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-rw-r--r--src/VirtualInputDevice/HelloUniverse.java134
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diff --git a/src/VirtualInputDevice/HelloUniverse.java b/src/VirtualInputDevice/HelloUniverse.java
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--- a/src/VirtualInputDevice/HelloUniverse.java
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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.*;
-import java.awt.event.*;
-import com.sun.j3d.utils.applet.MainFrame;
-import com.sun.j3d.utils.geometry.ColorCube;
-import com.sun.j3d.utils.universe.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-
-public class HelloUniverse extends Applet {
-
- private SimpleUniverse u = null;
-
- public BranchGroup createSceneGraph() {
-
- BranchGroup objRoot = new BranchGroup();
- TransformGroup objTrans = new TransformGroup();
- objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objRoot.addChild(objTrans);
- objTrans.addChild(new ColorCube(0.2));
- Transform3D yAxis = new Transform3D();
- Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
- 0, 0,
- 4000, 0, 0,
- 0, 0, 0);
- RotationInterpolator rotator =
- new RotationInterpolator(rotationAlpha, objTrans, yAxis,
- 0.0f, (float) Math.PI*2.0f);
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
- rotator.setSchedulingBounds(bounds);
- objTrans.addChild(rotator);
- return objRoot;
- }
-
-
- public HelloUniverse() {
-
- }
-
- public void init() {
- // These are the string arguments given to the VirtualInputDevice
- // constructor. These are settable parameters. Look in the
- // VirtualInputDevice constructor for a complete list.
- String[] args = new String[10];
- args[0] = "printvalues";
- args[1] = "true";
- args[2] = "yscreeninitloc";
- args[3] = "50";
- args[4] = null;
-
- InputDevice device = new VirtualInputDevice( args );
-
- // now create the HelloUniverse Canvas
- setLayout(new BorderLayout());
- GraphicsConfiguration config =
- SimpleUniverse.getPreferredConfiguration();
-
- Canvas3D c = new Canvas3D(config);
- add("Center", c);
-
- // Create a simple scene and attach it to the virtual universe
- BranchGroup scene = createSceneGraph();
- u = new SimpleUniverse(c);
-
- // The InputDevice must be initialized before registering it
- // with the PhysicalEnvironment object.
- device.initialize();
-
- // Register the VirtualInputDevice with Java 3D
- u.getViewer().getPhysicalEnvironment().addInputDevice( device );
-
- TransformGroup viewTrans =
- u.getViewingPlatform().getViewPlatformTransform();
- SensorBehavior s = new SensorBehavior( viewTrans, device.getSensor(0) );
- s.setSchedulingBounds( new BoundingSphere
- ( new Point3d(0.0,0.0,0.0), Float.MAX_VALUE ));
- scene.addChild( s );
- u.addBranchGraph(scene);
- }
-
- public void destroy() {
- u.cleanup();
- }
-
-
- public static void main(String[] args) {
- new MainFrame(new HelloUniverse(), 350, 350);
- }
-}