/* * $RCSfile$ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ package org.jdesktop.j3d.examples.sound; import java.applet.Applet; import java.awt.BorderLayout; import java.awt.GraphicsConfiguration; import java.net.URL; import javax.swing.JOptionPane; import org.jdesktop.j3d.examples.Resources; import org.jogamp.java3d.Alpha; import org.jogamp.java3d.AudioDevice; import org.jogamp.java3d.BackgroundSound; import org.jogamp.java3d.BoundingSphere; import org.jogamp.java3d.BranchGroup; import org.jogamp.java3d.Canvas3D; import org.jogamp.java3d.PointSound; import org.jogamp.java3d.RotationInterpolator; import org.jogamp.java3d.Transform3D; import org.jogamp.java3d.TransformGroup; import org.jogamp.java3d.utils.applet.MainFrame; import org.jogamp.java3d.utils.geometry.ColorCube; import org.jogamp.java3d.utils.universe.SimpleUniverse; import org.jogamp.vecmath.Point3d; /* * This Java3D program: * Creates an instance of the JavaSoundMixer AudioDevice, initializing it * and attaching it to the PhysicalEnvironment by using * SimpleUniverse. * Creates one cached Background and two cached Point sound sources. * Creates and executes a custom behavior (SimpleSoundsBehavior) that * starts the sound playing and transforms the PointSound source * by modifying the TransformGroup that contains the Sound nodes. * * Usage: * java SimpleSounds [URLpath [name1 [name2 [name2]]]] * * The first optional command line parameter is the URL path to directory * containing "file:" or "http:" and then directory path string. * If you are using the suppled default sound files in the same directory * as this test program then only the URLpath need be supplied on the * command line. * If this parameter is not included then the current path to the directory * this program is running in is used for an application * and the codebase is used for an applet. * The second thru fourth optional command line parameters are sound file names * If not given, the default file names are: * techno_machine.au * hello_universe.au * roar.au * that correspond to the 3 'voice' quality, 8-bit, u-law, 8-kHz samples * included in the same directory as this test program. * * Java Sound engine has been advertised to support the following 8- and 16- * bit, linear and u-law, mono and stereo sound sample file formats: AU, * AIFF, WAV, and PCM. Non-cached MIDI and RMF files are also supported. * Neither compressed formats (DVI, GSM, MOD) nor A-law formated files are * supported at this time, but they will be converted. */ public class SimpleSounds extends Applet { private static URL[] url = new URL[3]; private SimpleUniverse u = null; public BranchGroup createSceneGraph() { // Create the root of the subgraph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the identity. // Enable the TRANSFORM_WRITE capability so that our behavior code // can modify it at runtime. Add it to the root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); // Create a simple shape leaf node and add it into the scene graph. objTrans.addChild(new ColorCube(0.4)); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into the // scene graph. Transform3D yAxis = new Transform3D(); Alpha rotation = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 20000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotation, objTrans, yAxis, 0.0f, (float) Math.PI*2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); /* * Create a sound node and add it to the scene graph */ BackgroundSound sound1 = new BackgroundSound(); PointSound sound2 = new PointSound(); PointSound sound3 = new PointSound(); sound1.setCapability(PointSound.ALLOW_ENABLE_WRITE); sound1.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE); sound1.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE); sound1.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE); sound1.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE); sound1.setCapability(PointSound.ALLOW_RELEASE_WRITE); sound1.setCapability(PointSound.ALLOW_DURATION_READ); sound1.setCapability(PointSound.ALLOW_IS_PLAYING_READ); sound1.setCapability(PointSound.ALLOW_LOOP_WRITE); sound2.setCapability(PointSound.ALLOW_ENABLE_WRITE); sound2.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE); sound2.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE); sound2.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE); sound2.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE); sound2.setCapability(PointSound.ALLOW_RELEASE_WRITE); sound2.setCapability(PointSound.ALLOW_DURATION_READ); sound2.setCapability(PointSound.ALLOW_IS_PLAYING_READ); sound2.setCapability(PointSound.ALLOW_POSITION_WRITE); sound2.setCapability(PointSound.ALLOW_LOOP_WRITE); sound3.setCapability(PointSound.ALLOW_ENABLE_WRITE); sound3.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE); sound3.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE); sound3.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE); sound3.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE); sound3.setCapability(PointSound.ALLOW_RELEASE_WRITE); sound3.setCapability(PointSound.ALLOW_DURATION_READ); sound3.setCapability(PointSound.ALLOW_IS_PLAYING_READ); sound3.setCapability(PointSound.ALLOW_POSITION_WRITE); BoundingSphere soundBounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); sound1.setSchedulingBounds(soundBounds); sound2.setSchedulingBounds(soundBounds); sound3.setSchedulingBounds(soundBounds); objTrans.addChild(sound1); objTrans.addChild(sound2); objTrans.addChild(sound3); /* * Create a new Behavior object that will play the sound */ SimpleSoundsBehavior player = new SimpleSoundsBehavior( sound1, sound2, sound3, url[0], url[1], url[2], soundBounds); player.setSchedulingBounds(soundBounds); objTrans.addChild(player); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } public SimpleSounds() { } public void init() {System.setProperty("sun.awt.noerasebackground", "true"); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); url[0] = Resources.getResource("main/resources/audio/techno_machine.au"); if (url == null) { System.err.println("main/resources/audio/techno_machine.au not found"); System.exit(1); } url[1] = Resources.getResource("main/resources/audio/hello_universe.au"); if (url == null) { System.err.println("main/resources/audio/hello_universe.au not found"); System.exit(1); } url[2] = Resources.getResource("main/resources/audio/roar.au"); if (url == null) { System.err.println("main/resources/audio/roar.au not found"); System.exit(1); } /* * Create a simple scene and attach it to the virtual universe */ u = new SimpleUniverse(c); AudioDevice audioDev = u.getViewer().createAudioDevice(); BranchGroup scene = createSceneGraph(); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); JOptionPane.showMessageDialog(this, ("This program is still a work in progress.\n" + "Please check back in Java 3D 1.5.\n"), "Incomplete Work", JOptionPane.INFORMATION_MESSAGE); } public void destroy() { u.cleanup(); } /* * The following allows SimpleSounds to be run as an application * as well as an applet */ public static void main(String[] args) {System.setProperty("sun.awt.noerasebackground", "true"); new MainFrame(new SimpleSounds(), args, 256, 256); } }