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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.utils.compression.* ;
+import com.sun.j3d.utils.behaviors.vp.* ;
+import com.sun.j3d.utils.applet.MainFrame ;
+import com.sun.j3d.utils.universe.* ;
+import javax.media.j3d.* ;
+import javax.vecmath.* ;
+import java.applet.Applet ;
+import java.awt.BorderLayout ;
+import java.awt.event.* ;
+import java.io.* ;
+
+public class cgview extends Applet {
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph(CompressedGeometry cg) {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup() ;
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup() ;
+ Transform3D t3d = new Transform3D() ;
+ t3d.setScale(0.7) ;
+ objScale.setTransform(t3d) ;
+ objRoot.addChild(objScale) ;
+
+ // Create the transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime. Add it to the
+ // root of the subgraph.
+ TransformGroup objTrans = new TransformGroup() ;
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE) ;
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ) ;
+ objScale.addChild(objTrans) ;
+
+ // Add compressed geometry to the scene graph.
+ CompressedGeometryHeader hdr = new CompressedGeometryHeader() ;
+ cg.getCompressedGeometryHeader(hdr) ;
+
+ // There isn't really enough information in the compressed geometry
+ // header to unamiguously determine the proper rendering attributes.
+ // The bufferDataPresent field specifies whether or not normals are
+ // bundled with vertices, but the compressed buffer can still contain
+ // normals that should be lit. Assume that any surface geometry
+ // should be lit and that lines and points should not unless the
+ // header contains the NORMAL_IN_BUFFER bit.
+ Material m = new Material() ;
+ if ((hdr.bufferType == hdr.TRIANGLE_BUFFER) ||
+ ((hdr.bufferDataPresent & hdr.NORMAL_IN_BUFFER) == 1))
+ m.setLightingEnable(true) ;
+ else
+ m.setLightingEnable(false) ;
+
+ Appearance a = new Appearance() ;
+ a.setMaterial(m) ;
+
+ objTrans.addChild(new Shape3D(cg, a)) ;
+
+ // Create mouse behavior scheduling bounds.
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0) ;
+
+ // Set up the background
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
+ Background bgNode = new Background(bgColor) ;
+ bgNode.setApplicationBounds(bounds) ;
+ objRoot.addChild(bgNode) ;
+
+ // Set up the ambient light
+ Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f) ;
+ AmbientLight ambientLightNode = new AmbientLight(ambientColor) ;
+ ambientLightNode.setInfluencingBounds(bounds) ;
+ objRoot.addChild(ambientLightNode) ;
+
+ // Set up the directional lights
+ Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f) ;
+ Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f) ;
+ Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f) ;
+ Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -0.9f) ;
+
+ DirectionalLight light1
+ = new DirectionalLight(light1Color, light1Direction) ;
+ light1.setInfluencingBounds(bounds) ;
+ objRoot.addChild(light1) ;
+
+ DirectionalLight light2
+ = new DirectionalLight(light2Color, light2Direction) ;
+ light2.setInfluencingBounds(bounds) ;
+ objRoot.addChild(light2) ;
+
+ return objRoot ;
+ }
+
+ private void usage() {
+ System.out.println("Usage: cgview <.cg file> <object index>") ;
+ System.exit(0) ;
+ }
+
+ public cgview(String args[]) {
+ if (args.length < 1)
+ usage() ;
+
+ int index ;
+ if (args.length < 2)
+ index = 0 ;
+ else
+ index = Integer.parseInt(args[1]) ;
+
+ String filename = args[0] ;
+ if (filename == null)
+ usage() ;
+
+ // Read the compressed geometry.
+ CompressedGeometry cg = null ;
+ try {
+ CompressedGeometryFile cgf ;
+ cgf = new CompressedGeometryFile(filename, false) ;
+
+ if (cgf.getObjectCount() == 0) {
+ System.out.println("no objects were found in " + filename) ;
+ System.exit(0) ;
+ }
+
+ cg = cgf.read(index) ;
+ cgf.close() ;
+
+ } catch (IOException e) {
+ System.out.println(e) ;
+ System.exit(0) ;
+ }
+
+ setLayout(new BorderLayout()) ;
+ Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
+ add("Center", c) ;
+
+ // Create a simple scene and attach it to the virtual universe
+ BranchGroup scene = createSceneGraph(cg) ;
+ u = new SimpleUniverse(c) ;
+
+ // add mouse behaviors to the ViewingPlatform
+ ViewingPlatform viewingPlatform = u.getViewingPlatform();
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ viewingPlatform.setNominalViewingTransform();
+
+ OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
+ orbit.setSchedulingBounds(bounds);
+ viewingPlatform.setViewPlatformBehavior(orbit);
+
+ u.addBranchGraph(scene) ;
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows cgview to be run as an application
+ // as well as an applet.
+ //
+ public static void main(String[] args) {
+ new MainFrame(new cgview(args), 700, 700) ;
+ }
+}