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diff --git a/src/GLSLShaderTest/ShaderTestGLSL.java b/src/GLSLShaderTest/ShaderTestGLSL.java
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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.utils.geometry.Sphere;
+import com.sun.j3d.utils.shader.StringIO;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.awt.GraphicsConfiguration;
+import java.io.IOException;
+
+public class ShaderTestGLSL extends javax.swing.JFrame {
+
+ static final int GOLD = 1;
+ static final int SILVER = 2;
+
+ static final int DIMPLE_SHADER = 1;
+ static final int BRICK_SHADER = 2;
+ static final int WOOD_SHADER = 3;
+ static final int POLKADOT3D_SHADER = 4;
+
+ static final String[] shaderAttrNames1 = {
+ "Density", "Size", "LightPosition", "Color"
+ };
+
+ static final String[] shaderAttrNames2 = {
+ "BrickColor", "LightPosition"
+ };
+
+ private SimpleUniverse u = null;
+ private View view;
+ private BranchGroup transpObj;
+ private BranchGroup scene = null;
+ private int shaderSelected = DIMPLE_SHADER;
+ private float density = 16.0f;
+ private int color = GOLD;
+
+ private Color3f eColor = new Color3f(0.2f, 0.2f, 0.2f);
+ private Color3f sColor = new Color3f(0.8f, 0.8f, 0.8f);
+ private Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
+ private Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
+ private Color3f gold = new Color3f(0.7f, 0.6f, 0.18f);
+ private Color3f silver = new Color3f(0.75f, 0.75f, 0.75f);
+
+ // Handlers for doing update
+ private ShaderAppearance sApp1 = null;
+ private ShaderAppearance sApp2 = null;
+ private ShaderAppearance sApp3 = null;
+ private ShaderAppearance sApp4 = null;
+ private ShaderProgram sp1 = null;
+ private ShaderProgram sp2 = null;
+ private ShaderProgram sp3 = null;
+ private ShaderProgram sp4 = null;
+ private ShaderAttributeSet sas1 = null;
+ private ShaderAttributeSet sas2 = null;
+ private ShaderAttributeObject sao1 = null;
+ private ShaderAttributeObject sao2 = null;
+ private Sphere sphere = null;
+ private Shape3D s3d = null;
+
+ private Material createMaterial() {
+ Material m;
+ m = new Material(objColor, eColor, objColor, sColor, 100.0f);
+ m.setLightingEnable(true);
+ return m;
+ }
+
+ private ShaderProgram createGLSLShaderProgram(int index) {
+ String vertexProgram = null;
+ String fragmentProgram = null;
+ try {
+ switch (index) {
+ case DIMPLE_SHADER:
+ vertexProgram = StringIO.readFully("./dimple.vert");
+ fragmentProgram = StringIO.readFully("./dimple.frag");
+ break;
+ case BRICK_SHADER:
+ vertexProgram = StringIO.readFully("./aabrick.vert");
+ fragmentProgram = StringIO.readFully("./aabrick.frag");
+ break;
+ case WOOD_SHADER:
+ vertexProgram = StringIO.readFully("./wood.vert");
+ fragmentProgram = StringIO.readFully("./wood.frag");
+ break;
+ case POLKADOT3D_SHADER:
+ vertexProgram = StringIO.readFully("./polkadot3d.vert");
+ fragmentProgram = StringIO.readFully("./polkadot3d.frag");
+ break;
+ default:
+ }
+ }
+ catch (IOException e) {
+ throw new RuntimeException(e);
+ }
+ Shader[] shaders = new Shader[2];
+ shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_VERTEX,
+ vertexProgram);
+ shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_FRAGMENT,
+ fragmentProgram);
+ ShaderProgram shaderProgram = new GLSLShaderProgram();
+ shaderProgram.setShaders(shaders);
+ return shaderProgram;
+ }
+
+ private ShaderAttributeSet createShaderAttributeSet(int index) {
+ ShaderAttributeSet shaderAttributeSet = new ShaderAttributeSet();
+ ShaderAttributeObject shaderAttribute = null;
+
+ switch (index) {
+ case DIMPLE_SHADER:
+ // "Density", "Size", "Scale", "Color", "LightPosition"
+ shaderAttribute = new ShaderAttributeValue("Size", new Float(0.25));
+ shaderAttributeSet.put(shaderAttribute);
+ shaderAttribute = new ShaderAttributeValue("LightPosition",
+ new Point3f(0.0f, 0.0f, 0.5f));
+ shaderAttributeSet.put(shaderAttribute);
+
+ sao1 = new ShaderAttributeValue("Density", new Float(density));
+ sao1.setCapability(ShaderAttributeObject.ALLOW_VALUE_READ);
+ sao1.setCapability(ShaderAttributeObject.ALLOW_VALUE_WRITE);
+ shaderAttributeSet.put(sao1);
+
+ if(color == GOLD) {
+ sao2 = new ShaderAttributeValue("Color", gold);
+ }
+ else if (color == SILVER) {
+ sao2 = new ShaderAttributeValue("Color", silver);
+ }
+ sao2.setCapability(ShaderAttributeObject.ALLOW_VALUE_READ);
+ sao2.setCapability(ShaderAttributeObject.ALLOW_VALUE_WRITE);
+ shaderAttributeSet.put(sao2);
+ break;
+
+ case BRICK_SHADER:
+ // "BrickColor", "LightPosition"
+ shaderAttribute = new ShaderAttributeValue("BrickColor",
+ new Color3f(1.0f, 0.3f, 0.2f));
+ shaderAttributeSet.put(shaderAttribute);
+ shaderAttribute = new ShaderAttributeValue("LightPosition",
+ new Point3f(0.0f, 0.0f, 0.5f));
+ shaderAttributeSet.put(shaderAttribute);
+ break;
+ default:
+ assert false;
+ }
+ return shaderAttributeSet;
+ }
+
+ private ShaderAppearance createShaderAppearance() {
+ ShaderAppearance sApp = new ShaderAppearance();
+ sApp.setMaterial(createMaterial());
+ return sApp;
+ }
+
+
+ private BranchGroup createSubSceneGraph() {
+ // Create the sub-root of the branch graph
+ BranchGroup subRoot = new BranchGroup();
+
+ //
+ // Create 1 spheres with a GLSLShader and add it into the scene graph.
+ //
+ sApp1 = createShaderAppearance();
+ sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_PROGRAM_READ);
+ sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_PROGRAM_WRITE);
+ sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_ATTRIBUTE_SET_READ);
+ sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_ATTRIBUTE_SET_WRITE);
+
+ sp1 = createGLSLShaderProgram(1);
+ sp1.setShaderAttrNames(shaderAttrNames1);
+ sas1 = createShaderAttributeSet(1);
+ sas1.setCapability(ShaderAttributeSet.ALLOW_ATTRIBUTES_READ);
+ sas1.setCapability(ShaderAttributeSet.ALLOW_ATTRIBUTES_WRITE);
+ sApp1.setShaderProgram(sp1);
+ sApp1.setShaderAttributeSet(sas1);
+
+ // Setup Brick shader
+ sp2 = createGLSLShaderProgram(2);
+ sp2.setShaderAttrNames(shaderAttrNames2);
+ sas2 = createShaderAttributeSet(2);
+ sApp2 = createShaderAppearance();
+ sApp2.setShaderProgram(sp2);
+ sApp2.setShaderAttributeSet(sas2);
+
+ // Setup Wood shader
+ sp3 = createGLSLShaderProgram(3);
+ sApp3 = createShaderAppearance();
+ sApp3.setShaderProgram(sp3);
+
+ // Setup Polkadot3d shader
+ sp4 = createGLSLShaderProgram(4);
+ sApp4 = createShaderAppearance();
+ sApp4.setShaderProgram(sp4);
+
+ sphere = new Sphere(1.5f, Sphere.GENERATE_NORMALS, 200, null);
+ s3d = (Shape3D)sphere.getShape();
+ s3d.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
+ s3d.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
+ s3d.setAppearance(sApp1);
+
+ TransformGroup objTG;
+ Transform3D t = new Transform3D();
+ t.set(new Vector3d(0.0, 0.0, 0.0));
+ objTG = new TransformGroup(t);
+ objTG.addChild(sphere);
+ subRoot.addChild(objTG);
+
+ return subRoot;
+ }
+
+ private BranchGroup createSceneGraph(int selectedScene) {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+ objRoot.setCapability(BranchGroup.ALLOW_DETACH);
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create a bounds for the background and lights
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Set up the background
+ Background bg = new Background(bgColor);
+ bg.setApplicationBounds(bounds);
+ objScale.addChild(bg);
+
+ objScale.addChild(createSubSceneGraph());
+
+ // Create a position interpolator and attach it to the view
+ // platform
+ TransformGroup vpTrans =
+ u.getViewingPlatform().getViewPlatformTransform();
+ Transform3D axisOfTranslation = new Transform3D();
+ Alpha transAlpha = new Alpha(-1,
+ Alpha.INCREASING_ENABLE |
+ Alpha.DECREASING_ENABLE,
+ 0, 0,
+ 5000, 0, 0,
+ 5000, 0, 0);
+ axisOfTranslation.rotY(-Math.PI/2.0);
+ PositionInterpolator translator =
+ new PositionInterpolator(transAlpha,
+ vpTrans,
+ axisOfTranslation,
+ 2.0f, 3.5f);
+ translator.setSchedulingBounds(bounds);
+ objScale.addChild(translator);
+
+ // Let Java 3D perform optimizations on this scene graph.
+ objRoot.compile();
+
+ return objRoot;
+ }
+
+ private Canvas3D initScene() {
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+
+ u = new SimpleUniverse(c);
+
+ ViewingPlatform viewingPlatform = u.getViewingPlatform();
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ viewingPlatform.setNominalViewingTransform();
+
+ view = u.getViewer().getView();
+
+ return c;
+ }
+
+ /**
+ * Creates new form ShaderTestGLSL
+ */
+ public ShaderTestGLSL() {
+ // Initialize the GUI components
+ initComponents();
+
+ // Create the scene and add the Canvas3D to the drawing panel
+ Canvas3D c = initScene();
+ drawingPanel.add(c, java.awt.BorderLayout.CENTER);
+ }
+
+
+ // ----------------------------------------------------------------
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents() {
+ java.awt.GridBagConstraints gridBagConstraints;
+
+ densityButtonGroup = new javax.swing.ButtonGroup();
+ colorButtonGroup = new javax.swing.ButtonGroup();
+ sceneGraphButtonGroup = new javax.swing.ButtonGroup();
+ mainPanel = new javax.swing.JPanel();
+ guiPanel = new javax.swing.JPanel();
+ densityPanel = new javax.swing.JPanel();
+ zeroButton = new javax.swing.JRadioButton();
+ halfButton = new javax.swing.JRadioButton();
+ fullButton = new javax.swing.JRadioButton();
+ colorPanel = new javax.swing.JPanel();
+ goldButton = new javax.swing.JRadioButton();
+ silverButton = new javax.swing.JRadioButton();
+ sceneGraphPanel = new javax.swing.JPanel();
+ DetachButton = new javax.swing.JToggleButton();
+ AttachButton = new javax.swing.JToggleButton();
+ replaceSPButton = new javax.swing.JButton();
+ drawingPanel = new javax.swing.JPanel();
+ jMenuBar1 = new javax.swing.JMenuBar();
+ fileMenu = new javax.swing.JMenu();
+ exitMenuItem = new javax.swing.JMenuItem();
+
+ setTitle("Window Title");
+ addWindowListener(new java.awt.event.WindowAdapter() {
+ public void windowClosing(java.awt.event.WindowEvent evt) {
+ exitForm(evt);
+ }
+ });
+
+ mainPanel.setLayout(new java.awt.BorderLayout());
+
+ guiPanel.setLayout(new javax.swing.BoxLayout(guiPanel, javax.swing.BoxLayout.X_AXIS));
+
+ guiPanel.setBorder(new javax.swing.border.LineBorder(new java.awt.Color(0, 0, 0)));
+ densityPanel.setLayout(new java.awt.GridBagLayout());
+
+ densityPanel.setBorder(new javax.swing.border.TitledBorder("Density"));
+ densityButtonGroup.add(zeroButton);
+ zeroButton.setText("Zero");
+ zeroButton.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ zeroButtonActionPerformed(evt);
+ }
+ });
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ densityPanel.add(zeroButton, gridBagConstraints);
+
+ densityButtonGroup.add(halfButton);
+ halfButton.setText("Half");
+ halfButton.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ halfButtonActionPerformed(evt);
+ }
+ });
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.gridx = 0;
+ gridBagConstraints.gridy = 1;
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ densityPanel.add(halfButton, gridBagConstraints);
+
+ densityButtonGroup.add(fullButton);
+ fullButton.setSelected(true);
+ fullButton.setText("Full");
+ fullButton.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ fullButtonActionPerformed(evt);
+ }
+ });
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.gridx = 0;
+ gridBagConstraints.gridy = 2;
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ densityPanel.add(fullButton, gridBagConstraints);
+
+ guiPanel.add(densityPanel);
+ densityPanel.getAccessibleContext().setAccessibleName("ShaderAttributeValue \n");
+
+ colorPanel.setLayout(new java.awt.GridBagLayout());
+
+ colorPanel.setBorder(new javax.swing.border.TitledBorder("Color"));
+ colorButtonGroup.add(goldButton);
+ goldButton.setSelected(true);
+ goldButton.setText("Gold");
+ goldButton.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ goldButtonActionPerformed(evt);
+ }
+ });
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ colorPanel.add(goldButton, gridBagConstraints);
+
+ colorButtonGroup.add(silverButton);
+ silverButton.setText("Silver");
+ silverButton.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ silverButtonActionPerformed(evt);
+ }
+ });
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.gridx = 0;
+ gridBagConstraints.gridy = 1;
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ colorPanel.add(silverButton, gridBagConstraints);
+
+ guiPanel.add(colorPanel);
+
+ sceneGraphPanel.setLayout(new java.awt.GridBagLayout());
+
+ sceneGraphPanel.setBorder(new javax.swing.border.TitledBorder("Scene Graph"));
+ sceneGraphButtonGroup.add(DetachButton);
+ DetachButton.setSelected(true);
+ DetachButton.setText("Detach");
+ DetachButton.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ DetachButtonActionPerformed(evt);
+ }
+ });
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ sceneGraphPanel.add(DetachButton, gridBagConstraints);
+
+ sceneGraphButtonGroup.add(AttachButton);
+ AttachButton.setText("Create");
+ AttachButton.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ AttachButtonActionPerformed(evt);
+ }
+ });
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.gridx = 0;
+ gridBagConstraints.gridy = 1;
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ sceneGraphPanel.add(AttachButton, gridBagConstraints);
+
+ replaceSPButton.setText("Replace Shader");
+ replaceSPButton.setEnabled(false);
+ replaceSPButton.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ replaceSPButtonActionPerformed(evt);
+ }
+ });
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.gridx = 0;
+ gridBagConstraints.gridy = 2;
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ sceneGraphPanel.add(replaceSPButton, gridBagConstraints);
+
+ guiPanel.add(sceneGraphPanel);
+
+ mainPanel.add(guiPanel, java.awt.BorderLayout.NORTH);
+
+ drawingPanel.setLayout(new java.awt.BorderLayout());
+
+ drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
+ mainPanel.add(drawingPanel, java.awt.BorderLayout.CENTER);
+
+ getContentPane().add(mainPanel, java.awt.BorderLayout.CENTER);
+
+ fileMenu.setText("File");
+ exitMenuItem.setText("Exit");
+ exitMenuItem.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ exitMenuItemActionPerformed(evt);
+ }
+ });
+
+ fileMenu.add(exitMenuItem);
+
+ jMenuBar1.add(fileMenu);
+
+ setJMenuBar(jMenuBar1);
+
+ pack();
+ }
+ // </editor-fold>//GEN-END:initComponents
+
+ private void silverButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_silverButtonActionPerformed
+ color = SILVER;
+ if(scene != null) {
+ sao2.setValue(silver);
+ }
+ }//GEN-LAST:event_silverButtonActionPerformed
+
+ private void goldButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_goldButtonActionPerformed
+ color = GOLD;
+ if(scene != null) {
+ sao2.setValue(gold);
+ }
+ }//GEN-LAST:event_goldButtonActionPerformed
+
+ private void replaceSPButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_replaceSPButtonActionPerformed
+ if (shaderSelected != DIMPLE_SHADER) {
+ goldButton.setEnabled(false);
+ silverButton.setEnabled(false);
+ zeroButton.setEnabled(false);
+ halfButton.setEnabled(false);
+ fullButton.setEnabled(false);
+ }
+
+ switch(shaderSelected) {
+ case DIMPLE_SHADER:
+ s3d.setAppearance(sApp1);
+ goldButton.setEnabled(true);
+ silverButton.setEnabled(true);
+ zeroButton.setEnabled(true);
+ halfButton.setEnabled(true);
+ fullButton.setEnabled(true);
+ shaderSelected = BRICK_SHADER;
+ break;
+ case BRICK_SHADER:
+ s3d.setAppearance(sApp2);
+ shaderSelected = WOOD_SHADER;
+ break;
+ case WOOD_SHADER:
+ s3d.setAppearance(sApp3);
+ shaderSelected = POLKADOT3D_SHADER;
+ break;
+ case POLKADOT3D_SHADER:
+ s3d.setAppearance(sApp4);
+ shaderSelected = DIMPLE_SHADER;
+ break;
+ default:
+ assert false;
+ }
+
+ }//GEN-LAST:event_replaceSPButtonActionPerformed
+
+ private void fullButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_fullButtonActionPerformed
+ density = 16.0f;
+ if (scene != null) {
+ sao1.setValue(new Float(density));
+ }
+ }//GEN-LAST:event_fullButtonActionPerformed
+
+ private void DetachButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_DetachButtonActionPerformed
+ if (scene != null) {
+ scene.detach();
+ scene = null;
+ replaceSPButton.setEnabled(false);
+ goldButton.setEnabled(true);
+ silverButton.setEnabled(true);
+ zeroButton.setEnabled(true);
+ halfButton.setEnabled(true);
+ fullButton.setEnabled(true);
+ shaderSelected = DIMPLE_SHADER;
+ }
+ }//GEN-LAST:event_DetachButtonActionPerformed
+
+ private void AttachButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_AttachButtonActionPerformed
+ if (scene == null) {
+ scene = createSceneGraph(1);
+ u.addBranchGraph(scene);
+ replaceSPButton.setEnabled(true);
+ shaderSelected = BRICK_SHADER;
+ }
+ }//GEN-LAST:event_AttachButtonActionPerformed
+
+ private void halfButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_halfButtonActionPerformed
+ density = 8.0f;
+ if(scene != null) {
+ sao1.setValue(new Float(density));
+ }
+ }//GEN-LAST:event_halfButtonActionPerformed
+
+ private void zeroButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_zeroButtonActionPerformed
+ density = 0.0f;
+ if(scene != null) {
+ sao1.setValue(new Float(density));
+ }
+
+ }//GEN-LAST:event_zeroButtonActionPerformed
+
+ private void exitMenuItemActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_exitMenuItemActionPerformed
+ System.exit(0);
+ }//GEN-LAST:event_exitMenuItemActionPerformed
+
+ /** Exit the Application */
+ private void exitForm(java.awt.event.WindowEvent evt) {//GEN-FIRST:event_exitForm
+ System.exit(0);
+ }//GEN-LAST:event_exitForm
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[]) {
+ new ShaderTestGLSL().setVisible(true);
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JToggleButton AttachButton;
+ private javax.swing.JToggleButton DetachButton;
+ private javax.swing.ButtonGroup colorButtonGroup;
+ private javax.swing.JPanel colorPanel;
+ private javax.swing.ButtonGroup densityButtonGroup;
+ private javax.swing.JPanel densityPanel;
+ private javax.swing.JPanel drawingPanel;
+ private javax.swing.JMenuItem exitMenuItem;
+ private javax.swing.JMenu fileMenu;
+ private javax.swing.JRadioButton fullButton;
+ private javax.swing.JRadioButton goldButton;
+ private javax.swing.JPanel guiPanel;
+ private javax.swing.JRadioButton halfButton;
+ private javax.swing.JMenuBar jMenuBar1;
+ private javax.swing.JPanel mainPanel;
+ private javax.swing.JButton replaceSPButton;
+ private javax.swing.ButtonGroup sceneGraphButtonGroup;
+ private javax.swing.JPanel sceneGraphPanel;
+ private javax.swing.JRadioButton silverButton;
+ private javax.swing.JRadioButton zeroButton;
+ // End of variables declaration//GEN-END:variables
+
+}