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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.applet.Applet;
+import java.awt.BorderLayout;
+import com.sun.j3d.utils.picking.PickTool;
+import com.sun.j3d.utils.picking.behaviors.*;
+import com.sun.j3d.utils.geometry.Sphere;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.util.Enumeration;
+import java.awt.*;
+import java.lang.String;
+
+public class PickText3DGeometry extends Applet {
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph(Canvas3D canvas) {
+ Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
+ Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
+ Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
+ Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
+ Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
+ Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
+
+ Transform3D t;
+
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create a bounds for the background and lights
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Set up the background
+ Background bg = new Background(bgColor);
+ bg.setApplicationBounds(bounds);
+ objScale.addChild(bg);
+
+ Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);
+ Appearance a = new Appearance();
+ m.setLightingEnable(true);
+ a.setMaterial(m);
+ Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 1),
+ new FontExtrusion());
+
+ Text3D text3D = new Text3D(f3d, new String("TEXT3D"),
+ new Point3f(-2.0f, 0.7f, 0.0f));
+ text3D.setCapability(Geometry.ALLOW_INTERSECT);
+ Shape3D s3D1 = new Shape3D();
+ s3D1.setGeometry(text3D);
+ s3D1.setAppearance(a);
+
+ // Create a transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime.
+ TransformGroup spinTg1 = new TransformGroup();
+ spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ spinTg1.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
+
+ spinTg1.addChild(s3D1);
+ objScale.addChild(spinTg1);
+
+ Text3D pick = new Text3D(f3d, new String("Pick me"),
+ new Point3f(-2.0f, -0.7f, 0.0f));
+ pick.setCapability(Geometry.ALLOW_INTERSECT);
+ Shape3D s3D2 = new Shape3D();
+ s3D2.setGeometry(pick);
+ s3D2.setAppearance(a);
+
+ // Create a transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime.
+ TransformGroup spinTg2 = new TransformGroup();
+ spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ spinTg2.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
+
+ spinTg2.addChild(s3D2);
+ objScale.addChild(spinTg2);
+
+ // Create the transform group node for the each light and initialize
+ // it to the identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime. Add them to the root
+ // of the subgraph.
+
+ // Create transformations for the positional lights
+ t = new Transform3D();
+ Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
+ t.set(lPos1);
+ TransformGroup l1Trans = new TransformGroup(t);
+ l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ l1Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
+ objScale.addChild(l1Trans);
+
+ t = new Transform3D();
+ Vector3d lPos2 = new Vector3d(0.5, 1.2, 2.0);
+ t.set(lPos2);
+ TransformGroup l2Trans = new TransformGroup(t);
+ l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ l2Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
+ objScale.addChild(l2Trans);
+
+ // Create Geometry for point lights
+ ColoringAttributes caL1 = new ColoringAttributes();
+ ColoringAttributes caL2 = new ColoringAttributes();
+ caL1.setColor(lColor1);
+ caL2.setColor(lColor2);
+ Appearance appL1 = new Appearance();
+ Appearance appL2 = new Appearance();
+ appL1.setColoringAttributes(caL1);
+ appL2.setColoringAttributes(caL2);
+ l1Trans.addChild(new Sphere(0.05f,
+ Sphere.GENERATE_NORMALS | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL1));
+ l2Trans.addChild(new Sphere(0.05f,
+ Sphere.GENERATE_NORMALS | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL2));
+
+ // Create lights
+ AmbientLight aLgt = new AmbientLight(alColor);
+
+ Light lgt1;
+ Light lgt2;
+
+ Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
+ Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
+ lgt1 = new PointLight(lColor1, lPoint, atten);
+ lgt2 = new PointLight(lColor2, lPoint, atten);
+
+ // Set the influencing bounds
+ aLgt.setInfluencingBounds(bounds);
+ lgt1.setInfluencingBounds(bounds);
+ lgt2.setInfluencingBounds(bounds);
+
+ // Add the lights into the scene graph
+ objScale.addChild(aLgt);
+ l1Trans.addChild(lgt1);
+ l2Trans.addChild(lgt2);
+
+ PickRotateBehavior behavior1 =
+ new PickRotateBehavior(objRoot, canvas, bounds);
+ behavior1.setMode(PickTool.GEOMETRY);
+ behavior1.setTolerance(0.0f);
+ objRoot.addChild(behavior1);
+
+ PickZoomBehavior behavior2 =
+ new PickZoomBehavior(objRoot, canvas, bounds);
+ behavior2.setMode(PickTool.GEOMETRY);
+ behavior2.setTolerance(0.0f);
+ objRoot.addChild(behavior2);
+
+ PickTranslateBehavior behavior3 =
+ new PickTranslateBehavior(objRoot, canvas, bounds);
+ behavior3.setMode(PickTool.GEOMETRY);
+ behavior3.setTolerance(0.0f);
+ objRoot.addChild(behavior3);
+
+ // Let Java 3D perform optimizations on this scene graph.
+ objRoot.compile();
+
+ return objRoot;
+ }
+
+ public PickText3DGeometry() {
+ }
+
+ public void init() {
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ u = new SimpleUniverse(c);
+ BranchGroup scene = createSceneGraph(c);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows Text3DMotion to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ new MainFrame(new PickText3DGeometry(), 700, 700);
+ }
+}