/* * @(#)j3d1x1-behavior 1.2 01/10/29 15:32:55 * * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that Software is not designed,licensed or intended * for use in the design, construction, operation or maintenance of * any nuclear facility. */ /* ************************************************************************ * * Java 3D configuration file for single fullscreen desktop configuration. * A view platform behavior is created and configured here as well. * ************************************************************************ */ // Create a new screen object and associate it with a logical name and a // number. This number is used as an index to retrieve the AWT GraphicsDevice // from the array that GraphicsEnvironment.getScreenDevices() returns. // // NOTE: The GraphicsDevice order in the array is specific to the local // site and display system. // (NewScreen center 0) // Create a fullscreen window // (ScreenAttribute center WindowSize NoBorderFullScreen) // Set the available image area for the full screen. // (ScreenAttribute center PhysicalScreenWidth 0.360) (ScreenAttribute center PhysicalScreenHeight 0.288) // Set the TrackerBaseToImagePlate transform for this screen. The coexistence // to tracker base transform is identity by default, so the tracker base origin // and orientation will also set the origin and orientation of coexistence // coordinates in the physical world. This is the primary purpose of setting // this transform when neither head tracking nor multiple screens are being // used. // // The tracker base and center of coexistence are set here to the middle of the // screen's image plate. Their basis vectors are aligned with the image plate // basis vectors. The physical eyepoint position will be set relative to // coexistence coordinates below. // (ScreenAttribute center TrackerBaseToImagePlate (Translate 0.180 0.144 0.000)) // Create a view using the defined screen. // (NewView view0) (ViewAttribute view0 Screen center) // Set the eyepoint relative to coexistence coordinates. Here it is set 45cm // toward the user along +Z. Skewed projections can be set by by offsetting // the eyepoint along X and Y. // (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45)) // Create a view platform behavior. Here we use OrbitBehavior, although any // concrete subclass of the abstract ViewPlatformBehavior with a parameterless // constructor could be used. The logical name to assign to this behavior is // specified by the 2nd argument to the NewViewPlatformBehavior command, while // the 3rd argument is the name of the ViewPlatformBehavior subclass. It is // instantiated through introspection. // // Attributes defined by the abstract ViewPlatformBehavior superclass itself // can be set directly with the ViewPlatformBehaviorAttribute command. The // details of the subclass implementation are not known to ConfiguredUniverse, // so any configuration information needed by such a subclass is set by the // ViewPlatformBehaviorProperty command. The property name specified by that // command is taken to be a method name of the subclass and invoked through // introspection. // // View platform behaviors often need sensors or canvases as event sources to // drive the behavior action. An implementation of ViewPlatformBehavior always // gets the current ViewingPlatform through the setViewingPlatform() method. // The canvases used by the ViewingPlatform can be retrieved by calling its // getViewers() method and then calling each Viewer's getCanvas3Ds() // method. Sensors can be retrived by calling the ViewingPlatform method // getUniverse(), checking to see if the returned SimpleUniverse is a // ConfiguredUniverse, and then calling its getNamedSensors() method. // (NewViewPlatformBehavior vpb com.sun.j3d.utils.behaviors.vp.OrbitBehavior) // Set the scheduling bounds to be a BoundingSphere with its center at // (0.0 0.0 0.0) and a radius of 100 meters. // (ViewPlatformBehaviorAttribute vpb SchedulingBounds (BoundingSphere (0.0 0.0 0.0) 100.0)) // Set properties specific to OrbitBehavior. All arguments following the // method name are wrapped and passed to the specified method as an array of // Objects. Strings "true" and "false" get turned into Boolean, and number // strings get turned into Double. Constructs such as (0.0 1.0 2.0) and // ((0.0 1.0 2.0 0.5) (3.0 4.0 5.0 1.0) (6.0 7.0 8.0 0.0)) get converted to // Point3d and Matrix4d respectively. Note that last row of a Matrix4d doesn't // need to be specified; it is implicitly (0.0 0.0 0.0 1.0). // // The REVERSE_ALL flags are usually passed to the OrbitBehavior constructor. // Since it is being instantiated with its parameterless constructor the // reverse flags are set here explicitly. // (ViewPlatformBehaviorProperty vpb ReverseTranslate true) (ViewPlatformBehaviorProperty vpb ReverseRotate true) (ViewPlatformBehaviorProperty vpb ReverseZoom true) // Create a new view platform and set the view platform behavior. // (NewViewPlatform vp) (ViewPlatformAttribute vp ViewPlatformBehavior vpb)