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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.applet.Applet;
+import java.awt.BorderLayout;
+import java.awt.GraphicsConfiguration;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.geometry.ColorCube;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+/**
+ * Pure immediate mode example program. In pure immediate mode, the
+ * renderer must be stopped on the Canvas being rendered into. In our
+ * example, this is done immediately after the canvas is created. A
+ * separate thread is started up to do the immediate mode rendering.
+ */
+public class PureImmediate extends Applet implements Runnable {
+
+ private Canvas3D canvas;
+ private GraphicsContext3D gc = null;
+ private Geometry cube = null;
+ private Transform3D cmt = new Transform3D();
+
+ // One rotation (2*PI radians) every 6 seconds
+ private Alpha rotAlpha = new Alpha(-1, 6000);
+
+ private SimpleUniverse u = null;
+
+ //
+ // Renders a single frame by clearing the canvas, drawing the
+ // geometry, and swapping the draw and display buffer.
+ //
+ public void render() {
+ if (gc == null) {
+ // Set up Graphics context
+ gc = canvas.getGraphicsContext3D();
+ gc.setAppearance(new Appearance());
+
+ // Set up geometry
+ cube = new ColorCube(0.4).getGeometry();
+ }
+
+ // Compute angle of rotation based on alpha value
+ double angle = rotAlpha.value() * 2.0*Math.PI;
+ cmt.rotY(angle);
+
+ // Render the geometry for this frame
+ gc.clear();
+ gc.setModelTransform(cmt);
+ gc.draw(cube);
+ canvas.swap();
+ }
+
+
+ //
+ // Run method for our immediate mode rendering thread.
+ //
+ public void run() {
+ System.out.println("PureImmediate.run: starting main loop");
+ while (true) {
+ render();
+ Thread.yield();
+ }
+ }
+
+
+ public PureImmediate() {
+ }
+
+ //
+ // init: create the canvas, stop the renderer,
+ // create the universe, and start the drawing thread.
+ //
+ public void init() {
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ canvas = new Canvas3D(config);
+ canvas.stopRenderer();
+ add("Center", canvas);
+
+ // Create the universe and viewing branch
+ u = new SimpleUniverse(canvas);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ // Start a new thread that will continuously render
+ new Thread(this).start();
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows PureImmediate to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ new MainFrame(new PureImmediate(), 256, 256);
+ }
+}