/* * @(#)j3d1x1-window 1.2 01/10/29 15:26:11 * * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that Software is not designed,licensed or intended * for use in the design, construction, operation or maintenance of * any nuclear facility. */ /* ************************************************************************ * * Java 3D configuration file for a conventional single screen, windowed * desktop configuration. * ************************************************************************ */ // Create a new screen object and associate it with a logical name and a // number. This number is used as an index to retrieve the AWT GraphicsDevice // from the array that GraphicsEnvironment.getScreenDevices() returns. // // NOTE: The GraphicsDevice order in the array is specific to the local // site and display system. // (NewScreen center 0) // Create a 700x700 pixel window on the screen. // (ScreenAttribute center WindowSize (700.0 700.0)) // Create a view using the defined screen. // (NewView view0) (ViewAttribute view0 Screen center) // ConfiguredUniverse is oriented toward multi-screen viewing environments, so // it sets the following attributes to those listed. For a conventional window // on a single screen desktop configuration we need to set them back to their // normal defaults. // // View.windowEyePointPolicy RELATIVE_TO_COEXISTENCE // View.windowMovementPolicy VIRTUAL_WORLD // View.windowResizePolicy VIRTUAL_WORLD // View.coexistenceCenteringEnable false // ViewPlatform.viewAttachPolicy NOMINAL_SCREEN // (ViewAttribute view0 WindowEyepointPolicy RELATIVE_TO_FIELD_OF_VIEW) (ViewAttribute view0 WindowMovementPolicy PHYSICAL_WORLD) (ViewAttribute view0 WindowResizePolicy PHYSICAL_WORLD) (ViewAttribute view0 CoexistenceCenteringEnable true) (NewViewPlatform vp) (ViewPlatformAttribute vp ViewAttachPolicy NOMINAL_HEAD)