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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.utils.geometry.ColorCube;
+import java.applet.Applet;
+import java.awt.*;
+import java.awt.event.*;
+import java.awt.image.BufferedImage;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+/**
+ * PrintFromButton tests renderOffScreenBuffer from a button
+ */
+public class PrintFromButton extends Applet implements ActionListener {
+
+ OffScreenCanvas3D c;
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph(Raster drawRaster)
+ {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // spin object has composited transformation matrix
+ Transform3D spin = new Transform3D();
+ Transform3D tempspin = new Transform3D();
+
+ spin.rotX(Math.PI/4.0d);
+ tempspin.rotY(Math.PI/5.0d);
+ spin.mul(tempspin);
+ spin.setScale(0.7);
+ spin.setTranslation(new Vector3d(-0.4, 0.3, 0.0));
+
+ TransformGroup objTrans = new TransformGroup(spin);
+ objRoot.addChild(objTrans);
+
+ // Create a simple shape leaf node, add it to the scene graph.
+ // ColorCube is a Convenience Utility class
+ objTrans.addChild(new ColorCube(0.4));
+
+ //Create a raster obj
+ Shape3D shape = new Shape3D(drawRaster);
+ objRoot.addChild(shape);
+
+ // Let Java 3D perform optimizations on this scene graph.
+ objRoot.compile();
+
+ return objRoot;
+ }
+
+ public PrintFromButton ()
+ {
+ }
+
+ public void init() {
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ BufferedImage bImage = new BufferedImage(200, 200 ,
+ BufferedImage.TYPE_INT_ARGB);
+
+ ImageComponent2D buffer =
+ new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage);
+ buffer.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);
+
+ Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f),
+ Raster.RASTER_COLOR,
+ 0, 0, 200, 200, buffer, null);
+
+ drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);
+
+ // create the main scene graph
+ BranchGroup scene = createSceneGraph(drawRaster);
+
+ // create the on-screen canvas
+ Canvas3D d = new Canvas3D(config, false);
+ add("Center", d);
+
+ // create a simple universe
+ u = new SimpleUniverse(d);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+
+ // create an off Screen Buffer
+
+ c = new OffScreenCanvas3D(config, true, drawRaster);
+
+ // set the offscreen to match the onscreen
+ Screen3D sOn = d.getScreen3D();
+ Screen3D sOff = c.getScreen3D();
+ sOff.setSize(sOn.getSize());
+ sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth());
+ sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight());
+
+ // attach the same view to the offscreen canvas
+ u.getViewer().getView().addCanvas3D(c);
+
+ // create the gui
+ Button b = new Button ("Print");
+ b.addActionListener(this);
+ Panel p = new Panel();
+ p.add(b);
+ add("North", p);
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ public void actionPerformed(ActionEvent e)
+ {
+ // perform the print action
+ c.print(false);
+ }
+
+ public static void main(String argv[])
+ {
+ new MainFrame(new PrintFromButton(), 500, 500);
+ }
+}