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-rw-r--r--src/Text3D/Text3DLoad.html15
-rw-r--r--src/Text3D/Text3DLoad.java284
-rw-r--r--src/Text3D/Text3DLoad_plugin.html39
-rw-r--r--src/Text3D/build.xml66
4 files changed, 404 insertions, 0 deletions
diff --git a/src/Text3D/Text3DLoad.html b/src/Text3D/Text3DLoad.html
new file mode 100644
index 0000000..a2b4d5b
--- /dev/null
+++ b/src/Text3D/Text3DLoad.html
@@ -0,0 +1,15 @@
+<HTML>
+<HEAD>
+<TITLE>Text3DLoad</TITLE>
+</HEAD>
+<BODY BGCOLOR="#000000">
+<applet align=middle code="Text3DLoad.class" width=700 height=700>
+<blockquote>
+<hr>
+If you were using a Java-capable browser,
+you would see Hello Universe! instead of this paragraph.
+<hr>
+</blockquote>
+</applet>
+</BODY>
+</HTML>
diff --git a/src/Text3D/Text3DLoad.java b/src/Text3D/Text3DLoad.java
new file mode 100644
index 0000000..a09fe9f
--- /dev/null
+++ b/src/Text3D/Text3DLoad.java
@@ -0,0 +1,284 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.loaders.objectfile.*;
+import java.applet.Applet;
+import java.awt.*;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.io.*;
+import com.sun.j3d.utils.behaviors.vp.*;
+import com.sun.j3d.utils.behaviors.keyboard.*;
+
+public class Text3DLoad extends Applet implements ActionListener {
+
+ private String fontName = "TestFont";
+ private String textString = null;
+ private double tessellation = 0.0;
+
+ private SimpleUniverse u;
+
+ private Button button;
+ private boolean behaviorsOn = false;
+ private OrbitBehavior orbit;
+
+ public BranchGroup createSceneGraph() {
+ float sl = textString.length();
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ // Assuming uniform size chars, set scale to fit string in view
+ t3d.setScale(1.2/sl);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create the transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime. Add it to the
+ // root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ objScale.addChild(objTrans);
+
+ Font3D f3d;
+ if (tessellation > 0.0) {
+ f3d = new Font3D(new Font(fontName, Font.PLAIN, 2),
+ tessellation,
+ new FontExtrusion());
+ }
+ else {
+ f3d = new Font3D(new Font(fontName, Font.PLAIN, 2),
+ new FontExtrusion());
+ }
+ Text3D txt = new Text3D(f3d, textString,
+ new Point3f( -sl/2.0f, -1.f, -1.f));
+ Shape3D sh = new Shape3D();
+ Appearance app = new Appearance();
+ Material mm = new Material();
+ mm.setLightingEnable(true);
+ app.setMaterial(mm);
+ sh.setGeometry(txt);
+ sh.setAppearance(app);
+ objTrans.addChild(sh);
+
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ if (false) {
+ Transform3D yAxis = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 4000, 0, 0,
+ 0, 0, 0);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ rotator.setSchedulingBounds(bounds);
+ objTrans.addChild(rotator);
+ }
+
+ // Set up the background
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
+ Background bgNode = new Background(bgColor);
+ bgNode.setApplicationBounds(bounds);
+ objRoot.addChild(bgNode);
+
+ // Set up the ambient light
+ Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f);
+ AmbientLight ambientLightNode = new AmbientLight(ambientColor);
+ ambientLightNode.setInfluencingBounds(bounds);
+ objRoot.addChild(ambientLightNode);
+
+ // Set up the directional lights
+ Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
+ Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
+ Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
+ Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
+
+ DirectionalLight light1
+ = new DirectionalLight(light1Color, light1Direction);
+ light1.setInfluencingBounds(bounds);
+ objRoot.addChild(light1);
+
+ DirectionalLight light2
+ = new DirectionalLight(light2Color, light2Direction);
+ light2.setInfluencingBounds(bounds);
+ objRoot.addChild(light2);
+
+ return objRoot;
+ }
+
+ private void usage()
+ {
+ System.out.println(
+ "Usage: java Text3DLoad [-f fontname] [-t tessellation] [<text>]");
+ System.exit(0);
+ } // End of usage
+
+ public Text3DLoad() {}
+
+ public Text3DLoad(String args[]) {
+
+ if (args.length == 0) {
+// usage();
+ textString = "Java3D";
+ }
+ else {
+ for (int i = 0 ; i < args.length ; i++) {
+ if (args[i].startsWith("-")) {
+ if (args[i].equals("-f")) {
+ if (i < args.length - 1) {
+ fontName = args[++i];
+ }
+ else {
+ usage();
+ }
+ }
+ else if (args[i].equals("-t")) {
+ if (i < args.length - 1) {
+ tessellation = Double.parseDouble(args[++i]);
+ }
+ else {
+ usage();
+ }
+ }
+ else {
+ System.err.println("Argument '" + args[i] +
+ "' ignored.");
+ }
+ }
+ else {
+ textString = args[i];
+ }
+ }
+ }
+
+ if (textString == null) {
+ usage();
+ }
+
+ }
+
+ public void init() {
+
+ if (textString == null) {
+ textString = "Java3D";
+ }
+ setLayout(new BorderLayout());
+
+ button = new Button("remove behaviors");
+ button.addActionListener(this);
+ Panel p = new Panel();
+ p.add(button);
+ add("South", p);
+
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ // Create a simple scene and attach it to the virtual universe
+ BranchGroup scene = createSceneGraph();
+
+ // create a SimpleUniverse with 4 TransformGroups for the mouse
+ // behaviors
+ u = new SimpleUniverse(c);
+
+ // add the behaviors to the ViewingPlatform
+ ViewingPlatform viewingPlatform = u.getViewingPlatform();
+
+ viewingPlatform.setNominalViewingTransform();
+
+ // add orbit behavior to ViewingPlatform
+ orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL |
+ OrbitBehavior.STOP_ZOOM);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
+ orbit.setSchedulingBounds(bounds);
+ viewingPlatform.setViewPlatformBehavior(orbit);
+
+ behaviorsOn = true;
+
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ public void actionPerformed(ActionEvent e) {
+ if (e.getSource() == button) {
+ ViewingPlatform v = u.getViewingPlatform();
+ if (behaviorsOn) {
+ v.setViewPlatformBehavior(null);
+ button.setLabel("add behaviors");
+ behaviorsOn = false;
+ }
+ else {
+ v.setViewPlatformBehavior(orbit);
+ button.setLabel("remove behaviors");
+ behaviorsOn = true;
+ }
+ }
+ }
+
+ //
+ // The following allows Text3DLoad to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ new MainFrame(new Text3DLoad(args), 700, 700);
+ }
+}
diff --git a/src/Text3D/Text3DLoad_plugin.html b/src/Text3D/Text3DLoad_plugin.html
new file mode 100644
index 0000000..65aa63f
--- /dev/null
+++ b/src/Text3D/Text3DLoad_plugin.html
@@ -0,0 +1,39 @@
+<HTML>
+<HEAD>
+<TITLE>Text3DLoad</TITLE>
+</HEAD>
+<BODY BGCOLOR="#000000">
+<!--"CONVERTED_APPLET"-->
+<!-- CONVERTER VERSION 1.3 -->
+<OBJECT classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93"
+WIDTH = 700 HEIGHT = 700 ALIGN = middle codebase="http://java.sun.com/products/plugin/1.3/jinstall-13-win32.cab#Version=1,3,0,0">
+<PARAM NAME = CODE VALUE = "Text3DLoad.class" >
+
+<PARAM NAME="type" VALUE="application/x-java-applet;version=1.2.2">
+<PARAM NAME="scriptable" VALUE="false">
+<COMMENT>
+<EMBED type="application/x-java-applet;version=1.2.2" CODE = "Text3DLoad.class" WIDTH = 700 HEIGHT = 700 ALIGN = middle scriptable=false pluginspage="http://java.sun.com/products/plugin/1.3/plugin-install.html"><NOEMBED></COMMENT>
+<blockquote>
+<hr>
+If you were using a Java-capable browser,
+you would see Hello Universe! instead of this paragraph.
+<hr>
+</blockquote>
+</NOEMBED></EMBED>
+</OBJECT>
+
+<!--
+<APPLET CODE = "Text3DLoad.class" WIDTH = 700 HEIGHT = 700 ALIGN = middle>
+<blockquote>
+<hr>
+If you were using a Java-capable browser,
+you would see Hello Universe! instead of this paragraph.
+<hr>
+</blockquote>
+
+</APPLET>
+-->
+<!--"END_CONVERTED_APPLET"-->
+
+</BODY>
+</HTML>
diff --git a/src/Text3D/build.xml b/src/Text3D/build.xml
new file mode 100644
index 0000000..cbf53a8
--- /dev/null
+++ b/src/Text3D/build.xml
@@ -0,0 +1,66 @@
+<?xml version="1.0"?>
+
+<!--
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+ -->
+
+<project basedir="." default="compile">
+ <target name="compile">
+ <javac debug="true" deprecation="true" destdir="." srcdir=".">
+ </javac>
+ </target>
+
+ <target name="all" depends="compile">
+ </target>
+
+ <target description="Clean all build products." name="clean">
+ <delete>
+ <fileset dir=".">
+ <include name="**/*.class"/>
+ </fileset>
+ </delete>
+ </target>
+
+</project>