summaryrefslogtreecommitdiffstats
path: root/src/GLSLShaderTest/gouraud.vert
diff options
context:
space:
mode:
Diffstat (limited to 'src/GLSLShaderTest/gouraud.vert')
-rw-r--r--src/GLSLShaderTest/gouraud.vert100
1 files changed, 0 insertions, 100 deletions
diff --git a/src/GLSLShaderTest/gouraud.vert b/src/GLSLShaderTest/gouraud.vert
deleted file mode 100644
index fd49c18..0000000
--- a/src/GLSLShaderTest/gouraud.vert
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-// A GLSL vertex program for handling 1 directional light with specular.
-// This implements per-vertex lighting (Gouraud shading).
-
-void directionalLight0(
- in vec3 normal,
- inout vec4 ambient,
- inout vec4 diffuse,
- inout vec4 specular)
-{
- // Normalized light direction and half vector
- vec3 lightDirection = normalize(vec3(gl_LightSource[0].position));
- vec3 halfVector = normalize(vec3(gl_LightSource[0].halfVector));
-
- float nDotVP; // normal . light_direction
- float nDotHV; // normal . light_half_vector
- float pf; // power factor
-
- nDotVP = max(0.0, dot(normal, lightDirection));
- nDotHV = max(0.0, dot(normal, halfVector));
-
- if (nDotVP == 0.0) {
- pf = 0.0;
- }
- else {
- pf = pow(nDotHV, gl_FrontMaterial.shininess);
- }
-
- ambient += gl_LightSource[0].ambient;
- diffuse += gl_LightSource[0].diffuse * nDotVP;
- specular += gl_LightSource[0].specular * pf;
-}
-
-
-void main()
-{
- vec3 tnorm = normalize(vec3(gl_NormalMatrix * gl_Normal));
- vec4 amb = vec4(0.0);
- vec4 diff = vec4(0.0);
- vec4 spec = vec4(0.0);
- int i;
-
- // Transform the vertex
- vec4 outPosition = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- directionalLight0(tnorm, amb, diff, spec);
-
- // Apply the result of the lighting equation
- vec4 outSecondaryColor = vec4(vec3(spec * gl_FrontMaterial.specular), 1.0);
- vec4 outColor = vec4(vec3(gl_FrontLightModelProduct.sceneColor +
- amb * gl_FrontMaterial.ambient +
- diff * gl_FrontMaterial.diffuse), 1.0);
-
- gl_FrontColor = outColor;
- gl_FrontSecondaryColor = outSecondaryColor;
- gl_Position = outPosition;
-}