/* * $RCSfile$ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ import java.applet.Applet; import java.awt.Font; import java.awt.Frame; import java.awt.GraphicsConfiguration; import java.awt.GraphicsEnvironment; import javax.media.j3d.AmbientLight; import javax.media.j3d.Appearance; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.DirectionalLight; import javax.media.j3d.Font3D; import javax.media.j3d.FontExtrusion; import javax.media.j3d.GeometryArray; import javax.media.j3d.GraphicsConfigTemplate3D; import javax.media.j3d.Light; import javax.media.j3d.Material; import javax.media.j3d.PointLight; import javax.media.j3d.Shape3D; import javax.media.j3d.TexCoordGeneration; import javax.media.j3d.Texture; import javax.media.j3d.TransformGroup; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Point3f; import javax.vecmath.Vector3f; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.behaviors.mouse.MouseRotate; import com.sun.j3d.utils.behaviors.mouse.MouseTranslate; import com.sun.j3d.utils.behaviors.mouse.MouseZoom; import com.sun.j3d.utils.image.TextureLoader; import com.sun.j3d.utils.universe.SimpleUniverse; public class DistortGlyphTest extends Applet { // get a nice graphics config private static GraphicsConfiguration getGraphicsConfig() { GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D(); template.setSceneAntialiasing(GraphicsConfigTemplate3D.PREFERRED); GraphicsConfiguration gcfg = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(template); return gcfg; } private void setupLights(BranchGroup root) { // set up the BoundingSphere for all the lights BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0); // Set up the ambient light AmbientLight lightAmbient = new AmbientLight(new Color3f(0.37f, 0.37f, 0.37f)); lightAmbient.setInfluencingBounds(bounds); root.addChild(lightAmbient); // Set up the directional light Vector3f lightDirection1 = new Vector3f(0.0f, 0.0f, -1.0f); DirectionalLight lightDirectional1 = new DirectionalLight(new Color3f(1.00f, 0.10f, 0.00f), lightDirection1); lightDirectional1.setInfluencingBounds(bounds); lightDirectional1.setCapability(Light.ALLOW_STATE_WRITE); root.addChild(lightDirectional1); Point3f lightPos1 = new Point3f(-4.0f, 8.0f, 16.0f); Point3f lightAttenuation1 = new Point3f(1.0f, 0.0f, 0.0f); PointLight pointLight1 = new PointLight(new Color3f(0.37f, 1.00f, 0.37f), lightPos1, lightAttenuation1); pointLight1.setInfluencingBounds(bounds); root.addChild(pointLight1); Point3f lightPos2 = new Point3f(-16.0f, 8.0f, 4.0f); Point3f lightAttenuation2 = new Point3f(1.0f, 0.0f, 0.0f); PointLight pointLight2 = new PointLight(new Color3f(0.37f, 0.37f, 1.00f), lightPos2, lightAttenuation2); pointLight2.setInfluencingBounds(bounds); root.addChild(pointLight2); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); setupLights(objRoot); TransformGroup objTransform = new TransformGroup(); objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(objTransform); // setup a nice textured appearance Appearance app = new Appearance(); Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); Texture txtr = new TextureLoader("gold.jpg",this).getTexture(); app.setTexture(txtr); TexCoordGeneration tcg = new TexCoordGeneration(TexCoordGeneration.SPHERE_MAP,TexCoordGeneration.TEXTURE_COORDINATE_2); app.setTexCoordGeneration(tcg); // use a customized FontExtrusion object to control the depth of the text java.awt.geom.GeneralPath gp = new java.awt.geom.GeneralPath(); gp.moveTo(0, 0); gp.lineTo(.01f, .01f); gp.lineTo(.2f, .01f); gp.lineTo(.21f, 0f); FontExtrusion fontEx = new FontExtrusion(gp); // our glyph Font fnt = new Font("dialog", Font.BOLD, 1); Font3D f3d = new Font3D(fnt, .001, fontEx); GeometryArray geom = f3d.getGlyphGeometry('A'); Shape3D shape = new Shape3D(geom, app); objTransform.addChild(shape); // the DistortBehavior DistortBehavior eb = new DistortBehavior(shape, 1000, 1000); eb.setSchedulingBounds(new BoundingSphere()); objTransform.addChild(eb); MouseRotate myMouseRotate = new MouseRotate(); myMouseRotate.setTransformGroup(objTransform); myMouseRotate.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseRotate); MouseTranslate myMouseTranslate = new MouseTranslate(); myMouseTranslate.setTransformGroup(objTransform); myMouseTranslate.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseTranslate); MouseZoom myMouseZoom = new MouseZoom(); myMouseZoom.setTransformGroup(objTransform); myMouseZoom.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseZoom); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } // Create a simple scene and attach it to the virtual universe public DistortGlyphTest() { //setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas3D = new Canvas3D(getGraphicsConfig()); canvas3D.setBounds(0, 0, 800, 600); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene); } // The following allows this to be run as an application // as well as an applet public static void main(String[] args) { Frame frame = new MainFrame(new DistortGlyphTest(), 800, 600); } }