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/*
* $RCSfile$
*
* Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
import java.awt.*;
import java.awt.event.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.util.*;
public class AWTInteractionBehavior extends Behavior
implements ActionListener {
private TransformGroup transformGroup;
private Transform3D trans = new Transform3D();
private WakeupCriterion criterion;
private float angle = 0.0f;
// create a new AWTInteractionBehavior
public AWTInteractionBehavior(TransformGroup tg) {
transformGroup = tg;
}
// initialize the behavior to wakeup on a behavior post with the id
// MouseEvent.MOUSE_CLICKED
public void initialize() {
criterion = new WakeupOnBehaviorPost(this,
MouseEvent.MOUSE_CLICKED);
wakeupOn(criterion);
}
// processStimulus to rotate the cube
public void processStimulus(Enumeration criteria) {
angle += Math.toRadians(10.0);
trans.rotY(angle);
transformGroup.setTransform(trans);
wakeupOn(criterion);
}
// when the mouse is clicked, postId for the behavior
public void actionPerformed(ActionEvent e) {
postId(MouseEvent.MOUSE_CLICKED);
}
}
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