/* * $RCSfile$ * * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ import java.awt.*; import java.awt.event.*; import javax.media.j3d.*; import javax.vecmath.*; import java.util.*; public class AWTInteractionBehavior extends Behavior implements ActionListener { private TransformGroup transformGroup; private Transform3D trans = new Transform3D(); private WakeupCriterion criterion; private float angle = 0.0f; // create a new AWTInteractionBehavior public AWTInteractionBehavior(TransformGroup tg) { transformGroup = tg; } // initialize the behavior to wakeup on a behavior post with the id // MouseEvent.MOUSE_CLICKED public void initialize() { criterion = new WakeupOnBehaviorPost(this, MouseEvent.MOUSE_CLICKED); wakeupOn(criterion); } // processStimulus to rotate the cube public void processStimulus(Enumeration criteria) { angle += Math.toRadians(10.0); trans.rotY(angle); transformGroup.setTransform(trans); wakeupOn(criterion); } // when the mouse is clicked, postId for the behavior public void actionPerformed(ActionEvent e) { postId(MouseEvent.MOUSE_CLICKED); } }