/* * @(#)j3d1x2-flat 1.2 01/10/29 15:44:19 * * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that Software is not designed,licensed or intended * for use in the design, construction, operation or maintenance of * any nuclear facility. */ /* ************************************************************************ * * Java 3D configuration file for dual-screen (flat) desktop configuration * with no head tracking. * ************************************************************************ */ // Create new screen objects and associate them with logical names and numbers. // These numbers are used as indices to retrieve the AWT GraphicsDevice from // the array that GraphicsEnvironment.getScreenDevices() returns. // // NOTE: The GraphicsDevice order in the array is specific to the local // site and display system. // (NewScreen left 0) (NewScreen right 1) // Set the screen dimensions. // (ScreenAttribute left PhysicalScreenWidth 0.360) (ScreenAttribute left PhysicalScreenHeight 0.288) (ScreenAttribute right PhysicalScreenWidth 0.360) (ScreenAttribute right PhysicalScreenHeight 0.288) // Specify full screen windows. // (ScreenAttribute left WindowSize NoBorderFullScreen) (ScreenAttribute right WindowSize NoBorderFullScreen) // Set the TrackerBaseToImagePlate transforms for these screens. This // transforms points in tracker base coordinates to each screen's image plate // coordinates, where the origin of the image plate is defined to be the lower // left corner of the screen with X increasing to the right, Y increasing to // the top, and Z increasing away from the screen. // // Without head or sensor tracking the tracker base is still needed as a fixed // frame of reference for describing the orientation and position of each // screen to the others. The coexistence to tracker base transform is set to // identity by default, so the tracker base origin and orientation will also // set the origin and orientation of coexistence coordinates in the physical // world. // // The tracker base and center of coexistence is set here to the middle of the // edge shared by the two screens. // (ScreenAttribute left TrackerBaseToImagePlate (Translate 0.360 0.144 0.0)) (ScreenAttribute right TrackerBaseToImagePlate (Translate 0.000 0.144 0.0)) // Sometimes it is desirable to include the bevels in between the monitors in // the TrackerBaseToImagePlate transforms, so that the abutting bevels obscure // the view of the virtual world instead of stretching it out between the // monitors. For a bevel width of 4.5 cm on each monitor, the above commands // would become the following: // // (ScreenAttribute left TrackerBaseToImagePlate // (Translate 0.405 0.144 0.0)) // (ScreenAttribute right TrackerBaseToImagePlate // (Translate -0.045 0.144 0.0)) // // Conversely, a similar technique may be used to include overlap between the // screens. This is useful for projection systems which use edge blending // to provide seamless integration between screens. // Create a view using the defined screens. // (NewView view0) (ViewAttribute view0 Screen left) (ViewAttribute view0 Screen right) // Set the eyepoint relative to coexistence coordinates. Here it is set 45cm // toward the user along Z, extending out from the midpoint of the edge shared // by the two screens. This will create the appropriate skewed projection // frustums for each image plate. // // If a planar display surface is all that is required, the same effect could // be achieved in a virtual screen enviroment such as Xinerama by simply // creating a canvas that spans both screens. In some display environments the // use of a canvas that spans multiple physical screens may cause significant // performance degradation, however. // // See j3d1x2-rot30 for an example of a non-planar configuration that cannot be // achieved through a single canvas spanning both screens. // (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))