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Diffstat (limited to 'src/GLSLShaderTest/PhongShadingGLSL.java')
-rw-r--r-- | src/GLSLShaderTest/PhongShadingGLSL.java | 448 |
1 files changed, 0 insertions, 448 deletions
diff --git a/src/GLSLShaderTest/PhongShadingGLSL.java b/src/GLSLShaderTest/PhongShadingGLSL.java deleted file mode 100644 index 5711ff8..0000000 --- a/src/GLSLShaderTest/PhongShadingGLSL.java +++ /dev/null @@ -1,448 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - -import com.sun.j3d.utils.geometry.Sphere; -import com.sun.j3d.utils.shader.StringIO; -import com.sun.j3d.utils.universe.*; -import javax.media.j3d.*; -import javax.vecmath.*; -import java.awt.GraphicsConfiguration; -import java.io.IOException; - -/** - * - * @author kcr - */ -public class PhongShadingGLSL extends javax.swing.JFrame { - - // Constants for type of light to use - private static final int DIRECTIONAL_LIGHT = 0; - private static final int POINT_LIGHT = 1; - private static final int SPOT_LIGHT = 2; - - // Flag indicates type of lights: directional, point, or spot lights. - private static int lightType = DIRECTIONAL_LIGHT; - - private SimpleUniverse u = null; - - private ShaderAppearance sApp = null; - private ShaderProgram gouraudSP = null; - private ShaderProgram phongSP = null; - - public BranchGroup createSceneGraph() { - Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); - Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); - Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f); -// Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f); -// Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f); - Color3f lColor1 = new Color3f(1.0f, 1.0f, 0.5f); - Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); - Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); - - Transform3D t; - - // Create the root of the branch graph - BranchGroup objRoot = new BranchGroup(); - - // Create a Transformgroup to scale all objects so they - // appear in the scene. - TransformGroup objScale = new TransformGroup(); - Transform3D t3d = new Transform3D(); - t3d.setScale(0.5); - objScale.setTransform(t3d); - objRoot.addChild(objScale); - - // Create a bounds for the background and lights - BoundingSphere bounds = - new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - - // Set up the background - Background bg = new Background(bgColor); - bg.setApplicationBounds(bounds); - objRoot.addChild(bg); - - // Create the TransformGroup node and initialize it to the - // identity. Enable the TRANSFORM_WRITE capability so that - // our behavior code can modify it at run time. Add it to - // the root of the subgraph. - TransformGroup objTrans = new TransformGroup(); - objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - objScale.addChild(objTrans); - - // Create a Sphere object, generate one copy of the sphere, - // and add it into the scene graph. - sApp = new ShaderAppearance(); - sApp.setCapability(ShaderAppearance.ALLOW_SHADER_PROGRAM_WRITE); - Material m = new Material(objColor, eColor, objColor, sColor, 100.0f); - sApp.setMaterial(m); - - // Create Gouraud and Phong shader programs - String vertexProgram = null; - String fragmentProgram = null; - Shader[] shaders = new Shader[2]; - String[] attrNames = { "numLights" }; - - try { - vertexProgram = StringIO.readFully("./gouraud.vert"); - fragmentProgram = StringIO.readFully("./gouraud.frag"); - } - catch (IOException e) { - throw new RuntimeException(e); - } - shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, - Shader.SHADER_TYPE_VERTEX, - vertexProgram); - shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, - Shader.SHADER_TYPE_FRAGMENT, - fragmentProgram); - gouraudSP = new GLSLShaderProgram(); - gouraudSP.setShaders(shaders); - - try { - vertexProgram = StringIO.readFully("./phong.vert"); - fragmentProgram = StringIO.readFully("./phong.frag"); - } - catch (IOException e) { - throw new RuntimeException(e); - } - shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, - Shader.SHADER_TYPE_VERTEX, - vertexProgram); - shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, - Shader.SHADER_TYPE_FRAGMENT, - fragmentProgram); - phongSP = new GLSLShaderProgram(); - phongSP.setShaders(shaders); - - if (gouraudButton.isSelected()) { - sApp.setShaderProgram(gouraudSP); - } else if (phongButton.isSelected()) { - sApp.setShaderProgram(phongSP); - } - Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 30, sApp); - objTrans.addChild(sph); - - // Create a new Behavior object that will perform the - // desired operation on the specified transform and add - // it into the scene graph. - Transform3D yAxis = new Transform3D(); - yAxis.rotZ(Math.PI); - Alpha rotationAlpha = new Alpha(-1, 10000); - - RotationInterpolator rotator = - new RotationInterpolator(rotationAlpha, objTrans, yAxis, - 0.0f, (float) Math.PI*2.0f); - rotator.setSchedulingBounds(bounds); - objRoot.addChild(rotator); - - // Create the transform group node for the each light and initialize - // it to the identity. Enable the TRANSFORM_WRITE capability so that - // our behavior code can modify it at runtime. Add them to the root - // of the subgraph. - TransformGroup l1RotTrans = new TransformGroup(); - l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - objScale.addChild(l1RotTrans); - - TransformGroup l2RotTrans = new TransformGroup(); - l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - objScale.addChild(l2RotTrans); - - // Create transformations for the positional lights - t = new Transform3D(); - Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0); - t.set(lPos1); - TransformGroup l1Trans = new TransformGroup(t); - l1RotTrans.addChild(l1Trans); - -// t = new Transform3D(); -// Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0); -// t.set(lPos2); -// TransformGroup l2Trans = new TransformGroup(t); -// l2RotTrans.addChild(l2Trans); - - // Create Geometry for point lights - ColoringAttributes caL1 = new ColoringAttributes(); -// ColoringAttributes caL2 = new ColoringAttributes(); - caL1.setColor(lColor1); -// caL2.setColor(lColor2); - Appearance appL1 = new Appearance(); -// Appearance appL2 = new Appearance(); - appL1.setColoringAttributes(caL1); -// appL2.setColoringAttributes(caL2); - l1Trans.addChild(new Sphere(0.05f, appL1)); -// l2Trans.addChild(new Sphere(0.05f, appL2)); - - // Create lights - AmbientLight aLgt = new AmbientLight(alColor); - - Light lgt1 = null; -// Light lgt2 = null; - - Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f); - Point3f atten = new Point3f(1.0f, 0.0f, 0.0f); - Vector3f lDirect1 = new Vector3f(lPos1); -// Vector3f lDirect2 = new Vector3f(lPos2); - lDirect1.negate(); -// lDirect2.negate(); - - switch (lightType) { - case DIRECTIONAL_LIGHT: - lgt1 = new DirectionalLight(lColor1, lDirect1); -// lgt2 = new DirectionalLight(lColor2, lDirect2); - break; - case POINT_LIGHT: - assert false : "can't get here"; - lgt1 = new PointLight(lColor1, lPoint, atten); -// lgt2 = new PointLight(lColor2, lPoint, atten); - break; - case SPOT_LIGHT: - assert false : "can't get here"; - lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1, - 25.0f * (float)Math.PI / 180.0f, 10.0f); -// lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2, -// 25.0f * (float)Math.PI / 180.0f, 10.0f); - break; - } - - // Set the influencing bounds - aLgt.setInfluencingBounds(bounds); - lgt1.setInfluencingBounds(bounds); -// lgt2.setInfluencingBounds(bounds); - - // Add the lights into the scene graph - objScale.addChild(aLgt); - l1Trans.addChild(lgt1); -// l2Trans.addChild(lgt2); - - // Create a new Behavior object that will perform the desired - // operation on the specified transform object and add it into the - // scene graph. - yAxis = new Transform3D(); - Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, - 0, 0, - 4000, 0, 0, - 0, 0, 0); - RotationInterpolator rotator1 = - new RotationInterpolator(rotor1Alpha, - l1RotTrans, - yAxis, - 0.0f, (float) Math.PI*2.0f); - rotator1.setSchedulingBounds(bounds); - l1RotTrans.addChild(rotator1); - - // Create a new Behavior object that will perform the desired - // operation on the specified transform object and add it into the - // scene graph. - Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, - 0, 0, - 1000, 0, 0, - 0, 0, 0); - RotationInterpolator rotator2 = - new RotationInterpolator(rotor2Alpha, - l2RotTrans, - yAxis, - 0.0f, 0.0f); - bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - rotator2.setSchedulingBounds(bounds); - l2RotTrans.addChild(rotator2); - - return objRoot; - } - - private Canvas3D initScene() { - GraphicsConfiguration config = - SimpleUniverse.getPreferredConfiguration(); - - Canvas3D c = new Canvas3D(config); - - u = new SimpleUniverse(c); - - // This will move the ViewPlatform back a bit so the - // objects in the scene can be viewed. - u.getViewingPlatform().setNominalViewingTransform(); - - BranchGroup scene = createSceneGraph(); - u.addBranchGraph(scene); - - return c; - } - - /** - * Creates new form PhongShadingGLSL - */ - public PhongShadingGLSL() { - // Initialize the GUI components - initComponents(); - - // Create the scene and add the Canvas3D to the drawing panel - Canvas3D c = initScene(); - drawingPanel.add(c, java.awt.BorderLayout.CENTER); - } - - // ---------------------------------------------------------------- - - /** This method is called from within the constructor to - * initialize the form. - * WARNING: Do NOT modify this code. The content of this method is - * always regenerated by the Form Editor. - */ - // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents - private void initComponents() { - java.awt.GridBagConstraints gridBagConstraints; - - shaderButtonGroup = new javax.swing.ButtonGroup(); - guiPanel = new javax.swing.JPanel(); - jPanel1 = new javax.swing.JPanel(); - gouraudButton = new javax.swing.JRadioButton(); - phongButton = new javax.swing.JRadioButton(); - drawingPanel = new javax.swing.JPanel(); - jMenuBar1 = new javax.swing.JMenuBar(); - fileMenu = new javax.swing.JMenu(); - exitMenuItem = new javax.swing.JMenuItem(); - - setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); - setTitle("Phong Shading Test"); - guiPanel.setLayout(new java.awt.GridBagLayout()); - - jPanel1.setLayout(new java.awt.GridBagLayout()); - - jPanel1.setBorder(javax.swing.BorderFactory.createTitledBorder("Shader")); - shaderButtonGroup.add(gouraudButton); - gouraudButton.setSelected(true); - gouraudButton.setText("Per-Vertex Lighting (Gouraud)"); - gouraudButton.setBorder(javax.swing.BorderFactory.createEmptyBorder(0, 0, 0, 0)); - gouraudButton.setMargin(new java.awt.Insets(0, 0, 0, 0)); - gouraudButton.addActionListener(new java.awt.event.ActionListener() { - public void actionPerformed(java.awt.event.ActionEvent evt) { - gouraudButtonActionPerformed(evt); - } - }); - - gridBagConstraints = new java.awt.GridBagConstraints(); - gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL; - gridBagConstraints.insets = new java.awt.Insets(2, 2, 2, 2); - jPanel1.add(gouraudButton, gridBagConstraints); - - shaderButtonGroup.add(phongButton); - phongButton.setText("Per-Pixel Lighting (Phong)"); - phongButton.setBorder(javax.swing.BorderFactory.createEmptyBorder(0, 0, 0, 0)); - phongButton.setMargin(new java.awt.Insets(0, 0, 0, 0)); - phongButton.addActionListener(new java.awt.event.ActionListener() { - public void actionPerformed(java.awt.event.ActionEvent evt) { - phongButtonActionPerformed(evt); - } - }); - - gridBagConstraints = new java.awt.GridBagConstraints(); - gridBagConstraints.gridx = 0; - gridBagConstraints.gridy = 1; - gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL; - gridBagConstraints.insets = new java.awt.Insets(2, 2, 2, 2); - jPanel1.add(phongButton, gridBagConstraints); - - gridBagConstraints = new java.awt.GridBagConstraints(); - gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL; - gridBagConstraints.insets = new java.awt.Insets(4, 4, 4, 4); - guiPanel.add(jPanel1, gridBagConstraints); - - getContentPane().add(guiPanel, java.awt.BorderLayout.NORTH); - - drawingPanel.setLayout(new java.awt.BorderLayout()); - - drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500)); - getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER); - - fileMenu.setText("File"); - exitMenuItem.setText("Exit"); - exitMenuItem.addActionListener(new java.awt.event.ActionListener() { - public void actionPerformed(java.awt.event.ActionEvent evt) { - exitMenuItemActionPerformed(evt); - } - }); - - fileMenu.add(exitMenuItem); - - jMenuBar1.add(fileMenu); - - setJMenuBar(jMenuBar1); - - pack(); - }// </editor-fold>//GEN-END:initComponents - - private void phongButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_phongButtonActionPerformed - sApp.setShaderProgram(phongSP); - }//GEN-LAST:event_phongButtonActionPerformed - - private void gouraudButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_gouraudButtonActionPerformed - sApp.setShaderProgram(gouraudSP); - }//GEN-LAST:event_gouraudButtonActionPerformed - - private void exitMenuItemActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_exitMenuItemActionPerformed - System.exit(0); - }//GEN-LAST:event_exitMenuItemActionPerformed - - /** - * @param args the command line arguments - */ - public static void main(String args[]) { - java.awt.EventQueue.invokeLater(new Runnable() { - public void run() { - new PhongShadingGLSL().setVisible(true); - } - }); - } - - // Variables declaration - do not modify//GEN-BEGIN:variables - private javax.swing.JPanel drawingPanel; - private javax.swing.JMenuItem exitMenuItem; - private javax.swing.JMenu fileMenu; - private javax.swing.JRadioButton gouraudButton; - private javax.swing.JPanel guiPanel; - private javax.swing.JMenuBar jMenuBar1; - private javax.swing.JPanel jPanel1; - private javax.swing.JRadioButton phongButton; - private javax.swing.ButtonGroup shaderButtonGroup; - // End of variables declaration//GEN-END:variables - -} |