/* * @(#)j3d1x1-stereo 1.2 01/10/29 15:40:14 * * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that Software is not designed,licensed or intended * for use in the design, construction, operation or maintenance of * any nuclear facility. */ /* ************************************************************************ * * Java 3D configuration file for single fullscreen stereo desktop * configuration with no head tracking. * ************************************************************************ */ // Create a new screen object and associate it with a logical name and a // number. This number is used as an index to retrieve the AWT GraphicsDevice // from the array that GraphicsEnvironment.getScreenDevices() returns. // // NOTE: The GraphicsDevice order in the array is specific to the local // site and display system. // (NewScreen center 0) // Create a fullscreen window // (ScreenAttribute center WindowSize NoBorderFullScreen) // Set the available image area for the full screen. // (ScreenAttribute center PhysicalScreenWidth 0.360) (ScreenAttribute center PhysicalScreenHeight 0.288) // Set the TrackerBaseToImagePlate transform for this screen. The coexistence // to tracker base transform is identity by default, so the tracker base origin // and orientation will also set the origin and orientation of coexistence // coordinates in the physical world. This is the primary purpose of setting // this transform when neither head tracking nor multiple screens are being // used. // // The tracker base and center of coexistence are set here to the middle of the // screen's image plate. Their basis vectors are aligned with the image plate // basis vectors. The physical eyepoint position will be set relative to // coexistence coordinates below. // (ScreenAttribute center TrackerBaseToImagePlate (Translate 0.180 0.144 0.000)) // Define the physical body. // // The head origin is halfway between the eyes, with X extending to the right, // Y up, and positive Z extending into the skull. // (NewPhysicalBody SiteUser) // Set the interpupilary distance. This sets the LeftEyePosition and // RightEyePosition to offsets of half this distance along both directions of // the X axis. // (PhysicalBodyAttribute SiteUser StereoEyeSeparation 0.066) // Create a view using the defined screen and physical body. // (NewView view0) (ViewAttribute view0 Screen center) (ViewAttribute view0 PhysicalBody SiteUser) // Set the eyepoint relative to coexistence coordinates. Here it is set 45cm // toward the user along +Z. // (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45)) // Enable stereo viewing. // (ViewAttribute view0 StereoEnable true)