/* * $RCSfile$ * * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ import com.sun.j3d.utils.compression.* ; import com.sun.j3d.utils.behaviors.vp.* ; import com.sun.j3d.utils.applet.MainFrame ; import com.sun.j3d.utils.universe.* ; import javax.media.j3d.* ; import javax.vecmath.* ; import java.applet.Applet ; import java.awt.BorderLayout ; import java.awt.event.* ; import java.io.* ; public class cgview extends Applet { private SimpleUniverse u = null; public BranchGroup createSceneGraph(CompressedGeometry cg) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup() ; // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup() ; Transform3D t3d = new Transform3D() ; t3d.setScale(0.7) ; objScale.setTransform(t3d) ; objRoot.addChild(objScale) ; // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup() ; objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE) ; objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ) ; objScale.addChild(objTrans) ; // Add compressed geometry to the scene graph. CompressedGeometryHeader hdr = new CompressedGeometryHeader() ; cg.getCompressedGeometryHeader(hdr) ; // There isn't really enough information in the compressed geometry // header to unamiguously determine the proper rendering attributes. // The bufferDataPresent field specifies whether or not normals are // bundled with vertices, but the compressed buffer can still contain // normals that should be lit. Assume that any surface geometry // should be lit and that lines and points should not unless the // header contains the NORMAL_IN_BUFFER bit. Material m = new Material() ; if ((hdr.bufferType == hdr.TRIANGLE_BUFFER) || ((hdr.bufferDataPresent & hdr.NORMAL_IN_BUFFER) == 1)) m.setLightingEnable(true) ; else m.setLightingEnable(false) ; Appearance a = new Appearance() ; a.setMaterial(m) ; objTrans.addChild(new Shape3D(cg, a)) ; // Create mouse behavior scheduling bounds. BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0) ; // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor) ; bgNode.setApplicationBounds(bounds) ; objRoot.addChild(bgNode) ; // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f) ; AmbientLight ambientLightNode = new AmbientLight(ambientColor) ; ambientLightNode.setInfluencingBounds(bounds) ; objRoot.addChild(ambientLightNode) ; // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f) ; Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f) ; Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f) ; Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -0.9f) ; DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction) ; light1.setInfluencingBounds(bounds) ; objRoot.addChild(light1) ; DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction) ; light2.setInfluencingBounds(bounds) ; objRoot.addChild(light2) ; return objRoot ; } private void usage() { System.out.println("Usage: cgview <.cg file> ") ; System.exit(0) ; } public cgview(String args[]) { if (args.length < 1) usage() ; int index ; if (args.length < 2) index = 0 ; else index = Integer.parseInt(args[1]) ; String filename = args[0] ; if (filename == null) usage() ; // Read the compressed geometry. CompressedGeometry cg = null ; try { CompressedGeometryFile cgf ; cgf = new CompressedGeometryFile(filename, false) ; if (cgf.getObjectCount() == 0) { System.out.println("no objects were found in " + filename) ; System.exit(0) ; } cg = cgf.read(index) ; cgf.close() ; } catch (IOException e) { System.out.println(e) ; System.exit(0) ; } setLayout(new BorderLayout()) ; Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration()); add("Center", c) ; // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(cg) ; u = new SimpleUniverse(c) ; // add mouse behaviors to the ViewingPlatform ViewingPlatform viewingPlatform = u.getViewingPlatform(); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. viewingPlatform.setNominalViewingTransform(); OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); orbit.setSchedulingBounds(bounds); viewingPlatform.setViewPlatformBehavior(orbit); u.addBranchGraph(scene) ; } public void destroy() { u.cleanup(); } // // The following allows cgview to be run as an application // as well as an applet. // public static void main(String[] args) { new MainFrame(new cgview(args), 700, 700) ; } }