverse u = null;
-
- private ShaderAppearance sApp = null;
- private ShaderProgram gouraudSP = null;
- private ShaderProgram phongSP = null;
-
- public BranchGroup createSceneGraph() {
- Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
- Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
- Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
-// Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
-// Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
- Color3f lColor1 = new Color3f(1.0f, 1.0f, 0.5f);
- Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
- Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
-
- Transform3D t;
-
- // Create the root of the branch graph
- BranchGroup objRoot = new BranchGroup();
-
- // Create a Transformgroup to scale all objects so they
- // appear in the scene.
- TransformGroup objScale = new TransformGroup();
- Transform3D t3d = new Transform3D();
- t3d.setScale(0.5);
- objScale.setTransform(t3d);
- objRoot.addChild(objScale);
-
- // Create a bounds for the background and lights
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
-
- // Set up the background
- Background bg = new Background(bgColor);
- bg.setApplicationBounds(bounds);
- objRoot.addChild(bg);
-
- // Create the TransformGroup node and initialize it to the
- // identity. Enable the TRANSFORM_WRITE capability so that
- // our behavior code can modify it at run time. Add it to
- // the root of the subgraph.
- TransformGroup objTrans = new TransformGroup();
- objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objScale.addChild(objTrans);
-
- // Create a Sphere object, generate one copy of the sphere,
- // and add it into the scene graph.
- sApp = new ShaderAppearance();
- sApp.setCapability(ShaderAppearance.ALLOW_SHADER_PROGRAM_WRITE);
- Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);
- sApp.setMaterial(m);
-
- // Create Gouraud and Phong shader programs
- String vertexProgram = null;
- String fragmentProgram = null;
- Shader[] shaders = new Shader[2];
- String[] attrNames = { "numLights" };
-
- try {
- vertexProgram = StringIO.readFully("./gouraud.vert");
- fragmentProgram = StringIO.readFully("./gouraud.frag");
- }
- catch (IOException e) {
- throw new RuntimeException(e);
- }
- shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
- Shader.SHADER_TYPE_VERTEX,
- vertexProgram);
- shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
- Shader.SHADER_TYPE_FRAGMENT,
- fragmentProgram);
- gouraudSP = new GLSLShaderProgram();
- gouraudSP.setShaders(shaders);
-
- try {
- vertexProgram = StringIO.readFully("./phong.vert");
- fragmentProgram = StringIO.readFully("./phong.frag");
- }
- catch (IOException e) {
- throw new RuntimeException(e);
- }
- shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
- Shader.SHADER_TYPE_VERTEX,
- vertexProgram);
- shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
- Shader.SHADER_TYPE_FRAGMENT,
- fragmentProgram);
- phongSP = new GLSLShaderProgram();
- phongSP.setShaders(shaders);
-
- if (gouraudButton.isSelected()) {
- sApp.setShaderProgram(gouraudSP);
- } else if (phongButton.isSelected()) {
- sApp.setShaderProgram(phongSP);
- }
- Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 30, sApp);
- objTrans.addChild(sph);
-
- // Create a new Behavior object that will perform the
- // desired operation on the specified transform and add
- // it into the scene graph.
- Transform3D yAxis = new Transform3D();
- yAxis.rotZ(Math.PI);
- Alpha rotationAlpha = new Alpha(-1, 10000);
-
- RotationInterpolator rotator =
- new RotationInterpolator(rotationAlpha, objTrans, yAxis,
- 0.0f, (float) Math.PI*2.0f);
- rotator.setSchedulingBounds(bounds);
- objRoot.addChild(rotator);
-
- // Create the transform group node for the each light and initialize
- // it to the identity. Enable the TRANSFORM_WRITE capability so that
- // our behavior code can modify it at runtime. Add them to the root
- // of the subgraph.
- TransformGroup l1RotTrans = new TransformGroup();
- l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objScale.addChild(l1RotTrans);
-
- TransformGroup l2RotTrans = new TransformGroup();
- l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objScale.addChild(l2RotTrans);
-
- // Create transformations for the positional lights
- t = new Transform3D();
- Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
- t.set(lPos1);
- TransformGroup l1Trans = new TransformGroup(t);
- l1RotTrans.addChild(l1Trans);
-
-// t = new Transform3D();
-// Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);
-// t.set(lPos2);
-// TransformGroup l2Trans = new TransformGroup(t);
-// l2RotTrans.addChild(l2Trans);
-
- // Create Geometry for point lights
- ColoringAttributes caL1 = new ColoringAttributes();
-// ColoringAttributes caL2 = new ColoringAttributes();
- caL1.setColor(lColor1);
-// caL2.setColor(lColor2);
- Appearance appL1 = new Appearance();
-// Appearance appL2 = new Appearance();
- appL1.setColoringAttributes(caL1);
-// appL2.setColoringAttributes(caL2);
- l1Trans.addChild(new Sphere(0.05f, appL1));
-// l2Trans.addChild(new Sphere(0.05f, appL2));
-
- // Create lights
- AmbientLight aLgt = new AmbientLight(alColor);
-
- Light lgt1 = null;
-// Light lgt2 = null;
-
- Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
- Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
- Vector3f lDirect1 = new Vector3f(lPos1);
-// Vector3f lDirect2 = new Vector3f(lPos2);
- lDirect1.negate();
-// lDirect2.negate();
-
- switch (lightType) {
- case DIRECTIONAL_LIGHT:
- lgt1 = new DirectionalLight(lColor1, lDirect1);
-// lgt2 = new DirectionalLight(lColor2, lDirect2);
- break;
- case POINT_LIGHT:
- assert false : "can't get here";
- lgt1 = new PointLight(lColor1, lPoint, atten);
-// lgt2 = new PointLight(lColor2, lPoint, atten);
- break;
- case SPOT_LIGHT:
- assert false : "can't get here";
- lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1,
- 25.0f * (float)Math.PI / 180.0f, 10.0f);
-// lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2,
-// 25.0f * (float)Math.PI / 180.0f, 10.0f);
- break;
- }
-
- // Set the influencing bounds
- aLgt.setInfluencingBounds(bounds);
- lgt1.setInfluencingBounds(bounds);
-// lgt2.setInfluencingBounds(bounds);
-
- // Add the lights into the scene graph
- objScale.addChild(aLgt);
- l1Trans.addChild(lgt1);
-// l2Trans.addChild(lgt2);
-
- // Create a new Behavior object that will perform the desired
- // operation on the specified transform object and add it into the
- // scene graph.
- yAxis = new Transform3D();
- Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
- 0, 0,
- 4000, 0, 0,
- 0, 0, 0);
- RotationInterpolator rotator1 =
- new RotationInterpolator(rotor1Alpha,
- l1RotTrans,
- yAxis,
- 0.0f, (float) Math.PI*2.0f);
- rotator1.setSchedulingBounds(bounds);
- l1RotTrans.addChild(rotator1);
-
- // Create a new Behavior object that will perform the desired
- // operation on the specified transform object and add it into the
- // scene graph.
- Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
- 0, 0,
- 1000, 0, 0,
- 0, 0, 0);
- RotationInterpolator rotator2 =
- new RotationInterpolator(rotor2Alpha,
- l2RotTrans,
- yAxis,
- 0.0f, 0.0f);
- bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
- rotator2.setSchedulingBounds(bounds);
- l2RotTrans.addChild(rotator2);
-
- return objRoot;
- }
-
- private Canvas3D initScene() {
- GraphicsConfiguration config =
- SimpleUniverse.getPreferredConfiguration();
-
- Canvas3D c = new Canvas3D(config);
-
- u = new SimpleUniverse(c);
-
- // This will move the ViewPlatform back a bit so the
- // objects in the scene can be viewed.
- u.getViewingPlatform().setNominalViewingTransform();
-
- BranchGroup scene = createSceneGraph();
- u.addBranchGraph(scene);
-
- return c;
- }
-
- /**
- * Creates new form PhongShadingGLSL
- */
- public PhongShadingGLSL() {
- // Initialize the GUI components
- initComponents();
-
- // Create the scene and add the Canvas3D to the drawing panel
- Canvas3D c = initScene();
- drawingPanel.add(c, java.awt.BorderLayout.CENTER);
- }
-
- // ----------------------------------------------------------------
-
- /** This method is called from within the constructor to
- * initialize the form.
- * WARNING: Do NOT modify this code. The content of this method is
- * always regenerated by the Form Editor.
- */
- // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
- private void initComponents() {
- java.awt.GridBagConstraints gridBagConstraints;
-
- shaderButtonGroup = new javax.swing.ButtonGroup();
- guiPanel = new javax.swing.JPanel();
- jPanel1 = new javax.swing.JPanel();
- gouraudButton = new javax.swing.JRadioButton();
- phongButton = new javax.swing.JRadioButton();
- drawingPanel = new javax.swing.JPanel();
- jMenuBar1 = new javax.swing.JMenuBar();
- fileMenu = new javax.swing.JMenu();
- exitMenuItem = new javax.swing.JMenuItem();
-
- setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
- setTitle("Phong Shading Test");
- guiPanel.setLayout(new java.awt.GridBagLayout());
-
- jPanel1.setLayout(new java.awt.GridBagLayout());
-
- jPanel1.setBorder(javax.swing.BorderFactory.createTitledBorder("Shader"));
- shaderButtonGroup.add(gouraudButton);
- gouraudButton.setSelected(true);
- gouraudButton.setText("Per-Vertex Lighting (Gouraud)");
- gouraudButton.setBorder(javax.swing.BorderFactory.createEmptyBorder(0, 0, 0, 0));
- gouraudButton.setMargin(new java.awt.Insets(0, 0, 0, 0));
- gouraudButton.addActionListener(new java.awt.event.ActionListener() {
- public void actionPerformed(java.awt.event.ActionEvent evt) {
- gouraudButtonActionPerformed(evt);
- }
- });
-
- gridBagConstraints = new java.awt.GridBagConstraints();
- gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
- gridBagConstraints.insets = new java.awt.Insets(2, 2, 2, 2);
- jPanel1.add(gouraudButton, gridBagConstraints);
-
- shaderButtonGroup.add(phongButton);
- phongButton.setText("Per-Pixel Lighting (Phong)");
- phongButton.setBorder(javax.swing.BorderFactory.createEmptyBorder(0, 0, 0, 0));
- phongButton.setMargin(new java.awt.Insets(0, 0, 0, 0));
- phongButton.addActionListener(new java.awt.event.ActionListener() {
- public void actionPerformed(java.awt.event.ActionEvent evt) {
- phongButtonActionPerformed(evt);
- }
- });
-
- gridBagConstraints = new java.awt.GridBagConstraints();
- gridBagConstraints.gridx = 0;
- gridBagConstraints.gridy = 1;
- gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
- gridBagConstraints.insets = new java.awt.Insets(2, 2, 2, 2);
- jPanel1.add(phongButton, gridBagConstraints);
-
- gridBagConstraints = new java.awt.GridBagConstraints();
- gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
- gridBagConstraints.insets = new java.awt.Insets(4, 4, 4, 4);
- guiPanel.add(jPanel1, gridBagConstraints);
-
- getContentPane().add(guiPanel, java.awt.BorderLayout.NORTH);
-
- drawingPanel.setLayout(new java.awt.BorderLayout());
-
- drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
- getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
-
- fileMenu.setText("File");
- exitMenuItem.setText("Exit");
- exitMenuItem.addActionListener(new java.awt.event.ActionListener() {
- public void actionPerformed(java.awt.event.ActionEvent evt) {
- exitMenuItemActionPerformed(evt);
- }
- });
-
- fileMenu.add(exitMenuItem);
-
- jMenuBar1.add(fileMenu);
-
- setJMenuBar(jMenuBar1);
-
- pack();
- }// </editor-fold>//GEN-END:initComponents
-
- private void phongButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_phongButtonActionPerformed
- sApp.setShaderProgram(phongSP);
- }//GEN-LAST:event_phongButtonActionPerformed
-
- private void gouraudButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_gouraudButtonActionPerformed
- sApp.setShaderProgram(gouraudSP);
- }//GEN-LAST:event_gouraudButtonActionPerformed
-
- private void exitMenuItemActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_exitMenuItemActionPerformed
- System.exit(0);
- }//GEN-LAST:event_exitMenuItemActionPerformed
-
- /**
- * @param args the command line arguments
- */
- public static void main(String args[]) {
- java.awt.EventQueue.invokeLater(new Runnable() {
- public void run() {
- new PhongShadingGLSL().setVisible(true);
- }
- });
- }
-
- // Variables declaration - do not modify//GEN-BEGIN:variables
- private javax.swing.JPanel drawingPanel;
- private javax.swing.JMenuItem exitMenuItem;
- private javax.swing.JMenu fileMenu;
- private javax.swing.JRadioButton gouraudButton;
- private javax.swing.JPanel guiPanel;
- private javax.swing.JMenuBar jMenuBar1;
- private javax.swing.JPanel jPanel1;
- private javax.swing.JRadioButton phongButton;
- private javax.swing.ButtonGroup shaderButtonGroup;
- // End of variables declaration//GEN-END:variables
-
-}