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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.util.Enumeration;
+
+/*
+ * Pick the JavaSound reverb type that matches the input parameters
+ * as best as possible.
+ *
+ * Hae Reverb Types Size Persistance Delay
+ * ================ ----------- ------------ -----------
+ * 1 None (dry)
+ * 2 "Closet" very small very short <.5 fast smooth
+ * 3 "Garage" med. large medium 1.0 medium
+ * 4 "Acoustic Lab" med. small short .5 med. fast
+ * 5 "Cavern" large long >2.0 very slow
+ * 6 "Dungeon" medium med. long 1.5 med. slow
+ *
+ *
+ * Order is NOT controllable, nor does it have a natural parallel.
+ * For this reason Order and Reflection are tied together as to
+ * affect 'Decay Speed'. This speed paired with the size of the
+ * space implied by the Delay parameter determine the JavaSound
+ * Reverb type that is set:
+ *
+ * | Short: Long:
+ * Speed | Coeff <= 0.9 Coeff > 0.9
+ * Size | Order <= 8 Order > 8
+ * ---------------------------------------------------------------
+ * small (<100ms) | 2 "Closet" 4 "Acoustic Lab"
+ * medium (<500ms) | 3 "Garage" 6 "Dungeon"
+ * large (>500ms) | 6 "Dungeon" 5 "Cavern"
+ */
+// User defined audio behavior class
+public class AudioReverberate extends Behavior {
+ WakeupOnElapsedTime wt;
+ WakeupOnBehaviorPost wp;
+ PointSound psound = new PointSound();
+ AuralAttributes sScape = null;
+ static int WAKEUP_SOUND = 0;
+ long dur;
+ long time;
+ boolean firstTime = true;
+ String fileName;
+ int lCount = 0;
+ int loopCount = 0;
+
+ // Override Behavior's initialize method to setup wakeup criteria
+ public void initialize() {
+ MediaContainer sample = new MediaContainer();
+ sample.setCacheEnable(true);
+ sample.setURLString(fileName);
+ psound.setSoundData(sample);
+ Point3f soundPos = new Point3f(-23.0f, 0.0f, 0.0f);
+ psound.setPosition(soundPos);
+ psound.setLoop(3);
+ firstTime = true;
+ System.out.println("Reverb Name Size Reflect Order Delay ");
+ System.out.println("----------- ---- ------- ----- ----- ");
+ WakeupOnElapsedTime wp = new WakeupOnElapsedTime(5000);
+ wakeupOn(wp);
+ }
+
+ // Override Behavior's stimulus method to handle the event
+ public void processStimulus(Enumeration criteria) {
+ // time = System.currentTimeMillis();
+ if (firstTime) {
+ wt = new WakeupOnElapsedTime(10000);
+ firstTime = false;
+ }
+ else
+ psound.setEnable(false) ;
+
+ if (++lCount > 6)
+ lCount = 1;
+
+ if (lCount == 1) {
+ sScape.setReverbDelay(10.0f) ;
+ sScape.setReflectionCoefficient(0.5f) ;
+ sScape.setReverbOrder(5) ;
+ System.out.println("Closet sm 0.5 5 10.0 ");
+ }
+ else if (lCount == 2) {
+ sScape.setReverbDelay(10.0f) ;
+ sScape.setReflectionCoefficient(0.999f) ;
+ sScape.setReverbOrder(9) ;
+ System.out.println("Acoustic Lab sm 0.999 9 10.0 ");
+ }
+ else if (lCount == 3) {
+ sScape.setReverbDelay(200.0f) ;
+ sScape.setReflectionCoefficient(0.4f) ;
+ sScape.setReverbOrder(3) ;
+ System.out.println("Garage med 0.4 3 200.0 ");
+ }
+ else if (lCount == 4) {
+ sScape.setReverbDelay(200.0f) ;
+ sScape.setReflectionCoefficient(0.99f) ;
+ sScape.setReverbOrder(10) ;
+ System.out.println("Dungeon med 0.99 10 200.0 ");
+ }
+ else if (lCount == 5) {
+ sScape.setReverbDelay(600.0f) ;
+ sScape.setReflectionCoefficient(0.33f) ;
+ sScape.setReverbOrder(7) ;
+ System.out.println("Dungeon lrg 0.33 7 600.0 ");
+ }
+ else if (lCount == 6) {
+ sScape.setReverbDelay(600.0f) ;
+ sScape.setReflectionCoefficient(1.0f) ;
+ sScape.setReverbOrder(20) ;
+ System.out.println("Cavern lrg 1.0 20 600.0 ");
+ }
+ psound.setEnable(true);
+ wakeupOn(wt);
+ }
+
+ //
+ // Constructor for rotation behavior. Parameter: front and back Sound nodes
+ //
+ public AudioReverberate(PointSound psound, String filename,
+ AuralAttributes sscape) {
+ this.psound = psound;
+ this.fileName = filename;
+ this.sScape = sscape;
+ }
+}