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-rw-r--r--src/Text3D/Text3DLoad.html15
-rw-r--r--src/Text3D/Text3DLoad.java284
-rw-r--r--src/Text3D/Text3DLoad_plugin.html39
-rw-r--r--src/Text3D/build.xml69
4 files changed, 0 insertions, 407 deletions
diff --git a/src/Text3D/Text3DLoad.html b/src/Text3D/Text3DLoad.html
deleted file mode 100644
index a2b4d5b..0000000
--- a/src/Text3D/Text3DLoad.html
+++ /dev/null
@@ -1,15 +0,0 @@
-<HTML>
-<HEAD>
-<TITLE>Text3DLoad</TITLE>
-</HEAD>
-<BODY BGCOLOR="#000000">
-<applet align=middle code="Text3DLoad.class" width=700 height=700>
-<blockquote>
-<hr>
-If you were using a Java-capable browser,
-you would see Hello Universe! instead of this paragraph.
-<hr>
-</blockquote>
-</applet>
-</BODY>
-</HTML>
diff --git a/src/Text3D/Text3DLoad.java b/src/Text3D/Text3DLoad.java
deleted file mode 100644
index 453b4ce..0000000
--- a/src/Text3D/Text3DLoad.java
+++ /dev/null
@@ -1,284 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import com.sun.j3d.loaders.objectfile.*;
-import java.applet.Applet;
-import java.awt.*;
-import java.awt.event.*;
-import com.sun.j3d.utils.applet.MainFrame;
-import com.sun.j3d.utils.universe.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-import java.io.*;
-import com.sun.j3d.utils.behaviors.vp.*;
-import com.sun.j3d.utils.behaviors.keyboard.*;
-
-public class Text3DLoad extends Applet implements ActionListener {
-
- private String fontName = "TestFont";
- private String textString = null;
- private double tessellation = 0.0;
-
- private SimpleUniverse u;
-
- private Button button;
- private boolean behaviorsOn = false;
- private OrbitBehavior orbit;
-
- public BranchGroup createSceneGraph() {
- float sl = textString.length();
- // Create the root of the branch graph
- BranchGroup objRoot = new BranchGroup();
-
- // Create a Transformgroup to scale all objects so they
- // appear in the scene.
- TransformGroup objScale = new TransformGroup();
- Transform3D t3d = new Transform3D();
- // Assuming uniform size chars, set scale to fit string in view
- t3d.setScale(1.2/sl);
- objScale.setTransform(t3d);
- objRoot.addChild(objScale);
-
- // Create the transform group node and initialize it to the
- // identity. Enable the TRANSFORM_WRITE capability so that
- // our behavior code can modify it at runtime. Add it to the
- // root of the subgraph.
- TransformGroup objTrans = new TransformGroup();
- objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
- objScale.addChild(objTrans);
-
- Font3D f3d;
- if (tessellation > 0.0) {
- f3d = new Font3D(new Font(fontName, Font.PLAIN, 2),
- tessellation,
- new FontExtrusion());
- }
- else {
- f3d = new Font3D(new Font(fontName, Font.PLAIN, 2),
- new FontExtrusion());
- }
- Text3D txt = new Text3D(f3d, textString,
- new Point3f( -sl/2.0f, -1.f, -1.f));
- Shape3D sh = new Shape3D();
- Appearance app = new Appearance();
- Material mm = new Material();
- mm.setLightingEnable(true);
- app.setMaterial(mm);
- sh.setGeometry(txt);
- sh.setAppearance(app);
- objTrans.addChild(sh);
-
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
-
- if (false) {
- Transform3D yAxis = new Transform3D();
- Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
- 0, 0,
- 4000, 0, 0,
- 0, 0, 0);
-
- RotationInterpolator rotator =
- new RotationInterpolator(rotationAlpha, objTrans, yAxis,
- 0.0f, (float) Math.PI*2.0f);
- rotator.setSchedulingBounds(bounds);
- objTrans.addChild(rotator);
- }
-
- // Set up the background
- Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
- Background bgNode = new Background(bgColor);
- bgNode.setApplicationBounds(bounds);
- objRoot.addChild(bgNode);
-
- // Set up the ambient light
- Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f);
- AmbientLight ambientLightNode = new AmbientLight(ambientColor);
- ambientLightNode.setInfluencingBounds(bounds);
- objRoot.addChild(ambientLightNode);
-
- // Set up the directional lights
- Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
- Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
- Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
- Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
-
- DirectionalLight light1
- = new DirectionalLight(light1Color, light1Direction);
- light1.setInfluencingBounds(bounds);
- objRoot.addChild(light1);
-
- DirectionalLight light2
- = new DirectionalLight(light2Color, light2Direction);
- light2.setInfluencingBounds(bounds);
- objRoot.addChild(light2);
-
- return objRoot;
- }
-
- private void usage()
- {
- System.out.println(
- "Usage: java Text3DLoad [-f fontname] [-t tessellation] [<text>]");
- System.exit(0);
- } // End of usage
-
- public Text3DLoad() {}
-
- public Text3DLoad(String args[]) {
-
- if (args.length == 0) {
-// usage();
- textString = "Java3D";
- }
- else {
- for (int i = 0 ; i < args.length ; i++) {
- if (args[i].startsWith("-")) {
- if (args[i].equals("-f")) {
- if (i < args.length - 1) {
- fontName = args[++i];
- }
- else {
- usage();
- }
- }
- else if (args[i].equals("-t")) {
- if (i < args.length - 1) {
- tessellation = Double.parseDouble(args[++i]);
- }
- else {
- usage();
- }
- }
- else {
- System.err.println("Argument '" + args[i] +
- "' ignored.");
- }
- }
- else {
- textString = args[i];
- }
- }
- }
-
- if (textString == null) {
- usage();
- }
-
- }
-
- public void init() {
-
- if (textString == null) {
- textString = "Java3D";
- }
- setLayout(new BorderLayout());
-
- button = new Button("remove behaviors");
- button.addActionListener(this);
- Panel p = new Panel();
- p.add(button);
- add("South", p);
-
- GraphicsConfiguration config =
- SimpleUniverse.getPreferredConfiguration();
-
- Canvas3D c = new Canvas3D(config);
- add("Center", c);
-
- // Create a simple scene and attach it to the virtual universe
- BranchGroup scene = createSceneGraph();
-
- // create a SimpleUniverse with 4 TransformGroups for the mouse
- // behaviors
- u = new SimpleUniverse(c);
-
- // add the behaviors to the ViewingPlatform
- ViewingPlatform viewingPlatform = u.getViewingPlatform();
-
- viewingPlatform.setNominalViewingTransform();
-
- // add orbit behavior to ViewingPlatform
- orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL |
- OrbitBehavior.STOP_ZOOM);
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
- orbit.setSchedulingBounds(bounds);
- viewingPlatform.setViewPlatformBehavior(orbit);
-
- behaviorsOn = true;
-
-
- u.addBranchGraph(scene);
- }
-
- public void destroy() {
- u.cleanup();
- }
-
- public void actionPerformed(ActionEvent e) {
- if (e.getSource() == button) {
- ViewingPlatform v = u.getViewingPlatform();
- if (behaviorsOn) {
- v.setViewPlatformBehavior(null);
- button.setLabel("add behaviors");
- behaviorsOn = false;
- }
- else {
- v.setViewPlatformBehavior(orbit);
- button.setLabel("remove behaviors");
- behaviorsOn = true;
- }
- }
- }
-
- //
- // The following allows Text3DLoad to be run as an application
- // as well as an applet
- //
- public static void main(String[] args) {
- new MainFrame(new Text3DLoad(args), 700, 700);
- }
-}
diff --git a/src/Text3D/Text3DLoad_plugin.html b/src/Text3D/Text3DLoad_plugin.html
deleted file mode 100644
index 65aa63f..0000000
--- a/src/Text3D/Text3DLoad_plugin.html
+++ /dev/null
@@ -1,39 +0,0 @@
-<HTML>
-<HEAD>
-<TITLE>Text3DLoad</TITLE>
-</HEAD>
-<BODY BGCOLOR="#000000">
-<!--"CONVERTED_APPLET"-->
-<!-- CONVERTER VERSION 1.3 -->
-<OBJECT classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93"
-WIDTH = 700 HEIGHT = 700 ALIGN = middle codebase="http://java.sun.com/products/plugin/1.3/jinstall-13-win32.cab#Version=1,3,0,0">
-<PARAM NAME = CODE VALUE = "Text3DLoad.class" >
-
-<PARAM NAME="type" VALUE="application/x-java-applet;version=1.2.2">
-<PARAM NAME="scriptable" VALUE="false">
-<COMMENT>
-<EMBED type="application/x-java-applet;version=1.2.2" CODE = "Text3DLoad.class" WIDTH = 700 HEIGHT = 700 ALIGN = middle scriptable=false pluginspage="http://java.sun.com/products/plugin/1.3/plugin-install.html"><NOEMBED></COMMENT>
-<blockquote>
-<hr>
-If you were using a Java-capable browser,
-you would see Hello Universe! instead of this paragraph.
-<hr>
-</blockquote>
-</NOEMBED></EMBED>
-</OBJECT>
-
-<!--
-<APPLET CODE = "Text3DLoad.class" WIDTH = 700 HEIGHT = 700 ALIGN = middle>
-<blockquote>
-<hr>
-If you were using a Java-capable browser,
-you would see Hello Universe! instead of this paragraph.
-<hr>
-</blockquote>
-
-</APPLET>
--->
-<!--"END_CONVERTED_APPLET"-->
-
-</BODY>
-</HTML>
diff --git a/src/Text3D/build.xml b/src/Text3D/build.xml
deleted file mode 100644
index 4e57328..0000000
--- a/src/Text3D/build.xml
+++ /dev/null
@@ -1,69 +0,0 @@
-<?xml version="1.0"?>
-
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<project basedir="." default="compile">
- <target name="compile">
- <javac
- destdir="." srcdir="."
- source="1.4" target="1.4"
- debug="true" deprecation="true">
- </javac>
- </target>
-
- <target name="all" depends="compile">
- </target>
-
- <target description="Clean all build products." name="clean">
- <delete>
- <fileset dir=".">
- <include name="**/*.class"/>
- </fileset>
- </delete>
- </target>
-
-</project>