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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.applet.Applet;
+import java.awt.*;
+import java.util.*;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.universe.*;
+import com.sun.j3d.utils.geometry.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+/**
+ * Pure immediate mode stereo example program for stereo. In pure
+ * immediate mode, the renderer must be stopped on the Canvas being
+ * rendered into. In our example, this is done immediately after the
+ * canvas is created. A separate thread is started up to do the
+ * immediate mode rendering.
+ */
+public class PureImmediateStereo extends Applet implements Runnable {
+
+ // Set this to true when the graphics card use shared z buffer
+ // in stereo mode.
+ public static String defaultSharedStereoZbuffer = Boolean.TRUE.toString();
+
+ private boolean sharedStereoZbuffer;
+ private boolean stereoSupport;
+ private Canvas3D canvas;
+ private GraphicsContext3D gc;
+ private Shape3D leftConeBody, rightConeBody;
+ private Shape3D leftConeCap, rightConeCap;
+ private Transform3D cmt = new Transform3D();
+ private Vector3f leftTrans, rightTrans;
+
+ // One rotation (2*PI radians) every 6 seconds
+ private Alpha rotAlpha = new Alpha(-1, 6000);
+ private SimpleUniverse u = null;
+ private double angle;
+
+ // Compute data which is common for both
+ // left and right eye
+ void computeSharedData() {
+ // Compute angle of rotation based on alpha value
+ angle = rotAlpha.value() * 2.0*Math.PI;
+ cmt.rotY(angle);
+ }
+
+ // Render the geometry in right eye
+ void renderLeft() {
+ cmt.setTranslation(leftTrans);
+ gc.setModelTransform(cmt);
+
+ if (sharedStereoZbuffer) {
+ // Graphics card shared same z buffer in stereo mode,
+ // in this case we have to explicitly clearing both
+ // frame buffers.
+ gc.clear();
+ }
+ gc.draw(leftConeBody);
+ gc.draw(leftConeCap);
+ }
+
+ // Render the geometry for right eye
+ void renderRight() {
+ cmt.setTranslation(rightTrans);
+ gc.setModelTransform(cmt);
+
+ if (sharedStereoZbuffer) {
+ // Graphics card shared same z buffer in stereo mode,
+ // in this case we have to explicitly clearing both
+ // frame buffers.
+ gc.clear();
+ }
+ gc.draw(rightConeBody);
+ gc.draw(rightConeCap);
+ }
+
+ //
+ // Run method for our immediate mode rendering thread.
+ //
+ public void run() {
+ // Set up Graphics context
+ gc = canvas.getGraphicsContext3D();
+
+ // We always need to set this for PureImmediate
+ // stereo mode
+ gc.setBufferOverride(true);
+
+ Color3f lightColor = new Color3f(1, 1, 1);
+ Vector3f lightDir = new Vector3f(0, 0, -1);
+ DirectionalLight light = new DirectionalLight(lightColor,
+ lightDir);
+
+ gc.addLight(light);
+
+ Appearance redApp = new Appearance();
+ Appearance greenApp = new Appearance();
+ Color3f ambientColor = new Color3f(0, 0, 0);
+ Color3f emissiveColor = new Color3f(0, 0, 0);
+ Color3f diffuseColor = new Color3f(1, 0, 0);
+ Color3f specularColor = new Color3f(1, 1, 1);
+ redApp.setMaterial(new Material(ambientColor, emissiveColor,
+ diffuseColor, specularColor, 5));
+ diffuseColor = new Color3f(0, 1, 0);
+
+ greenApp.setMaterial(new Material(ambientColor, emissiveColor,
+ diffuseColor, specularColor, 5));
+
+ // Set up geometry
+ Cone leftCone = new Cone(0.4f, 0.6f,
+ Primitive.GENERATE_NORMALS, redApp);
+ Cone rightCone = new Cone(0.4f, 0.6f,
+ Primitive.GENERATE_NORMALS, greenApp);
+ leftConeBody = leftCone.getShape(Cone.BODY);
+ leftConeCap = leftCone.getShape(Cone.CAP);
+
+ rightConeBody = rightCone.getShape(Cone.BODY);
+ rightConeCap = rightCone.getShape(Cone.CAP);
+ leftTrans = new Vector3f(-0.6f, 0, 0);
+ rightTrans = new Vector3f(0.6f, 0, 0);
+
+
+ while (true) {
+ // compute data which is can be used
+ // for both left and right eye
+ computeSharedData();
+
+ if (stereoSupport) {
+ if (!sharedStereoZbuffer) {
+ gc.setStereoMode(GraphicsContext3D.STEREO_BOTH);
+ // This clear both left and right buffers, we
+ // must set STEREO_BOTH before it. Otherwise
+ // it only clear LEFT or RIGHT buffer unless
+ // this is invoke twice for each buffer.
+ gc.clear();
+ }
+
+ gc.setStereoMode(GraphicsContext3D.STEREO_LEFT);
+ renderLeft();
+
+ gc.setStereoMode(GraphicsContext3D.STEREO_RIGHT);
+ renderRight();
+ } else {
+ gc.clear();
+ renderLeft();
+ }
+
+ // This swap both left and right buffers so
+ // there is no need to set STEREO_BOTH before it
+ canvas.swap();
+
+ // Be polite to other threads !
+ Thread.yield();
+ }
+ }
+
+
+ public PureImmediateStereo() {
+ }
+
+ //
+ // init: create the canvas, stop the renderer,
+ // create the universe, and start the drawing thread.
+ //
+ public void init() {
+ setLayout(new BorderLayout());
+
+ // Preferred to use Stereo
+ GraphicsConfigTemplate3D gct = new GraphicsConfigTemplate3D();
+ gct.setStereo(GraphicsConfigTemplate3D.PREFERRED);
+
+ GraphicsConfiguration config =
+ GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(gct);
+
+ canvas = new Canvas3D(config);
+ Map map = canvas.queryProperties();
+
+ stereoSupport = canvas.getStereoAvailable();
+
+ if (stereoSupport) {
+ System.out.println("This machine support stereo, you should see a red cone on the left and green cone on the right.");
+ // User can overide the above default behavior using
+ // java3d property.
+ String str = System.getProperty("j3d.sharedstereozbuffer",
+ defaultSharedStereoZbuffer);
+ sharedStereoZbuffer = (new Boolean(str)).booleanValue();
+ } else {
+ System.out.println("Stereo is not support, you should only see the left red cone.");
+ }
+
+ if (!canvas.getDoubleBufferAvailable()) {
+ System.out.println("Double buffer is not support !");
+ }
+
+ // we must stop the Renderer in PureImmediate mode
+ canvas.stopRenderer();
+ add("Center", canvas);
+
+ // Create the universe and viewing branch
+ u = new SimpleUniverse(canvas);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ // Start a new thread that will continuously render
+ (new Thread(this)).start();
+ }
+
+ // Cleanup all Java3D threads and memory when this applet exit
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows PureImmediateStereo to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ new MainFrame(new PureImmediateStereo(), 512, 256);
+ }
+}