/* * $RCSfile$ * * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ import java.awt.*; import java.awt.event.*; import java.util.*; import javax.media.j3d.*; import javax.vecmath.*; import com.sun.j3d.utils.behaviors.mouse.*; /** * MouseRotateY is a Java3D behavior object that lets users control the * rotation of an object via a mouse. *
* To use this utility, first create a transform group that this * rotate behavior will operate on. Then, *
* The above code will add the rotate behavior to the transform * group. The user can rotate any object attached to the objTrans. */ public class MouseRotateY extends MouseBehavior { double y_angle; double y_factor; /** * Creates a rotate behavior given the transform group. * @param transformGroup The transformGroup to operate on. */ public MouseRotateY(TransformGroup transformGroup) { super(transformGroup); } /** * Creates a default mouse rotate behavior. **/ public MouseRotateY() { super(0); } /** * Creates a rotate behavior. * Note that this behavior still needs a transform * group to work on (use setTransformGroup(tg)) and * the transform group must add this behavior. * @param flags interesting flags (wakeup conditions). */ public MouseRotateY(int flags) { super(flags); } public void initialize() { super.initialize(); y_angle = 0; y_factor = .03; if ((flags & INVERT_INPUT) == INVERT_INPUT) { invert = true; y_factor *= -1; } } public double getYFactor() { return y_factor; } public void setFactor( double factor) { y_factor = factor; } public void processStimulus (Enumeration criteria) { WakeupCriterion wakeup; AWTEvent[] event; int id; int dx; while (criteria.hasMoreElements()) { wakeup = (WakeupCriterion) criteria.nextElement(); if (wakeup instanceof WakeupOnAWTEvent) { event = ((WakeupOnAWTEvent)wakeup).getAWTEvent(); for (int i=0; i* * MouseRotateY behavior = new MouseRotateY(); * behavior.setTransformGroup(objTrans); * objTrans.addChild(behavior); * behavior.setSchedulingBounds(bounds); * *