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-rw-r--r--src/classes/org/jdesktop/j3d/examples/cg_shader/SamplerTestCg.form36
-rw-r--r--src/classes/org/jdesktop/j3d/examples/cg_shader/SamplerTestCg.java239
-rw-r--r--src/classes/org/jdesktop/j3d/examples/cg_shader/multitex_fp.cg56
-rw-r--r--src/classes/org/jdesktop/j3d/examples/glsl_shader/EnvironmentMappingGLSL.form36
-rw-r--r--src/classes/org/jdesktop/j3d/examples/glsl_shader/EnvironmentMappingGLSL.java226
-rw-r--r--src/classes/org/jdesktop/j3d/examples/glsl_shader/SamplerTestGLSL.form36
-rw-r--r--src/classes/org/jdesktop/j3d/examples/glsl_shader/SamplerTestGLSL.java243
-rw-r--r--src/classes/org/jdesktop/j3d/examples/glsl_shader/envmap.frag61
-rw-r--r--src/classes/org/jdesktop/j3d/examples/glsl_shader/envmap.vert25
-rw-r--r--src/classes/org/jdesktop/j3d/examples/glsl_shader/multitex.frag61
10 files changed, 1019 insertions, 0 deletions
diff --git a/src/classes/org/jdesktop/j3d/examples/cg_shader/SamplerTestCg.form b/src/classes/org/jdesktop/j3d/examples/cg_shader/SamplerTestCg.form
new file mode 100644
index 0000000..2be0fec
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/cg_shader/SamplerTestCg.form
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<Form version="1.0" type="org.netbeans.modules.form.forminfo.JFrameFormInfo">
+ <Properties>
+ <Property name="defaultCloseOperation" type="int" value="3"/>
+ <Property name="title" type="java.lang.String" value="SamplerTestCg"/>
+ </Properties>
+ <SyntheticProperties>
+ <SyntheticProperty name="formSizePolicy" type="int" value="1"/>
+ </SyntheticProperties>
+ <AuxValues>
+ <AuxValue name="FormSettings_generateMnemonicsCode" type="java.lang.Boolean" value="false"/>
+ <AuxValue name="FormSettings_listenerGenerationStyle" type="java.lang.Integer" value="0"/>
+ <AuxValue name="FormSettings_variablesLocal" type="java.lang.Boolean" value="false"/>
+ <AuxValue name="FormSettings_variablesModifier" type="java.lang.Integer" value="2"/>
+ <AuxValue name="designerSize" type="java.awt.Dimension" value="-84,-19,0,5,115,114,0,18,106,97,118,97,46,97,119,116,46,68,105,109,101,110,115,105,111,110,65,-114,-39,-41,-84,95,68,20,2,0,2,73,0,6,104,101,105,103,104,116,73,0,5,119,105,100,116,104,120,112,0,0,1,44,0,0,1,-112"/>
+ </AuxValues>
+
+ <Layout class="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout"/>
+ <SubComponents>
+ <Container class="javax.swing.JPanel" name="drawingPanel">
+ <Properties>
+ <Property name="preferredSize" type="java.awt.Dimension" editor="org.netbeans.beaninfo.editors.DimensionEditor">
+ <Dimension value="[500, 500]"/>
+ </Property>
+ </Properties>
+ <Constraints>
+ <Constraint layoutClass="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout" value="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout$BorderConstraintsDescription">
+ <BorderConstraints direction="Center"/>
+ </Constraint>
+ </Constraints>
+
+ <Layout class="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout"/>
+ </Container>
+ </SubComponents>
+</Form>
diff --git a/src/classes/org/jdesktop/j3d/examples/cg_shader/SamplerTestCg.java b/src/classes/org/jdesktop/j3d/examples/cg_shader/SamplerTestCg.java
new file mode 100644
index 0000000..757b02e
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/cg_shader/SamplerTestCg.java
@@ -0,0 +1,239 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+package org.jdesktop.j3d.examples.cg_shader;
+
+import com.sun.j3d.utils.universe.*;
+import com.sun.j3d.utils.geometry.Sphere;
+import com.sun.j3d.utils.image.TextureLoader;
+import com.sun.j3d.utils.shader.StringIO;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.awt.GraphicsConfiguration;
+import java.io.IOException;
+import java.net.URL;
+import org.jdesktop.j3d.examples.Resources;
+
+public class SamplerTestCg extends javax.swing.JFrame {
+
+ private static String cloudTexName = "resources/images/bg.jpg";
+ private static String earthTexName = "resources/images/earth.jpg";
+ private static String fragmentProgName = "cg_shader/multitex_fp.cg";
+ private URL cloudURL = null;
+ private URL earthURL = null;
+ private static final int CLOUD = 0;
+ private static final int EARTH = 1;
+
+ SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph() {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create the TransformGroup node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at run time. Add it to
+ // the root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objRoot.addChild(objTrans);
+
+ // Create texture objects
+ cloudURL = Resources.getResource(cloudTexName);
+ Texture cloudTex = new TextureLoader(cloudURL, this).getTexture();
+ earthURL = Resources.getResource(earthTexName);
+ Texture earthTex = new TextureLoader(earthURL, this).getTexture();
+
+ // Create the shader program
+ String vertexProgram = null;
+ String fragmentProgram = null;
+ try {
+ fragmentProgram = StringIO.readFully(Resources.getResource(fragmentProgName));
+ }
+ catch (IOException e) {
+ System.err.println(e);
+ }
+ Shader[] shaders = new Shader[1];
+ shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
+ Shader.SHADER_TYPE_FRAGMENT,
+ fragmentProgram);
+ final String[] shaderAttrNames = {
+ "cloudFactor"
+ };
+ final Object[] shaderAttrValues = {
+ new Float(0.6f),
+ };
+ ShaderProgram shaderProgram = new CgShaderProgram();
+ shaderProgram.setShaders(shaders);
+ shaderProgram.setShaderAttrNames(shaderAttrNames);
+
+ // Create the shader attribute set
+ ShaderAttributeSet shaderAttributeSet = new ShaderAttributeSet();
+ for (int i = 0; i < shaderAttrNames.length; i++) {
+ ShaderAttribute shaderAttribute =
+ new ShaderAttributeValue(shaderAttrNames[i], shaderAttrValues[i]);
+ shaderAttributeSet.put(shaderAttribute);
+ }
+
+ // Create shader appearance to hold the shader program and
+ // shader attributes
+ ShaderAppearance app = new ShaderAppearance();
+ app.setShaderProgram(shaderProgram);
+ app.setShaderAttributeSet(shaderAttributeSet);
+
+ // Setup texture coordinate generation
+ Vector4f plane0S = new Vector4f(3.0f, 1.5f, 0.3f, 0.0f);
+ Vector4f plane0T = new Vector4f(1.0f, 2.5f, 0.24f, 0.0f);
+ TexCoordGeneration tcg0 =
+ new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR,
+ TexCoordGeneration.TEXTURE_COORDINATE_2, plane0S, plane0T);
+
+ // Setup texture coordinate generation
+ TexCoordGeneration tcg1 =
+ new TexCoordGeneration(TexCoordGeneration.SPHERE_MAP,
+ TexCoordGeneration.TEXTURE_COORDINATE_2);
+
+ // Put the textures in unit 0,1
+ TextureUnitState[] tus = new TextureUnitState[2];
+ tus[CLOUD] = new TextureUnitState();
+ tus[CLOUD].setTexture(cloudTex);
+ tus[CLOUD].setTexCoordGeneration(tcg0);
+ tus[EARTH] = new TextureUnitState();
+ tus[EARTH].setTexture(earthTex);
+ tus[EARTH].setTexCoordGeneration(tcg1);
+ app.setTextureUnitState(tus);
+
+ // Create a Sphere object using the shader appearance,
+ // and add it into the scene graph.
+ Sphere sph = new Sphere(0.4f, Sphere.GENERATE_NORMALS, 30, app);
+ objTrans.addChild(sph);
+
+ // Create a new Behavior object that will perform the
+ // desired operation on the specified transform and add
+ // it into the scene graph.
+ Transform3D yAxis = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, 4000);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ rotator.setSchedulingBounds(bounds);
+ objRoot.addChild(rotator);
+
+ // Have Java 3D perform optimizations on this scene graph.
+ //objRoot.compile();
+
+ return objRoot;
+ }
+
+ private Canvas3D initScene() {
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+
+ BranchGroup scene = createSceneGraph();
+ u = new SimpleUniverse(c);
+
+ ViewingPlatform viewingPlatform = u.getViewingPlatform();
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ viewingPlatform.setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+
+ return c;
+ }
+
+ /**
+ * Creates new form SamplerTestCg
+ */
+ public SamplerTestCg() {
+ // Initialize the GUI components
+ initComponents();
+
+ // Create the scene and add the Canvas3D to the drawing panel
+ Canvas3D c = initScene();
+ drawingPanel.add(c, java.awt.BorderLayout.CENTER);
+ }
+
+ // ----------------------------------------------------------------
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents() {
+ drawingPanel = new javax.swing.JPanel();
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ setTitle("SamplerTestCg");
+ drawingPanel.setLayout(new java.awt.BorderLayout());
+
+ drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
+ getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
+
+ pack();
+ }// </editor-fold>//GEN-END:initComponents
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[]) {
+ java.awt.EventQueue.invokeLater(new Runnable() {
+ public void run() {
+ new SamplerTestCg().setVisible(true);
+ }
+ });
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JPanel drawingPanel;
+ // End of variables declaration//GEN-END:variables
+
+}
diff --git a/src/classes/org/jdesktop/j3d/examples/cg_shader/multitex_fp.cg b/src/classes/org/jdesktop/j3d/examples/cg_shader/multitex_fp.cg
new file mode 100644
index 0000000..400a252
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/cg_shader/multitex_fp.cg
@@ -0,0 +1,56 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+float4 main(float2 tc0 : TEXCOORD0,
+ float2 tc1: TEXCOORD1,
+ uniform float cloudFactor,
+ uniform sampler2D earthTex : TEXUNIT1,
+ uniform sampler2D cloudTex : TEXUNIT0): COLOR
+{
+ float3 color0 = tex2D(cloudTex, tc0).rgb;
+ float3 color1 = tex2D(earthTex, tc1).rgb;
+ float3 finalColor = color0*cloudFactor + color1;
+
+ return float4(finalColor, 1.0);
+}
diff --git a/src/classes/org/jdesktop/j3d/examples/glsl_shader/EnvironmentMappingGLSL.form b/src/classes/org/jdesktop/j3d/examples/glsl_shader/EnvironmentMappingGLSL.form
new file mode 100644
index 0000000..b6a3e94
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/glsl_shader/EnvironmentMappingGLSL.form
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<Form version="1.0" type="org.netbeans.modules.form.forminfo.JFrameFormInfo">
+ <Properties>
+ <Property name="defaultCloseOperation" type="int" value="3"/>
+ <Property name="title" type="java.lang.String" value="EnvironmentMappingGLSL"/>
+ </Properties>
+ <SyntheticProperties>
+ <SyntheticProperty name="formSizePolicy" type="int" value="1"/>
+ </SyntheticProperties>
+ <AuxValues>
+ <AuxValue name="FormSettings_generateMnemonicsCode" type="java.lang.Boolean" value="false"/>
+ <AuxValue name="FormSettings_listenerGenerationStyle" type="java.lang.Integer" value="0"/>
+ <AuxValue name="FormSettings_variablesLocal" type="java.lang.Boolean" value="false"/>
+ <AuxValue name="FormSettings_variablesModifier" type="java.lang.Integer" value="2"/>
+ <AuxValue name="designerSize" type="java.awt.Dimension" value="-84,-19,0,5,115,114,0,18,106,97,118,97,46,97,119,116,46,68,105,109,101,110,115,105,111,110,65,-114,-39,-41,-84,95,68,20,2,0,2,73,0,6,104,101,105,103,104,116,73,0,5,119,105,100,116,104,120,112,0,0,1,44,0,0,1,-112"/>
+ </AuxValues>
+
+ <Layout class="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout"/>
+ <SubComponents>
+ <Container class="javax.swing.JPanel" name="drawingPanel">
+ <Properties>
+ <Property name="preferredSize" type="java.awt.Dimension" editor="org.netbeans.beaninfo.editors.DimensionEditor">
+ <Dimension value="[500, 500]"/>
+ </Property>
+ </Properties>
+ <Constraints>
+ <Constraint layoutClass="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout" value="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout$BorderConstraintsDescription">
+ <BorderConstraints direction="Center"/>
+ </Constraint>
+ </Constraints>
+
+ <Layout class="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout"/>
+ </Container>
+ </SubComponents>
+</Form>
diff --git a/src/classes/org/jdesktop/j3d/examples/glsl_shader/EnvironmentMappingGLSL.java b/src/classes/org/jdesktop/j3d/examples/glsl_shader/EnvironmentMappingGLSL.java
new file mode 100644
index 0000000..bfada86
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/glsl_shader/EnvironmentMappingGLSL.java
@@ -0,0 +1,226 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+package org.jdesktop.j3d.examples.glsl_shader;
+
+import com.sun.j3d.utils.universe.*;
+import com.sun.j3d.utils.geometry.Sphere;
+import com.sun.j3d.utils.image.TextureLoader;
+import com.sun.j3d.utils.shader.StringIO;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.awt.GraphicsConfiguration;
+import java.io.IOException;
+import java.net.URL;
+import org.jdesktop.j3d.examples.Resources;
+
+public class EnvironmentMappingGLSL extends javax.swing.JFrame {
+
+ private URL textureURL = null;
+ private static final int NUM_TEX_UNITS = 1;
+ private static final int TEX_UNIT = 0;
+
+ SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph() {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create the TransformGroup node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at run time. Add it to
+ // the root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objRoot.addChild(objTrans);
+
+ // Create texture object
+ textureURL = Resources.getResource("resources/images/duke-gears.jpg");
+ Texture tex = new TextureLoader(textureURL, this).getTexture();
+ // Create the shader program
+ String vertexProgram = null;
+ String fragmentProgram = null;
+ try {
+ vertexProgram = StringIO.readFully(Resources.getResource("glsl_shader/envmap.vert"));
+ fragmentProgram = StringIO.readFully(Resources.getResource("glsl_shader/envmap.frag"));
+ }
+ catch (IOException e) {
+ System.err.println(e);
+ }
+ Shader[] shaders = new Shader[2];
+ shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_VERTEX,
+ vertexProgram);
+ shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_FRAGMENT,
+ fragmentProgram);
+ final String[] shaderAttrNames = {
+ "LightPos",
+ "BaseColor",
+ "MixRatio",
+ "EnvMap",
+ };
+ final Object[] shaderAttrValues = {
+ new Point3f(1.0f, -1.0f, 2.0f),
+ new Color3f(0.2f, 0.9f, 0.5f),
+ new Float(0.4f),
+ new Integer(TEX_UNIT),
+ };
+ ShaderProgram shaderProgram = new GLSLShaderProgram();
+ shaderProgram.setShaders(shaders);
+ shaderProgram.setShaderAttrNames(shaderAttrNames);
+
+ // Create the shader attribute set
+ ShaderAttributeSet shaderAttributeSet = new ShaderAttributeSet();
+ for (int i = 0; i < shaderAttrNames.length; i++) {
+ ShaderAttribute shaderAttribute =
+ new ShaderAttributeValue(shaderAttrNames[i], shaderAttrValues[i]);
+ shaderAttributeSet.put(shaderAttribute);
+ }
+
+ // Create shader appearance to hold the shader program and
+ // shader attributes
+ ShaderAppearance app = new ShaderAppearance();
+ app.setShaderProgram(shaderProgram);
+ app.setShaderAttributeSet(shaderAttributeSet);
+
+ // Put the texture in specified texture unit
+ TextureUnitState[] tus = new TextureUnitState[NUM_TEX_UNITS];
+ tus[TEX_UNIT] = new TextureUnitState();
+ tus[TEX_UNIT].setTexture(tex);
+ app.setTextureUnitState(tus);
+
+ // Create a Sphere object using the shader appearance,
+ // and add it into the scene graph.
+ Sphere sph = new Sphere(0.4f, Sphere.GENERATE_NORMALS, 20, app);
+ objTrans.addChild(sph);
+
+ // Create a new Behavior object that will perform the
+ // desired operation on the specified transform and add
+ // it into the scene graph.
+ Transform3D yAxis = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, 4000);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ rotator.setSchedulingBounds(bounds);
+ objRoot.addChild(rotator);
+
+ // Have Java 3D perform optimizations on this scene graph.
+ //objRoot.compile();
+
+ return objRoot;
+ }
+
+ private Canvas3D initScene() {
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+
+ BranchGroup scene = createSceneGraph();
+ u = new SimpleUniverse(c);
+
+ ViewingPlatform viewingPlatform = u.getViewingPlatform();
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ viewingPlatform.setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+
+ return c;
+ }
+
+ /**
+ * Creates new form EnvironmentMappingGLSL
+ */
+ public EnvironmentMappingGLSL() {
+ // Initialize the GUI components
+ initComponents();
+
+ // Create the scene and add the Canvas3D to the drawing panel
+ Canvas3D c = initScene();
+ drawingPanel.add(c, java.awt.BorderLayout.CENTER);
+ }
+
+ // ----------------------------------------------------------------
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents() {
+ drawingPanel = new javax.swing.JPanel();
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ setTitle("EnvironmentMappingGLSL");
+ drawingPanel.setLayout(new java.awt.BorderLayout());
+
+ drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
+ getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
+
+ pack();
+ }// </editor-fold>//GEN-END:initComponents
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[]) {
+ java.awt.EventQueue.invokeLater(new Runnable() {
+ public void run() {
+ new EnvironmentMappingGLSL().setVisible(true);
+ }
+ });
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JPanel drawingPanel;
+ // End of variables declaration//GEN-END:variables
+
+}
diff --git a/src/classes/org/jdesktop/j3d/examples/glsl_shader/SamplerTestGLSL.form b/src/classes/org/jdesktop/j3d/examples/glsl_shader/SamplerTestGLSL.form
new file mode 100644
index 0000000..6a1a031
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/glsl_shader/SamplerTestGLSL.form
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<Form version="1.0" type="org.netbeans.modules.form.forminfo.JFrameFormInfo">
+ <Properties>
+ <Property name="defaultCloseOperation" type="int" value="3"/>
+ <Property name="title" type="java.lang.String" value="SamplerTestGLSL"/>
+ </Properties>
+ <SyntheticProperties>
+ <SyntheticProperty name="formSizePolicy" type="int" value="1"/>
+ </SyntheticProperties>
+ <AuxValues>
+ <AuxValue name="FormSettings_generateMnemonicsCode" type="java.lang.Boolean" value="false"/>
+ <AuxValue name="FormSettings_listenerGenerationStyle" type="java.lang.Integer" value="0"/>
+ <AuxValue name="FormSettings_variablesLocal" type="java.lang.Boolean" value="false"/>
+ <AuxValue name="FormSettings_variablesModifier" type="java.lang.Integer" value="2"/>
+ <AuxValue name="designerSize" type="java.awt.Dimension" value="-84,-19,0,5,115,114,0,18,106,97,118,97,46,97,119,116,46,68,105,109,101,110,115,105,111,110,65,-114,-39,-41,-84,95,68,20,2,0,2,73,0,6,104,101,105,103,104,116,73,0,5,119,105,100,116,104,120,112,0,0,1,44,0,0,1,-112"/>
+ </AuxValues>
+
+ <Layout class="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout"/>
+ <SubComponents>
+ <Container class="javax.swing.JPanel" name="drawingPanel">
+ <Properties>
+ <Property name="preferredSize" type="java.awt.Dimension" editor="org.netbeans.beaninfo.editors.DimensionEditor">
+ <Dimension value="[500, 500]"/>
+ </Property>
+ </Properties>
+ <Constraints>
+ <Constraint layoutClass="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout" value="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout$BorderConstraintsDescription">
+ <BorderConstraints direction="Center"/>
+ </Constraint>
+ </Constraints>
+
+ <Layout class="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout"/>
+ </Container>
+ </SubComponents>
+</Form>
diff --git a/src/classes/org/jdesktop/j3d/examples/glsl_shader/SamplerTestGLSL.java b/src/classes/org/jdesktop/j3d/examples/glsl_shader/SamplerTestGLSL.java
new file mode 100644
index 0000000..d7fe88f
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/glsl_shader/SamplerTestGLSL.java
@@ -0,0 +1,243 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+package org.jdesktop.j3d.examples.glsl_shader;
+
+import com.sun.j3d.utils.universe.*;
+import com.sun.j3d.utils.geometry.Sphere;
+import com.sun.j3d.utils.image.TextureLoader;
+import com.sun.j3d.utils.shader.StringIO;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.awt.GraphicsConfiguration;
+import java.io.IOException;
+import java.net.URL;
+import org.jdesktop.j3d.examples.Resources;
+
+public class SamplerTestGLSL extends javax.swing.JFrame {
+
+ private static String cloudTexName = "resources/images/bg.jpg";
+ private static String earthTexName = "resources/images/earth.jpg";
+ private static String fragmentProgName = "glsl_shader/multitex.frag";
+ private URL cloudURL = null;
+ private URL earthURL = null;
+ private static final int CLOUD = 0;
+ private static final int EARTH = 1;
+
+ SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph() {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create the TransformGroup node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at run time. Add it to
+ // the root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objRoot.addChild(objTrans);
+
+ // Create texture objects
+ cloudURL = Resources.getResource(cloudTexName);
+ Texture cloudTex = new TextureLoader(cloudURL, this).getTexture();
+ earthURL = Resources.getResource(earthTexName);
+ Texture earthTex = new TextureLoader(earthURL, this).getTexture();
+
+ // Create the shader program
+ String vertexProgram = null;
+ String fragmentProgram = null;
+ try {
+ fragmentProgram = StringIO.readFully(Resources.getResource(fragmentProgName));
+ }
+ catch (IOException e) {
+ System.err.println(e);
+ }
+ Shader[] shaders = new Shader[1];
+ shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_FRAGMENT,
+ fragmentProgram);
+ final String[] shaderAttrNames = {
+ "cloudFactor",
+ "cloudTex",
+ "earthTex",
+ };
+ final Object[] shaderAttrValues = {
+ new Float(0.6f),
+ new Integer(0),
+ new Integer(1),
+ };
+ ShaderProgram shaderProgram = new GLSLShaderProgram();
+ shaderProgram.setShaders(shaders);
+ shaderProgram.setShaderAttrNames(shaderAttrNames);
+
+ // Create the shader attribute set
+ ShaderAttributeSet shaderAttributeSet = new ShaderAttributeSet();
+ for (int i = 0; i < shaderAttrNames.length; i++) {
+ ShaderAttribute shaderAttribute =
+ new ShaderAttributeValue(shaderAttrNames[i], shaderAttrValues[i]);
+ shaderAttributeSet.put(shaderAttribute);
+ }
+
+ // Create shader appearance to hold the shader program and
+ // shader attributes
+ ShaderAppearance app = new ShaderAppearance();
+ app.setShaderProgram(shaderProgram);
+ app.setShaderAttributeSet(shaderAttributeSet);
+
+ // Setup texture coordinate generation
+ Vector4f plane0S = new Vector4f(3.0f, 1.5f, 0.3f, 0.0f);
+ Vector4f plane0T = new Vector4f(1.0f, 2.5f, 0.24f, 0.0f);
+ TexCoordGeneration tcg0 =
+ new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR,
+ TexCoordGeneration.TEXTURE_COORDINATE_2, plane0S, plane0T);
+
+ // Setup texture coordinate generation
+ TexCoordGeneration tcg1 =
+ new TexCoordGeneration(TexCoordGeneration.SPHERE_MAP,
+ TexCoordGeneration.TEXTURE_COORDINATE_2);
+
+ // Put the textures in unit 0,1
+ TextureUnitState[] tus = new TextureUnitState[2];
+ tus[CLOUD] = new TextureUnitState();
+ tus[CLOUD].setTexture(cloudTex);
+ tus[CLOUD].setTexCoordGeneration(tcg0);
+ tus[EARTH] = new TextureUnitState();
+ tus[EARTH].setTexture(earthTex);
+ tus[EARTH].setTexCoordGeneration(tcg1);
+ app.setTextureUnitState(tus);
+
+ // Create a Sphere object using the shader appearance,
+ // and add it into the scene graph.
+ Sphere sph = new Sphere(0.4f, Sphere.GENERATE_NORMALS, 30, app);
+ objTrans.addChild(sph);
+
+ // Create a new Behavior object that will perform the
+ // desired operation on the specified transform and add
+ // it into the scene graph.
+ Transform3D yAxis = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, 4000);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ rotator.setSchedulingBounds(bounds);
+ objRoot.addChild(rotator);
+
+ // Have Java 3D perform optimizations on this scene graph.
+ //objRoot.compile();
+
+ return objRoot;
+ }
+
+ private Canvas3D initScene() {
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+
+ BranchGroup scene = createSceneGraph();
+ u = new SimpleUniverse(c);
+
+ ViewingPlatform viewingPlatform = u.getViewingPlatform();
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ viewingPlatform.setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+
+ return c;
+ }
+
+ /**
+ * Creates new form SamplerTestGLSL
+ */
+ public SamplerTestGLSL() {
+ // Initialize the GUI components
+ initComponents();
+
+ // Create the scene and add the Canvas3D to the drawing panel
+ Canvas3D c = initScene();
+ drawingPanel.add(c, java.awt.BorderLayout.CENTER);
+ }
+
+ // ----------------------------------------------------------------
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents() {
+ drawingPanel = new javax.swing.JPanel();
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ setTitle("SamplerTestGLSL");
+ drawingPanel.setLayout(new java.awt.BorderLayout());
+
+ drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
+ getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
+
+ pack();
+ }// </editor-fold>//GEN-END:initComponents
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[]) {
+ java.awt.EventQueue.invokeLater(new Runnable() {
+ public void run() {
+ new SamplerTestGLSL().setVisible(true);
+ }
+ });
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JPanel drawingPanel;
+ // End of variables declaration//GEN-END:variables
+
+}
diff --git a/src/classes/org/jdesktop/j3d/examples/glsl_shader/envmap.frag b/src/classes/org/jdesktop/j3d/examples/glsl_shader/envmap.frag
new file mode 100644
index 0000000..3e298f8
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/glsl_shader/envmap.frag
@@ -0,0 +1,61 @@
+//
+// Fragment shader for environment mapping with an
+// equirectangular 2D texture
+//
+// Authors: John Kessenich, Randi Rost
+//
+// Copyright (c) 2002-2004 3Dlabs Inc. Ltd.
+//
+// See 3Dlabs-License.txt for license information
+//
+
+const vec3 Xunitvec = vec3 (1.0, 0.0, 0.0);
+const vec3 Yunitvec = vec3 (0.0, 1.0, 0.0);
+
+uniform vec3 BaseColor;
+uniform float MixRatio;
+
+uniform sampler2D EnvMap;
+
+varying vec3 Normal;
+varying vec3 EyeDir;
+varying float LightIntensity;
+
+void main (void)
+{
+ // Compute reflection vector
+ vec3 reflectDir = reflect(EyeDir, Normal);
+
+ // Compute altitude and azimuth angles
+
+ vec2 index;
+
+ index.y = dot(normalize(reflectDir), Yunitvec);
+ reflectDir.y = 0.0;
+ index.x = dot(normalize(reflectDir), Xunitvec) * 0.5;
+
+ // Translate index values into proper range
+
+ if (reflectDir.z >= 0.0)
+ index = (index + 1.0) * 0.5;
+ else
+ {
+ index.t = (index.t + 1.0) * 0.5;
+ index.s = (-index.s) * 0.5 + 1.0;
+ }
+
+ // if reflectDir.z >= 0.0, s will go from 0.25 to 0.75
+ // if reflectDir.z < 0.0, s will go from 0.75 to 1.25, and
+ // that's OK, because we've set the texture to wrap.
+
+ // Do a lookup into the environment map.
+
+ vec3 envColor = vec3 (texture2D(EnvMap, index));
+
+ // Add lighting to base color and mix
+
+ vec3 base = LightIntensity * BaseColor;
+ envColor = mix(envColor, base, MixRatio);
+
+ gl_FragColor = vec4 (envColor, 1.0);
+}
diff --git a/src/classes/org/jdesktop/j3d/examples/glsl_shader/envmap.vert b/src/classes/org/jdesktop/j3d/examples/glsl_shader/envmap.vert
new file mode 100644
index 0000000..d4e8b44
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/glsl_shader/envmap.vert
@@ -0,0 +1,25 @@
+//
+// Vertex shader for environment mapping with an
+// equirectangular 2D texture
+//
+// Authors: John Kessenich, Randi Rost
+//
+// Copyright (c) 2002-2004 3Dlabs Inc. Ltd.
+//
+// See 3Dlabs-License.txt for license information
+//
+
+varying vec3 Normal;
+varying vec3 EyeDir;
+varying float LightIntensity;
+
+uniform vec3 LightPos;
+
+void main(void)
+{
+ gl_Position = ftransform();
+ Normal = normalize(gl_NormalMatrix * gl_Normal);
+ vec4 pos = gl_ModelViewMatrix * gl_Vertex;
+ EyeDir = pos.xyz;
+ LightIntensity = max(dot(normalize(LightPos - EyeDir), Normal), 0.0);
+}
diff --git a/src/classes/org/jdesktop/j3d/examples/glsl_shader/multitex.frag b/src/classes/org/jdesktop/j3d/examples/glsl_shader/multitex.frag
new file mode 100644
index 0000000..b0426cd
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/glsl_shader/multitex.frag
@@ -0,0 +1,61 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+uniform float cloudFactor;
+uniform sampler2D earthTex;
+uniform sampler2D cloudTex;
+
+uniform sampler2D EnvMap;
+
+void main (void)
+{
+ vec2 tc0 = gl_TexCoord[0].xy;
+ vec2 tc1 = gl_TexCoord[1].xy;
+
+ vec3 color0 = vec3(texture2D(cloudTex, tc0));
+ vec3 color1 = vec3(texture2D(earthTex, tc1));
+ vec3 finalColor = color0*cloudFactor + color1;
+
+ gl_FragColor = vec4(finalColor, 1.0);
+}