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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.utils.behaviors.mouse.*;
+import java.applet.Applet;
+import java.awt.*;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.lang.Integer;
+import com.sun.j3d.utils.behaviors.vp.*;
+
+public class GearBox extends Applet {
+
+ static final int defaultToothCount = 48;
+ private int toothCount;
+ private SimpleUniverse u = null;
+
+ public BranchGroup createGearBox(int toothCount) {
+ Transform3D tempTransform = new Transform3D();
+
+ // Create the root of the branch graph
+ BranchGroup branchRoot = createBranchEnvironment();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ branchRoot.addChild(objScale);
+
+ // Create an Appearance.
+ Appearance look = new Appearance();
+ Color3f objColor = new Color3f(0.5f, 0.5f, 0.6f);
+ Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
+ Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
+ look.setMaterial(new Material(objColor, black,
+ objColor, white, 100.0f));
+
+
+ // Create the transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime. Add it to the
+ // root of the subgraph.
+ TransformGroup gearboxTrans = new TransformGroup();
+ gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ objScale.addChild(gearboxTrans);
+
+ // Create a bounds for the mouse behavior methods
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Define the shaft base information
+ int shaftCount = 4;
+ int secondsPerRevolution = 8000;
+
+ // Create the Shaft(s)
+ Shaft shafts[] = new Shaft[shaftCount];
+ TransformGroup shaftTGs[] = new TransformGroup[shaftCount];
+ Alpha shaftAlphas[] = new Alpha[shaftCount];
+ RotationInterpolator shaftRotors[]
+ = new RotationInterpolator[shaftCount];
+ Transform3D shaftAxis[] = new Transform3D[shaftCount];
+
+ // Note: the following arrays we're incorporated to make changing
+ // the gearbox easier.
+ float shaftRatios[] = new float[shaftCount];
+ shaftRatios[0] = 1.0f;
+ shaftRatios[1] = 0.5f;
+ shaftRatios[2] = 0.75f;
+ shaftRatios[3] = 5.0f;
+
+ float shaftRadius[] = new float[shaftCount];
+ shaftRadius[0] = 0.2f;
+ shaftRadius[1] = 0.2f;
+ shaftRadius[2] = 0.2f;
+ shaftRadius[3] = 0.2f;
+
+ float shaftLength[] = new float[shaftCount];
+ shaftLength[0] = 1.8f;
+ shaftLength[1] = 0.8f;
+ shaftLength[2] = 0.8f;
+ shaftLength[3] = 0.8f;
+
+ float shaftDirection[] = new float[shaftCount];
+ shaftDirection[0] = 1.0f;
+ shaftDirection[1] = -1.0f;
+ shaftDirection[2] = 1.0f;
+ shaftDirection[3] = -1.0f;
+
+ Vector3d shaftPlacement[] = new Vector3d[shaftCount];
+ shaftPlacement[0] = new Vector3d(-0.75, -0.9, 0.0);
+ shaftPlacement[1] = new Vector3d(0.75, -0.9, 0.0);
+ shaftPlacement[2] = new Vector3d(0.75, 0.35, 0.0);
+ shaftPlacement[3] = new Vector3d(-0.75, 0.60, -0.7);
+
+ // Create the shafts.
+ for(int i = 0; i < shaftCount; i++) {
+ shafts[i] = new Shaft(shaftRadius[i], shaftLength[i], 25, look);
+ }
+
+ // Create a transform group node for placing each shaft
+ for(int i = 0; i < shaftCount; i++) {
+ shaftTGs[i] = new TransformGroup();
+ gearboxTrans.addChild(shaftTGs[i]);
+ shaftTGs[i].getTransform(tempTransform);
+ tempTransform.setTranslation(shaftPlacement[i]);
+ shaftTGs[i].setTransform(tempTransform);
+ shaftTGs[i].addChild(shafts[i]);
+ }
+
+ // Add rotation interpolators to rotate the shaft in the appropriate
+ // direction and at the appropriate rate
+ for(int i = 0; i < shaftCount; i++) {
+ shaftAlphas[i] = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
+ (long)(secondsPerRevolution
+ * shaftRatios[i]),
+ 0, 0,
+ 0, 0, 0);
+ shaftAxis[i] = new Transform3D();
+ shaftAxis[i].rotX(Math.PI/2.0);
+ shaftRotors[i]
+ = new RotationInterpolator(shaftAlphas[i], shafts[i],
+ shaftAxis[i],
+ 0.0f,
+ shaftDirection[i] *
+ (float) Math.PI * 2.0f);
+ shaftRotors[i].setSchedulingBounds(bounds);
+ shaftTGs[i].addChild(shaftRotors[i]);
+ }
+
+ // Define the gear base information. Again, these arrays exist to
+ // make the process of changing the GearBox via an editor faster
+ int gearCount = 5;
+ float valleyToCircularPitchRatio = .15f;
+ float pitchCircleRadius = 1.0f;
+ float addendum = 0.05f;
+ float dedendum = 0.05f;
+ float gearThickness = 0.3f;
+ float toothTipThickness = 0.27f;
+
+ // Create an array of gears and their associated information
+ SpurGear gears[] = new SpurGear[gearCount];
+ TransformGroup gearTGs[] = new TransformGroup[gearCount];
+
+ int gearShaft[] = new int[gearCount];
+ gearShaft[0] = 0;
+ gearShaft[1] = 1;
+ gearShaft[2] = 2;
+ gearShaft[3] = 0;
+ gearShaft[4] = 3;
+
+ float ratio[] = new float[gearCount];
+ ratio[0] = 1.0f;
+ ratio[1] = 0.5f;
+ ratio[2] = 0.75f;
+ ratio[3] = 0.25f;
+ ratio[4] = 1.25f;
+
+ Vector3d placement[] = new Vector3d[gearCount];
+ placement[0] = new Vector3d(0.0, 0.0, 0.0);
+ placement[1] = new Vector3d(0.0, 0.0, 0.0);
+ placement[2] = new Vector3d(0.0, 0.0, 0.0);
+ placement[3] = new Vector3d(0.0, 0.0, -0.7);
+ placement[4] = new Vector3d(0.0, 0.0, 0.0);
+
+ // Create the gears.
+ for(int i = 0; i < gearCount; i++) {
+ gears[i]
+ = new SpurGearThinBody(((int)((float)toothCount * ratio[i])),
+ pitchCircleRadius * ratio[i],
+ shaftRadius[0],
+ addendum, dedendum,
+ gearThickness,
+ toothTipThickness,
+ valleyToCircularPitchRatio, look);
+ }
+
+ // Create a transform group node for arranging the gears on a shaft
+ // and attach the gear to its associated shaft
+ for(int i = 0; i < gearCount; i++) {
+ gearTGs[i] = new TransformGroup();
+ gearTGs[i].getTransform(tempTransform);
+ tempTransform.rotZ((shaftDirection[gearShaft[i]] == -1.0) ?
+ gears[i].getCircularPitchAngle()/-2.0f :
+ 0.0f);
+ tempTransform.setTranslation(placement[i]);
+ gearTGs[i].setTransform(tempTransform);
+ gearTGs[i].addChild(gears[i]);
+ shafts[gearShaft[i]].addChild(gearTGs[i]);
+ }
+
+ // Have Java 3D perform optimizations on this scene graph.
+ branchRoot.compile();
+
+ return branchRoot;
+ }
+
+ BranchGroup createBranchEnvironment(){
+ // Create the root of the branch graph
+ BranchGroup branchRoot = new BranchGroup();
+
+ // Create a bounds for the background and lights
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Set up the background
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
+ Background bgNode = new Background(bgColor);
+ bgNode.setApplicationBounds(bounds);
+ branchRoot.addChild(bgNode);
+
+ // Set up the ambient light
+ Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
+ AmbientLight ambientLightNode = new AmbientLight(ambientColor);
+ ambientLightNode.setInfluencingBounds(bounds);
+ branchRoot.addChild(ambientLightNode);
+
+ // Set up the directional lights
+ Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
+ Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
+ Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
+ Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
+
+ DirectionalLight light1
+ = new DirectionalLight(light1Color, light1Direction);
+ light1.setInfluencingBounds(bounds);
+ branchRoot.addChild(light1);
+
+ DirectionalLight light2
+ = new DirectionalLight(light2Color, light2Direction);
+ light2.setInfluencingBounds(bounds);
+ branchRoot.addChild(light2);
+
+ return branchRoot;
+ }
+
+ public GearBox() {
+ this(defaultToothCount);
+ }
+
+ public GearBox(int toothCount) {
+ this.toothCount = toothCount;
+ }
+
+ public void init() {
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ // Create the gearbox and attach it to the virtual universe
+ BranchGroup scene = createGearBox(toothCount);
+ u = new SimpleUniverse(c);
+
+ // add mouse behaviors to the ViewingPlatform
+ ViewingPlatform viewingPlatform = u.getViewingPlatform();
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ viewingPlatform.setNominalViewingTransform();
+
+ // add orbit behavior to the ViewingPlatform
+ OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
+ orbit.setSchedulingBounds(bounds);
+ viewingPlatform.setViewPlatformBehavior(orbit);
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows GearBox to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ int value;
+
+ if (args.length > 1) {
+ System.out.println("Usage: java GearBox #teeth (LCD 4)");
+ System.exit(0);
+ } else if (args.length == 0) {
+ new MainFrame(new GearBox(), 700, 700);
+ } else
+ {
+ try{
+ value = Integer.parseInt(args[0]);
+ } catch (NumberFormatException e) {
+ System.out.println("Illegal integer specified");
+ System.out.println("Usage: java GearBox #teeth (LCD 4)");
+ value = 0;
+ System.exit(0);
+ }
+ if (value <= 0 | (value % 4) != 0) {
+ System.out.println("Integer not a positive multiple of 4");
+ System.out.println("Usage: java GearBox #teeth (LCD 4)");
+ System.exit(0);
+ }
+ new MainFrame(new GearBox(value), 700, 700);
+ }
+ }
+}