/* * $RCSfile$ * * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ import java.applet.Applet; import java.awt.*; import java.awt.event.*; import com.sun.j3d.utils.image.TextureLoader; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.*; import com.sun.j3d.utils.universe.*; import javax.media.j3d.*; import javax.vecmath.*; import com.sun.j3d.utils.behaviors.mouse.*; public class OrientedTest extends Applet { // setup font stuff private String fontName = "TestFont"; private String textString = "OrientedShape3D"; float sl = textString.length(); // paths to texture image files private java.net.URL earthImage = null; private java.net.URL stoneImage = null; private SimpleUniverse u = null; public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objScale = new TransformGroup(); Transform3D textMat = new Transform3D(); // Assuming uniform size chars, set scale to fit string in view textMat.setScale(1.2/sl); objScale.setTransform(textMat); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(objTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); Appearance apText = new Appearance(); Material m = new Material(); m.setLightingEnable(true); apText.setMaterial(m); Appearance apEarth= new Appearance(); Material mm = new Material(); mm.setLightingEnable(true); apEarth.setMaterial(mm); Appearance apStone = new Appearance(); apStone.setMaterial(mm); // create 3D text Font3D f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), new FontExtrusion()); Text3D txt = new Text3D(f3d, textString, new Point3f( -sl/2.0f, 3.0f, 0.0f)); OrientedShape3D textShape = new OrientedShape3D(); textShape.setGeometry(txt); textShape.setAppearance(apText); textShape.setAlignmentAxis( 0.0f, 1.0f, 0.0f); objScale.addChild( textShape ); // Create a simple shape leaf node, add it to the scene graph. Transform3D cubeMat = new Transform3D(); TransformGroup cubeTrans = new TransformGroup(cubeMat); cubeMat.set(new Vector3d(0.9, 0.0, -1.0)); cubeTrans.setTransform(cubeMat); cubeTrans.addChild(new ColorCube(0.3)); objTrans.addChild(cubeTrans); TextureLoader stoneTex = new TextureLoader(stoneImage, new String("RGB"), this); if (stoneTex != null) apStone.setTexture(stoneTex.getTexture()); TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); apStone.setTextureAttributes(texAttr); Transform3D coneMat = new Transform3D(); TransformGroup coneTrans = new TransformGroup(coneMat); coneMat.set(new Vector3d(0.0, 0.0, 0.0)); coneTrans.setTransform(coneMat); coneTrans.addChild(new Cone(.2f, 0.8f,Cone.GENERATE_NORMALS | Cone.GENERATE_TEXTURE_COORDS, apStone)); objTrans.addChild(coneTrans); TextureLoader earthTex = new TextureLoader(earthImage, new String("RGB"), this); if (earthTex != null) apEarth.setTexture(earthTex.getTexture()); apEarth.setTextureAttributes(texAttr); Transform3D cylinderMat = new Transform3D(); TransformGroup cylinderTrans = new TransformGroup(cylinderMat); cylinderMat.set(new Vector3d(-0.9, 0.5, -1.0)); cylinderTrans.setTransform(cylinderMat); cylinderTrans.addChild(new Cylinder(.35f, 2.0f,Cylinder.GENERATE_NORMALS | Cylinder.GENERATE_TEXTURE_COORDS, apEarth)); objTrans.addChild(cylinderTrans); objTrans.addChild(objScale); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); apText.setMaterial(mm); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } public OrientedTest() { } public OrientedTest(java.net.URL earthURL, java.net.URL stoneURL) { earthImage = earthURL; stoneImage = stoneURL; } public void init() { // the paths to the image files for an applet if (earthImage == null) { try { earthImage = new java.net.URL(getCodeBase().toString() + "../images/earth.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } if (stoneImage == null) { try { stoneImage = new java.net.URL(getCodeBase().toString() + "../images/stone.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c, 4); // add mouse behaviors to ViewingPlatform ViewingPlatform viewingPlatform = u.getViewingPlatform(); // there is a special rotate behavior, so can't use the utility // method MouseRotateY rotate = new MouseRotateY(MouseRotateY.INVERT_INPUT); rotate.setTransformGroup(viewingPlatform.getMultiTransformGroup(). getTransformGroup(0)); BranchGroup rotateBG = new BranchGroup(); rotateBG.addChild(rotate); viewingPlatform.addChild(rotateBG); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); rotate.setSchedulingBounds(bounds); MouseZoom zoom = new MouseZoom(c, MouseZoom.INVERT_INPUT); zoom.setTransformGroup(viewingPlatform.getMultiTransformGroup(). getTransformGroup(1)); zoom.setSchedulingBounds(bounds); BranchGroup zoomBG = new BranchGroup(); zoomBG.addChild(zoom); viewingPlatform.addChild(zoomBG); MouseTranslate translate = new MouseTranslate(c, MouseTranslate.INVERT_INPUT); translate.setTransformGroup(viewingPlatform.getMultiTransformGroup(). getTransformGroup(2)); translate.setSchedulingBounds(bounds); BranchGroup translateBG = new BranchGroup(); translateBG.addChild(translate); viewingPlatform.addChild(translateBG); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); } public void destroy() { u.cleanup(); } // // The following allows OrientedTest to be run as an application // as well as an applet // public static void main(String[] args) { java.net.URL earthURL = null; java.net.URL stoneURL = null; try { // the paths to the image files for an application earthURL = new java.net.URL("file:../images/earth.jpg"); stoneURL = new java.net.URL("file:../images/stone.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } new MainFrame(new OrientedTest(earthURL, stoneURL), 400, 400); } }