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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.utils.behaviors.mouse.*;
+import com.sun.j3d.utils.geometry.Cylinder;
+import java.applet.Applet;
+import java.awt.*;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+/**
+ * ModelClipTest draws a cylinder and creates two clip planes
+ * to see the interior of the cylinder.
+ */
+public class ModelClipTest extends Applet {
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph()
+ {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // This Transformgroup is used by the mouse manipulators to
+ // move the CYlinder.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ objScale.addChild(objTrans);
+
+ //Create Model Clip
+ ModelClip mc = new ModelClip();
+ boolean enables[] = {false, false, false, false, false, false};
+ Vector4d eqn1 = new Vector4d(0.0, 1.0, 0.0, 0.0);
+ Vector4d eqn2 = new Vector4d(1.0, 1.0, 0.0, 0.0);
+ mc.setEnables(enables);
+ mc.setPlane(1, eqn1);
+ mc.setPlane(2, eqn2);
+ mc.setEnable(1, true);
+ mc.setEnable(2, true);
+ mc.setInfluencingBounds(bounds);
+ objTrans.addChild(mc);
+
+ //Create a cylinder
+ PolygonAttributes attr = new PolygonAttributes();
+ attr.setCullFace(PolygonAttributes.CULL_NONE);
+ Appearance ap = new Appearance();
+ Material mat = new Material();
+ mat.setLightingEnable(true);
+ ap.setMaterial(mat);
+ ap.setPolygonAttributes(attr);
+
+ Cylinder CylinderObj = new Cylinder(1.0f, 2.0f, ap);
+ objTrans.addChild(CylinderObj);
+
+ // Create the rotate behavior node
+ MouseRotate behavior = new MouseRotate(objTrans);
+ objTrans.addChild(behavior);
+ behavior.setSchedulingBounds(bounds);
+
+ // Create the zoom behavior node
+ MouseZoom behavior2 = new MouseZoom(objTrans);
+ objTrans.addChild(behavior2);
+ behavior2.setSchedulingBounds(bounds);
+
+ //Shine it with two colored lights.
+ Color3f lColor1 = new Color3f(0.5f, 0.0f, 0.5f);
+ Color3f lColor2 = new Color3f(0.7f, 0.7f, 0.0f);
+ Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, 1.0f);
+ Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f);
+ DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
+ DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);
+ lgt1.setInfluencingBounds(bounds);
+ lgt2.setInfluencingBounds(bounds);
+ objScale.addChild(lgt1);
+ objScale.addChild(lgt2);
+
+ // Let Java 3D perform optimizations on this scene graph.
+ objRoot.compile();
+
+ return objRoot;
+ }
+
+ public ModelClipTest (){
+ }
+
+ public void init() {
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ // Create a simple scene and attach it to the virtual universe
+ BranchGroup scene = createSceneGraph();
+ u = new SimpleUniverse(c);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+
+ public static void main(String argv[])
+ {
+
+ BranchGroup group;
+
+ new MainFrame(new ModelClipTest(), 500, 500);
+ }
+}
+