/* * $RCSfile$ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ /* ************************************************************************ * * Java 3D configuration file for a single fullscreen desktop configuration. * ************************************************************************ */ // Create a new screen object and associate it with a logical name and a // number. This number is used as an index to retrieve the AWT GraphicsDevice // from the array that GraphicsEnvironment.getScreenDevices() returns. // // NOTE: The GraphicsDevice order in the array is specific to the local // site and display system. // (NewScreen center 0) // Create a fullscreen window // (ScreenAttribute center WindowSize NoBorderFullScreen) // Set the available image area for the full screen. This is important when an // explicit ScreenScale view attribute is defined for precise scaling between // objects in the virtual world and their projections into the physical world. // The defaults are 0.365 meters for width and 0.292 meters for height. // (ScreenAttribute center PhysicalScreenWidth 0.360) (ScreenAttribute center PhysicalScreenHeight 0.288) // Set the TrackerBaseToImagePlate transform for this screen. The coexistence // to tracker base transform is identity by default, so the tracker base origin // and orientation will also set the origin and orientation of coexistence // coordinates in the physical world. This is the primary purpose of setting // this transform when neither head tracking nor multiple screens are being // used. // // The tracker base and center of coexistence are set here to the middle of the // screen's image plate. Their basis vectors are aligned with the image plate // basis vectors. The physical eyepoint position will be set relative to // coexistence coordinates below. // (ScreenAttribute center TrackerBaseToImagePlate (Translate 0.180 0.144 0.000)) // Create a view using the defined screen. // (NewView view0) (ViewAttribute view0 Screen center) // Set the eyepoint relative to coexistence coordinates. Here it is set 45cm // toward the user along +Z. Skewed projections can be created by offsetting // the eyepoint along X and/or Y. // (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))