/* * $RCSfile$ * * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ import java.applet.Applet; import java.awt.*; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.*; import javax.media.j3d.*; import javax.vecmath.*; public class HelloUniverse extends Applet { private SimpleUniverse u = null; public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); objTrans.addChild(new ColorCube(0.2)); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI*2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); return objRoot; } public HelloUniverse() { } public void init() { // These are the string arguments given to the VirtualInputDevice // constructor. These are settable parameters. Look in the // VirtualInputDevice constructor for a complete list. String[] args = new String[10]; args[0] = "printvalues"; args[1] = "true"; args[2] = "yscreeninitloc"; args[3] = "50"; args[4] = null; InputDevice device = new VirtualInputDevice( args ); // now create the HelloUniverse Canvas setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c); // The InputDevice must be initialized before registering it // with the PhysicalEnvironment object. device.initialize(); // Register the VirtualInputDevice with Java 3D u.getViewer().getPhysicalEnvironment().addInputDevice( device ); TransformGroup viewTrans = u.getViewingPlatform().getViewPlatformTransform(); SensorBehavior s = new SensorBehavior( viewTrans, device.getSensor(0) ); s.setSchedulingBounds( new BoundingSphere ( new Point3d(0.0,0.0,0.0), Float.MAX_VALUE )); scene.addChild( s ); u.addBranchGraph(scene); } public void destroy() { u.cleanup(); } public static void main(String[] args) { new MainFrame(new HelloUniverse(), 350, 350); } }