/* * $RCSfile$ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ import javax.media.j3d.*; import javax.vecmath.*; public class Tetrahedron extends Shape3D { private static final float sqrt3 = (float) Math.sqrt(3.0); private static final float sqrt3_3 = sqrt3 / 3.0f; private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f; private static final float ycenter = 0.5f * sqrt24_3; private static final float zcenter = -sqrt3_3; private static final Point3f p1 = new Point3f(-1.0f, -ycenter, -zcenter); private static final Point3f p2 = new Point3f(1.0f, -ycenter, -zcenter); private static final Point3f p3 = new Point3f(0.0f, -ycenter, -sqrt3 - zcenter); private static final Point3f p4 = new Point3f(0.0f, sqrt24_3 - ycenter, 0.0f); private static final Point3f[] verts = { p1, p2, p4, // front face p1, p4, p3, // left, back face p2, p3, p4, // right, back face p1, p3, p2, // bottom face }; private TexCoord2f texCoord[] = { new TexCoord2f(0.0f, 0.0f), new TexCoord2f(1.0f, 0.0f), new TexCoord2f(0.5f, sqrt3 / 2.0f), }; public Tetrahedron() { int i; TriangleArray tetra = new TriangleArray(12, TriangleArray.COORDINATES | TriangleArray.NORMALS | TriangleArray.TEXTURE_COORDINATE_2); tetra.setCoordinates(0, verts); for (i = 0; i < 12; i++) { tetra.setTextureCoordinate(0, i, texCoord[i%3]); } int face; Vector3f normal = new Vector3f(); Vector3f v1 = new Vector3f(); Vector3f v2 = new Vector3f(); Point3f [] pts = new Point3f[3]; for (i = 0; i < 3; i++) pts[i] = new Point3f(); for (face = 0; face < 4; face++) { tetra.getCoordinates(face*3, pts); v1.sub(pts[1], pts[0]); v2.sub(pts[2], pts[0]); normal.cross(v1, v2); normal.normalize(); for (i = 0; i < 3; i++) { tetra.setNormal((face * 3 + i), normal); } } this.setGeometry(tetra); this.setAppearance(new Appearance()); } }