/* * $RCSfile$ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ import javax.media.j3d.*; import javax.vecmath.*; public class Box extends Shape3D { public Box(double xsize, double ysize, double zsize) { super(); double xmin = -xsize/2.0; double xmax = xsize/2.0; double ymin = -ysize/2.0; double ymax = ysize/2.0; double zmin = -zsize/2.0; double zmax = zsize/2.0; QuadArray box = new QuadArray(24, QuadArray.COORDINATES); Point3d verts[] = new Point3d[24]; // front face verts[0] = new Point3d(xmax, ymin, zmax); verts[1] = new Point3d(xmax, ymax, zmax); verts[2] = new Point3d(xmin, ymax, zmax); verts[3] = new Point3d(xmin, ymin, zmax); // back face verts[4] = new Point3d(xmin, ymin, zmin); verts[5] = new Point3d(xmin, ymax, zmin); verts[6] = new Point3d(xmax, ymax, zmin); verts[7] = new Point3d(xmax, ymin, zmin); // right face verts[8] = new Point3d(xmax, ymin, zmin); verts[9] = new Point3d(xmax, ymax, zmin); verts[10] = new Point3d(xmax, ymax, zmax); verts[11] = new Point3d(xmax, ymin, zmax); // left face verts[12] = new Point3d(xmin, ymin, zmax); verts[13] = new Point3d(xmin, ymax, zmax); verts[14] = new Point3d(xmin, ymax, zmin); verts[15] = new Point3d(xmin, ymin, zmin); // top face verts[16] = new Point3d(xmax, ymax, zmax); verts[17] = new Point3d(xmax, ymax, zmin); verts[18] = new Point3d(xmin, ymax, zmin); verts[19] = new Point3d(xmin, ymax, zmax); // bottom face verts[20] = new Point3d(xmin, ymin, zmax); verts[21] = new Point3d(xmin, ymin, zmin); verts[22] = new Point3d(xmax, ymin, zmin); verts[23] = new Point3d(xmax, ymin, zmax); box.setCoordinates(0, verts); setGeometry(box); setAppearance(new Appearance()); } }