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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.applet.Applet;
+import java.awt.*;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.geometry.ColorCube;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+public class TickTockCollision extends Applet {
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph() {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create a bounds for the background and behaviors
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Set up the background
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
+ Background bg = new Background(bgColor);
+ bg.setApplicationBounds(bounds);
+ objScale.addChild(bg);
+
+ // Create a pair of transform group nodes and initialize them to
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behaviors can modify them at runtime. Add them to the
+ // root of the subgraph.
+ TransformGroup objTrans1 = new TransformGroup();
+ objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objScale.addChild(objTrans1);
+
+ TransformGroup objTrans2 = new TransformGroup();
+ objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objTrans1.addChild(objTrans2);
+
+ // Create the positioning and scaling transform group node.
+ Transform3D t = new Transform3D();
+ t.set(0.3, new Vector3d(0.0, -1.5, 0.0));
+ TransformGroup objTrans3 = new TransformGroup(t);
+ objTrans2.addChild(objTrans3);
+
+ // Create a simple shape leaf node, add it to the scene graph.
+ objTrans3.addChild(new ColorCube());
+
+ // Create a new Behavior object that will perform the desired
+ // rotation on the specified transform object and add it into
+ // the scene graph.
+ Transform3D yAxis1 = new Transform3D();
+ yAxis1.rotX(Math.PI/2.0);
+ Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE |
+ Alpha.DECREASING_ENABLE,
+ 0, 0,
+ 5000, 2500, 200,
+ 5000, 2500, 200);
+
+ RotationInterpolator tickTock =
+ new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1,
+ -(float) Math.PI/2.0f,
+ (float) Math.PI/2.0f);
+ tickTock.setSchedulingBounds(bounds);
+ objTrans2.addChild(tickTock);
+
+ // Create a new Behavior object that will perform the desired
+ // rotation on the specified transform object and add it into
+ // the scene graph.
+ Transform3D yAxis2 = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 4000, 0, 0,
+ 0, 0, 0);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans2, yAxis2,
+ 0.0f, (float) Math.PI*2.0f);
+ rotator.setSchedulingBounds(bounds);
+ objTrans2.addChild(rotator);
+
+ // Now create a pair of rectangular boxes, each with a collision
+ // detection behavior attached. The behavior will highlight the
+ // object when it is in a state of collision.
+
+ Group box1 = createBox(0.3, new Vector3d(-1.3, 0.0, 0.0));
+ Group box2 = createBox(0.3, new Vector3d( 1.3, 0.0, 0.0));
+
+ objScale.addChild(box1);
+ objScale.addChild(box2);
+
+ // Have Java 3D perform optimizations on this scene graph.
+ objRoot.compile();
+
+ return objRoot;
+ }
+
+
+ private Group createBox(double scale, Vector3d pos) {
+ // Create a transform group node to scale and position the object.
+ Transform3D t = new Transform3D();
+ t.set(scale, pos);
+ TransformGroup objTrans = new TransformGroup(t);
+
+ // Create a simple shape leaf node and add it to the scene graph
+ Shape3D shape = new Box(0.5, 5.0, 1.0);
+ objTrans.addChild(shape);
+
+ // Create a new ColoringAttributes object for the shape's
+ // appearance and make it writable at runtime.
+ Appearance app = shape.getAppearance();
+ ColoringAttributes ca = new ColoringAttributes();
+ ca.setColor(0.6f, 0.3f, 0.0f);
+ app.setCapability(app.ALLOW_COLORING_ATTRIBUTES_WRITE);
+ app.setColoringAttributes(ca);
+
+ // Create a new Behavior object that will perform the collision
+ // detection on the specified object, and add it into
+ // the scene graph.
+ CollisionDetector cd = new CollisionDetector(shape);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ cd.setSchedulingBounds(bounds);
+
+ // Add the behavior to the scene graph
+ objTrans.addChild(cd);
+
+ return objTrans;
+ }
+
+
+ public TickTockCollision() {
+ }
+
+ public void init() {
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ // Create a simple scene and attach it to the virtual universe
+ BranchGroup scene = createSceneGraph();
+ u = new SimpleUniverse(c);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows TickTockCollision to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ new MainFrame(new TickTockCollision(), 700, 700);
+ }
+}