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diff --git a/src/TickTockCollision/TickTockCollision.java b/src/TickTockCollision/TickTockCollision.java
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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.*;
-import java.awt.event.*;
-import com.sun.j3d.utils.applet.MainFrame;
-import com.sun.j3d.utils.geometry.ColorCube;
-import com.sun.j3d.utils.universe.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-
-public class TickTockCollision extends Applet {
-
- private SimpleUniverse u = null;
-
- public BranchGroup createSceneGraph() {
- // Create the root of the branch graph
- BranchGroup objRoot = new BranchGroup();
-
- // Create a Transformgroup to scale all objects so they
- // appear in the scene.
- TransformGroup objScale = new TransformGroup();
- Transform3D t3d = new Transform3D();
- t3d.setScale(0.4);
- objScale.setTransform(t3d);
- objRoot.addChild(objScale);
-
- // Create a bounds for the background and behaviors
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
-
- // Set up the background
- Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
- Background bg = new Background(bgColor);
- bg.setApplicationBounds(bounds);
- objScale.addChild(bg);
-
- // Create a pair of transform group nodes and initialize them to
- // identity. Enable the TRANSFORM_WRITE capability so that
- // our behaviors can modify them at runtime. Add them to the
- // root of the subgraph.
- TransformGroup objTrans1 = new TransformGroup();
- objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objScale.addChild(objTrans1);
-
- TransformGroup objTrans2 = new TransformGroup();
- objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objTrans1.addChild(objTrans2);
-
- // Create the positioning and scaling transform group node.
- Transform3D t = new Transform3D();
- t.set(0.3, new Vector3d(0.0, -1.5, 0.0));
- TransformGroup objTrans3 = new TransformGroup(t);
- objTrans2.addChild(objTrans3);
-
- // Create a simple shape leaf node, add it to the scene graph.
- objTrans3.addChild(new ColorCube());
-
- // Create a new Behavior object that will perform the desired
- // rotation on the specified transform object and add it into
- // the scene graph.
- Transform3D yAxis1 = new Transform3D();
- yAxis1.rotX(Math.PI/2.0);
- Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE |
- Alpha.DECREASING_ENABLE,
- 0, 0,
- 5000, 2500, 200,
- 5000, 2500, 200);
-
- RotationInterpolator tickTock =
- new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1,
- -(float) Math.PI/2.0f,
- (float) Math.PI/2.0f);
- tickTock.setSchedulingBounds(bounds);
- objTrans2.addChild(tickTock);
-
- // Create a new Behavior object that will perform the desired
- // rotation on the specified transform object and add it into
- // the scene graph.
- Transform3D yAxis2 = new Transform3D();
- Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
- 0, 0,
- 4000, 0, 0,
- 0, 0, 0);
-
- RotationInterpolator rotator =
- new RotationInterpolator(rotationAlpha, objTrans2, yAxis2,
- 0.0f, (float) Math.PI*2.0f);
- rotator.setSchedulingBounds(bounds);
- objTrans2.addChild(rotator);
-
- // Now create a pair of rectangular boxes, each with a collision
- // detection behavior attached. The behavior will highlight the
- // object when it is in a state of collision.
-
- Group box1 = createBox(0.3, new Vector3d(-1.3, 0.0, 0.0));
- Group box2 = createBox(0.3, new Vector3d( 1.3, 0.0, 0.0));
-
- objScale.addChild(box1);
- objScale.addChild(box2);
-
- // Have Java 3D perform optimizations on this scene graph.
- objRoot.compile();
-
- return objRoot;
- }
-
-
- private Group createBox(double scale, Vector3d pos) {
- // Create a transform group node to scale and position the object.
- Transform3D t = new Transform3D();
- t.set(scale, pos);
- TransformGroup objTrans = new TransformGroup(t);
-
- // Create a simple shape leaf node and add it to the scene graph
- Shape3D shape = new Box(0.5, 5.0, 1.0);
- objTrans.addChild(shape);
-
- // Create a new ColoringAttributes object for the shape's
- // appearance and make it writable at runtime.
- Appearance app = shape.getAppearance();
- ColoringAttributes ca = new ColoringAttributes();
- ca.setColor(0.6f, 0.3f, 0.0f);
- app.setCapability(app.ALLOW_COLORING_ATTRIBUTES_WRITE);
- app.setColoringAttributes(ca);
-
- // Create a new Behavior object that will perform the collision
- // detection on the specified object, and add it into
- // the scene graph.
- CollisionDetector cd = new CollisionDetector(shape);
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
- cd.setSchedulingBounds(bounds);
-
- // Add the behavior to the scene graph
- objTrans.addChild(cd);
-
- return objTrans;
- }
-
-
- public TickTockCollision() {
- }
-
- public void init() {
- setLayout(new BorderLayout());
- GraphicsConfiguration config =
- SimpleUniverse.getPreferredConfiguration();
-
- Canvas3D c = new Canvas3D(config);
- add("Center", c);
-
- // Create a simple scene and attach it to the virtual universe
- BranchGroup scene = createSceneGraph();
- u = new SimpleUniverse(c);
-
- // This will move the ViewPlatform back a bit so the
- // objects in the scene can be viewed.
- u.getViewingPlatform().setNominalViewingTransform();
-
- u.addBranchGraph(scene);
- }
-
- public void destroy() {
- u.cleanup();
- }
-
- //
- // The following allows TickTockCollision to be run as an application
- // as well as an applet
- //
- public static void main(String[] args) {
- new MainFrame(new TickTockCollision(), 700, 700);
- }
-}