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Diffstat (limited to 'src/TickTockCollision/TickTockCollision.java')
-rw-r--r-- | src/TickTockCollision/TickTockCollision.java | 217 |
1 files changed, 0 insertions, 217 deletions
diff --git a/src/TickTockCollision/TickTockCollision.java b/src/TickTockCollision/TickTockCollision.java deleted file mode 100644 index 854a2bc..0000000 --- a/src/TickTockCollision/TickTockCollision.java +++ /dev/null @@ -1,217 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - -import java.applet.Applet; -import java.awt.*; -import java.awt.event.*; -import com.sun.j3d.utils.applet.MainFrame; -import com.sun.j3d.utils.geometry.ColorCube; -import com.sun.j3d.utils.universe.*; -import javax.media.j3d.*; -import javax.vecmath.*; - -public class TickTockCollision extends Applet { - - private SimpleUniverse u = null; - - public BranchGroup createSceneGraph() { - // Create the root of the branch graph - BranchGroup objRoot = new BranchGroup(); - - // Create a Transformgroup to scale all objects so they - // appear in the scene. - TransformGroup objScale = new TransformGroup(); - Transform3D t3d = new Transform3D(); - t3d.setScale(0.4); - objScale.setTransform(t3d); - objRoot.addChild(objScale); - - // Create a bounds for the background and behaviors - BoundingSphere bounds = - new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - - // Set up the background - Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); - Background bg = new Background(bgColor); - bg.setApplicationBounds(bounds); - objScale.addChild(bg); - - // Create a pair of transform group nodes and initialize them to - // identity. Enable the TRANSFORM_WRITE capability so that - // our behaviors can modify them at runtime. Add them to the - // root of the subgraph. - TransformGroup objTrans1 = new TransformGroup(); - objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - objScale.addChild(objTrans1); - - TransformGroup objTrans2 = new TransformGroup(); - objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - objTrans1.addChild(objTrans2); - - // Create the positioning and scaling transform group node. - Transform3D t = new Transform3D(); - t.set(0.3, new Vector3d(0.0, -1.5, 0.0)); - TransformGroup objTrans3 = new TransformGroup(t); - objTrans2.addChild(objTrans3); - - // Create a simple shape leaf node, add it to the scene graph. - objTrans3.addChild(new ColorCube()); - - // Create a new Behavior object that will perform the desired - // rotation on the specified transform object and add it into - // the scene graph. - Transform3D yAxis1 = new Transform3D(); - yAxis1.rotX(Math.PI/2.0); - Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | - Alpha.DECREASING_ENABLE, - 0, 0, - 5000, 2500, 200, - 5000, 2500, 200); - - RotationInterpolator tickTock = - new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1, - -(float) Math.PI/2.0f, - (float) Math.PI/2.0f); - tickTock.setSchedulingBounds(bounds); - objTrans2.addChild(tickTock); - - // Create a new Behavior object that will perform the desired - // rotation on the specified transform object and add it into - // the scene graph. - Transform3D yAxis2 = new Transform3D(); - Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, - 0, 0, - 4000, 0, 0, - 0, 0, 0); - - RotationInterpolator rotator = - new RotationInterpolator(rotationAlpha, objTrans2, yAxis2, - 0.0f, (float) Math.PI*2.0f); - rotator.setSchedulingBounds(bounds); - objTrans2.addChild(rotator); - - // Now create a pair of rectangular boxes, each with a collision - // detection behavior attached. The behavior will highlight the - // object when it is in a state of collision. - - Group box1 = createBox(0.3, new Vector3d(-1.3, 0.0, 0.0)); - Group box2 = createBox(0.3, new Vector3d( 1.3, 0.0, 0.0)); - - objScale.addChild(box1); - objScale.addChild(box2); - - // Have Java 3D perform optimizations on this scene graph. - objRoot.compile(); - - return objRoot; - } - - - private Group createBox(double scale, Vector3d pos) { - // Create a transform group node to scale and position the object. - Transform3D t = new Transform3D(); - t.set(scale, pos); - TransformGroup objTrans = new TransformGroup(t); - - // Create a simple shape leaf node and add it to the scene graph - Shape3D shape = new Box(0.5, 5.0, 1.0); - objTrans.addChild(shape); - - // Create a new ColoringAttributes object for the shape's - // appearance and make it writable at runtime. - Appearance app = shape.getAppearance(); - ColoringAttributes ca = new ColoringAttributes(); - ca.setColor(0.6f, 0.3f, 0.0f); - app.setCapability(app.ALLOW_COLORING_ATTRIBUTES_WRITE); - app.setColoringAttributes(ca); - - // Create a new Behavior object that will perform the collision - // detection on the specified object, and add it into - // the scene graph. - CollisionDetector cd = new CollisionDetector(shape); - BoundingSphere bounds = - new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - cd.setSchedulingBounds(bounds); - - // Add the behavior to the scene graph - objTrans.addChild(cd); - - return objTrans; - } - - - public TickTockCollision() { - } - - public void init() { - setLayout(new BorderLayout()); - GraphicsConfiguration config = - SimpleUniverse.getPreferredConfiguration(); - - Canvas3D c = new Canvas3D(config); - add("Center", c); - - // Create a simple scene and attach it to the virtual universe - BranchGroup scene = createSceneGraph(); - u = new SimpleUniverse(c); - - // This will move the ViewPlatform back a bit so the - // objects in the scene can be viewed. - u.getViewingPlatform().setNominalViewingTransform(); - - u.addBranchGraph(scene); - } - - public void destroy() { - u.cleanup(); - } - - // - // The following allows TickTockCollision to be run as an application - // as well as an applet - // - public static void main(String[] args) { - new MainFrame(new TickTockCollision(), 700, 700); - } -} |