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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.applet.Applet;
+import java.awt.*;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.universe.*;
+import com.sun.j3d.utils.image.TextureLoader;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+public class TickTockPicking extends Applet {
+
+ // path the the texture map image
+ private java.net.URL texImage = null;
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph(Canvas3D c) {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create a bounds for the background and behaviors
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Set up the background
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
+ Background bg = new Background(bgColor);
+ bg.setApplicationBounds(bounds);
+ objScale.addChild(bg);
+
+ // Set up the global lights
+ Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
+ Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
+ Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
+
+ AmbientLight aLgt = new AmbientLight(alColor);
+ aLgt.setInfluencingBounds(bounds);
+ DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
+ lgt1.setInfluencingBounds(bounds);
+ objScale.addChild(aLgt);
+ objScale.addChild(lgt1);
+
+ // Create a pair of transform group nodes and initialize them to
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behaviors can modify them at runtime. Add them to the
+ // root of the subgraph.
+ TransformGroup objTrans1 = new TransformGroup();
+ objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objScale.addChild(objTrans1);
+
+ TransformGroup objTrans2 = new TransformGroup();
+ objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objTrans1.addChild(objTrans2);
+
+ // Create the positioning and scaling transform group node.
+ Transform3D t = new Transform3D();
+ t.set(0.3, new Vector3d(0.0, -1.5, 0.0));
+ TransformGroup objTrans3 = new TransformGroup(t);
+ objTrans2.addChild(objTrans3);
+
+ // Create a simple shape leaf node, set it's appearance, and
+ // add it to the scene graph.
+ Shape3D shape = new Cube();
+ Appearance a = new Appearance();
+ Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
+ Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
+ Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
+ a.setMaterial(new Material(objColor, black, objColor,
+ white, 80.0f));
+ shape.setAppearance(a);
+ shape.setCapability(shape.ALLOW_APPEARANCE_READ);
+ shape.setCapability(shape.ALLOW_APPEARANCE_WRITE);
+ objTrans3.addChild(shape);
+
+ // Create a new Behavior object that will perform the desired
+ // rotation on the specified transform object and add it into
+ // the scene graph.
+ Transform3D yAxis1 = new Transform3D();
+ yAxis1.rotX(Math.PI/2.0);
+ Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE |
+ Alpha.DECREASING_ENABLE,
+ 0, 0,
+ 5000, 2500, 200,
+ 5000, 2500, 200);
+
+ RotationInterpolator tickTock =
+ new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1,
+ -(float) Math.PI/2.0f,
+ (float) Math.PI/2.0f);
+ tickTock.setSchedulingBounds(bounds);
+ objTrans2.addChild(tickTock);
+
+ // Create a new Behavior object that will perform the desired
+ // rotation on the specified transform object and add it into
+ // the scene graph.
+ Transform3D yAxis2 = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 4000, 0, 0,
+ 0, 0, 0);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans2, yAxis2,
+ 0.0f, (float) Math.PI*2.0f);
+ rotator.setSchedulingBounds(bounds);
+ objTrans2.addChild(rotator);
+
+ // Now create the simple picking behavior
+ PickHighlightBehavior pickBeh = new
+ PickHighlightBehavior(c, objRoot, bounds);
+
+ // Create a bunch of objects with a behavior and add them
+ // into the scene graph.
+
+ int row, col;
+ Appearance[][] app = new Appearance[3][3];
+
+ for (row = 0; row < 3; row++)
+ for (col = 0; col < 3; col++)
+ app[row][col] = createAppearance(row * 3 + col);
+
+ for (int i = 0; i < 3; i++) {
+ double ypos = (double)(i - 1) * 1.5;
+ for (int j = 0; j < 3; j++) {
+ double xpos = (double)(j - 1) * 1.5;
+ objScale.addChild(createObject(app[i][j], 0.3, xpos, ypos));
+ }
+ }
+
+ // Have Java 3D perform optimizations on this scene graph.
+ objRoot.compile();
+
+ return objRoot;
+ }
+
+
+ private Appearance createAppearance(int idx) {
+ Appearance app = new Appearance();
+
+ // Globally used colors
+ Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
+ Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
+
+ switch (idx) {
+ // Unlit solid
+ case 0:
+ {
+ // Set up the coloring properties
+ Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
+ ColoringAttributes ca = new ColoringAttributes();
+ ca.setColor(objColor);
+ app.setColoringAttributes(ca);
+ break;
+ }
+
+
+ // Unlit wire frame
+ case 1:
+ {
+ // Set up the coloring properties
+ Color3f objColor = new Color3f(1.0f, 0.4f, 0.0f);
+ ColoringAttributes ca = new ColoringAttributes();
+ ca.setColor(objColor);
+ app.setColoringAttributes(ca);
+
+ // Set up the polygon attributes
+ PolygonAttributes pa = new PolygonAttributes();
+ pa.setPolygonMode(pa.POLYGON_LINE);
+ pa.setCullFace(pa.CULL_NONE);
+ app.setPolygonAttributes(pa);
+ break;
+ }
+
+ // Unlit points
+ case 2:
+ {
+ // Set up the coloring properties
+ Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
+ ColoringAttributes ca = new ColoringAttributes();
+ ca.setColor(objColor);
+ app.setColoringAttributes(ca);
+
+ // Set up the polygon attributes
+ PolygonAttributes pa = new PolygonAttributes();
+ pa.setPolygonMode(pa.POLYGON_POINT);
+ pa.setCullFace(pa.CULL_NONE);
+ app.setPolygonAttributes(pa);
+
+ // Set up point attributes
+ PointAttributes pta = new PointAttributes();
+ pta.setPointSize(5.0f);
+ app.setPointAttributes(pta);
+ break;
+ }
+
+ // Lit solid
+ case 3:
+ {
+ // Set up the material properties
+ Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
+ app.setMaterial(new Material(objColor, black, objColor,
+ white, 80.0f));
+ break;
+ }
+
+ // Texture mapped, lit solid
+ case 4:
+ {
+ // Set up the texture map
+ TextureLoader tex = new TextureLoader(texImage, this);
+ app.setTexture(tex.getTexture());
+
+ TextureAttributes texAttr = new TextureAttributes();
+ texAttr.setTextureMode(TextureAttributes.MODULATE);
+ app.setTextureAttributes(texAttr);
+
+ // Set up the material properties
+ app.setMaterial(new Material(white, black, white, black, 1.0f));
+ break;
+ }
+
+ // Transparent, lit solid
+ case 5:
+ {
+ // Set up the transparency properties
+ TransparencyAttributes ta = new TransparencyAttributes();
+ ta.setTransparencyMode(ta.BLENDED);
+ ta.setTransparency(0.6f);
+ app.setTransparencyAttributes(ta);
+
+ // Set up the polygon attributes
+ PolygonAttributes pa = new PolygonAttributes();
+ pa.setCullFace(pa.CULL_NONE);
+ app.setPolygonAttributes(pa);
+
+ // Set up the material properties
+ Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
+ app.setMaterial(new Material(objColor, black, objColor,
+ black, 1.0f));
+ break;
+ }
+
+ // Lit solid, no specular
+ case 6:
+ {
+ // Set up the material properties
+ Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
+ app.setMaterial(new Material(objColor, black, objColor,
+ black, 80.0f));
+ break;
+ }
+
+ // Lit solid, specular only
+ case 7:
+ {
+ // Set up the material properties
+ Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
+ app.setMaterial(new Material(black, black, black,
+ white, 80.0f));
+ break;
+ }
+
+ // Another lit solid with a different color
+ case 8:
+ {
+ // Set up the material properties
+ Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
+ app.setMaterial(new Material(objColor, black, objColor,
+ white, 80.0f));
+ break;
+ }
+
+ default:
+ {
+ ColoringAttributes ca = new ColoringAttributes();
+ ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
+ app.setColoringAttributes(ca);
+ }
+ }
+
+ return app;
+ }
+
+
+ private Group createObject(Appearance app, double scale,
+ double xpos, double ypos) {
+
+ // Create a transform group node to scale and position the object.
+ Transform3D t = new Transform3D();
+ t.set(scale, new Vector3d(xpos, ypos, 0.0));
+ TransformGroup objTrans = new TransformGroup(t);
+
+ // Create a second transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime.
+ TransformGroup spinTg = new TransformGroup();
+ spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+
+ // Create a simple shape leaf node and set the appearance
+ Shape3D shape = new Tetrahedron();
+ shape.setAppearance(app);
+ shape.setCapability(shape.ALLOW_APPEARANCE_READ);
+ shape.setCapability(shape.ALLOW_APPEARANCE_WRITE);
+
+ // add it to the scene graph.
+ spinTg.addChild(shape);
+
+ // Create a new Behavior object that will perform the desired
+ // operation on the specified transform object and add it into
+ // the scene graph.
+ Transform3D yAxis = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 5000, 0, 0,
+ 0, 0, 0);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, spinTg, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ rotator.setSchedulingBounds(bounds);
+
+ // Add the behavior and the transform group to the object
+ objTrans.addChild(rotator);
+ objTrans.addChild(spinTg);
+
+ return objTrans;
+ }
+
+
+ public TickTockPicking() {
+ }
+
+ public TickTockPicking(java.net.URL url) {
+ texImage = url;
+ }
+
+ public void init() {
+ if (texImage == null) {
+ // the path to the image for an applet
+ try {
+ texImage = new java.net.URL(getCodeBase().toString() +
+ "../images/apimage.jpg");
+ }
+ catch (java.net.MalformedURLException ex) {
+ System.out.println(ex.getMessage());
+ System.exit(1);
+ }
+ }
+
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ // Create a simple scene and attach it to the virtual universe
+ BranchGroup scene = createSceneGraph(c);
+ u = new SimpleUniverse(c);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows TickTockPicking to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ // the path the the texture map for an application
+ java.net.URL url = null;
+ try {
+ url = new java.net.URL("file:../images/apimage.jpg");
+ }
+ catch (java.net.MalformedURLException ex) {
+ System.out.println(ex.getMessage());
+ System.exit(1);
+ }
+ new MainFrame(new TickTockPicking(url), 700, 700);
+ }
+}