/* * $RCSfile$ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ import javax.media.j3d.*; import javax.vecmath.*; public class Cylinder { float verts[]; float normals[]; QuadArray quad = null; float div = 3.0f; Shape3D shape; public Cylinder(float x, float z, float radius, float length, int quality, Appearance a) { if (quality < 3) quality = 3; div = (float) quality; verts = new float[quality*12]; normals = new float[quality*12]; double inc = 2.0*Math.PI/(double)div; for (int i=0; i< quality; i++){ float z1 = radius * (float)Math.sin((double)i*inc) + z; float x1 = radius * (float)Math.cos((double)i*inc) + x; float z2 = radius * (float)Math.sin((double)(i+1)*inc) + z; float x2 = radius * (float)Math.cos((double)(i+1)*inc) + x; verts[12*i] = x1; verts[12*i+1] = -length/2.f; verts[12*i+2] = z1; verts[12*i+3] = x1; verts[12*i+4] = length/2.f; verts[12*i+5] = z1; verts[12*i+6] = x2; verts[12*i+7] = length/2.f; verts[12*i+8] = z2; verts[12*i+9] = x2; verts[12*i+10] = -length/2.f; verts[12*i+11] = z2; float nz1 = (float)Math.sin((double)i*inc); float nx1 = (float)Math.cos((double)i*inc); float nz2 = (float)Math.sin((double)(i+1)*inc); float nx2 = (float)Math.cos((double)(i+1)*inc); normals[12*i] = nx1; normals[12*i+1] = 0.0f; normals[12*i+2] = nz1; normals[12*i+3] = nx1; normals[12*i+4] = 0.0f; normals[12*i+5] = nz1; normals[12*i+6] = nx2; normals[12*i+7] = 0.0f; normals[12*i+8] = nz2; normals[12*i+9] = nx2; normals[12*i+10] = 0.0f; normals[12*i+11] = nz2; } quad = new QuadArray(quality*4, QuadArray.COORDINATES | QuadArray.NORMALS ); quad.setCoordinates(0, verts); quad.setNormals(0, normals); shape = new Shape3D(quad, a); } Shape3D getShape(){ return shape; } }